- The range and volume of sounds emitted by StatusEffects can be changed and they can be set to loop.
- StatusEffect sounds are configured as child elements of the StatusEffect (instead of attributes). - Background sprites can emit sounds.
This commit is contained in:
@@ -70,9 +70,9 @@
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<Compile Include="Source\Characters\AI\HumanAIController.cs" />
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<Compile Include="Source\Characters\Animation\Ragdoll.cs" />
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<Compile Include="Source\Characters\Attack.cs" />
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<Compile Include="Source\Characters\BackgroundSprite\BackgroundCreature.cs" />
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<Compile Include="Source\Characters\BackgroundSprite\BackgroundCreatureManager.cs" />
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<Compile Include="Source\Characters\BackgroundSprite\BackgroundCreaturePrefab.cs" />
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<Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundCreature.cs" />
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<Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundCreatureManager.cs" />
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<Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundCreaturePrefab.cs" />
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<Compile Include="Source\Characters\Character.cs" />
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<Compile Include="Source\Characters\CharacterHUD.cs" />
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<Compile Include="Source\Characters\CharacterInfo.cs" />
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@@ -151,8 +151,8 @@
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<Compile Include="Source\Map\FireSource.cs" />
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<Compile Include="Source\Map\Gap.cs" />
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<Compile Include="Source\Map\Hull.cs" />
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<Compile Include="Source\Map\Levels\BackgroundSpriteManager.cs" />
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<Compile Include="Source\Map\Levels\BackgroundSpritePrefab.cs" />
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<Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundSpriteManager.cs" />
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<Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundSpritePrefab.cs" />
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<Compile Include="Source\Map\Levels\CaveGenerator.cs" />
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<Compile Include="Source\Map\Levels\Level.cs" />
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<Compile Include="Source\Map\Levels\LevelRenderer.cs" />
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@@ -9,6 +9,7 @@ namespace Barotrauma
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partial class BackgroundSprite
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{
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public ParticleEmitter ParticleEmitter;
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public Sound Sound;
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}
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partial class BackgroundSpriteManager
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@@ -21,21 +22,24 @@ namespace Barotrauma
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{
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foreach (BackgroundSprite s in visibleSprites)
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{
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if (s.Prefab.ParticleEmitterPrefab != null)
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if (s.ParticleEmitter != null)
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{
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Vector2 emitterPos = new Vector2(s.Prefab.EmitterPosition.X, s.Prefab.EmitterPosition.Y) * s.Scale;
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Vector2 emitterPos = s.LocalToWorld(new Vector2(s.Prefab.EmitterPosition.X, s.Prefab.EmitterPosition.Y));
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s.ParticleEmitter.Emit(deltaTime, emitterPos);
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}
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if (s.Rotation != 0.0f || s.Prefab.SwingAmount != 0.0f)
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if (s.Sound != null)
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{
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int sourceIndex;
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Vector2 soundPos = s.LocalToWorld(new Vector2(s.Prefab.SoundPosition.X, s.Prefab.SoundPosition.Y));
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if (!Sounds.SoundManager.IsPlaying(s.Sound, out sourceIndex))
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{
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var ca = (float)Math.Cos(s.Rotation + swingState * s.Prefab.SwingAmount);
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var sa = (float)Math.Sin(s.Rotation + swingState * s.Prefab.SwingAmount);
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emitterPos = new Vector2(
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ca * emitterPos.X + sa * emitterPos.Y,
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-sa * emitterPos.X + ca * emitterPos.Y);
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s.Sound.Play(soundPos);
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}
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else
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{
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s.Sound.UpdatePosition(soundPos);
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}
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s.ParticleEmitter.Emit(deltaTime, new Vector2(s.Position.X, s.Position.Y) + emitterPos);
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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@@ -6,5 +7,8 @@ namespace Barotrauma
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{
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public readonly Particles.ParticleEmitterPrefab ParticleEmitterPrefab;
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public readonly Vector2 EmitterPosition;
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public readonly XElement SoundElement;
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public readonly Vector2 SoundPosition;
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}
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}
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@@ -4,6 +4,7 @@ using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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@@ -17,17 +18,21 @@ namespace Barotrauma
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private OggSound oggSound;
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string filePath;
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private readonly string filePath;
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private readonly bool destroyOnGameEnd;
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private float baseVolume;
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private float range;
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private int alSourceId;
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private bool destroyOnGameEnd;
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//public float Volume
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//{
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// set { SoundManager.Volume(sourceIndex, value); }
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//}
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public bool IsPlaying
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{
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get
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{
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return SoundManager.IsPlaying(alSourceId);
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}
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}
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private Sound(string file, bool destroyOnGameEnd)
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{
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@@ -52,11 +57,14 @@ namespace Barotrauma
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ALHelper.Check();
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}
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baseVolume = 1.0f;
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range = 1000.0f;
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this.destroyOnGameEnd = destroyOnGameEnd;
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loadedSounds.Add(this);
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}
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public string FilePath
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{
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get { return filePath; }
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@@ -83,6 +91,20 @@ namespace Barotrauma
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return new Sound(file, destroyOnGameEnd);
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}
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public static Sound Load(XElement element, bool destroyOnGameEnd = true)
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{
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string filePath = ToolBox.GetAttributeString(element, "file", "");
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var newSound = new Sound(filePath, destroyOnGameEnd);
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if (newSound != null)
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{
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newSound.baseVolume = ToolBox.GetAttributeFloat(element, "volume", 1.0f);
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newSound.range = ToolBox.GetAttributeFloat(element, "range", 1000.0f);
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}
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return newSound;
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}
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public int Play(float volume = 1.0f)
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{
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if (volume <= 0.0f) return -1;
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@@ -91,77 +113,53 @@ namespace Barotrauma
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return alSourceId;
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}
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public int Play(Vector2 position)
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{
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return Play(baseVolume, range, position);
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}
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public int Play(float baseVolume, float range, Vector2 position)
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{
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//position = new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y);
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//volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(volume * (range - position.Length())/range, 0.0f, 1.0f);
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Vector2 relativePos = GetRelativePosition(position);
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float volume = GetVolume(relativePos, range, baseVolume);
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if (volume <= 0.0f) return -1;
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alSourceId = SoundManager.Play(this, relativePos/100.0f, volume);
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alSourceId = SoundManager.Play(this, relativePos, volume);
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return alSourceId;
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//if (newIndex == -1) return -1;
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//return UpdatePosition(newIndex, position, range, volume);
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}
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//public int Play(float volume, float range, Body body)
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//{
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// //Vector2 bodyPosition = ConvertUnits.ToDisplayUnits(body.Position);
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// //bodyPosition.Y = -bodyPosition.Y;
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// alSourceId = Play(volume, range, ConvertUnits.ToDisplayUnits(body.Position));
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// return alSourceId;
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//}
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public void UpdatePosition(Vector2 position)
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{
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int sourceIndex = -1;
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if (SoundManager.IsPlaying(this, out sourceIndex))
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{
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Vector2 relativePos = GetRelativePosition(position);
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float volume = GetVolume(relativePos, range, baseVolume);
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if (volume <= 0.0f)
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{
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SoundManager.Stop(this);
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return;
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}
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SoundManager.UpdateSoundPosition(sourceIndex, relativePos, volume);
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}
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}
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private float GetVolume(Vector2 relativePosition, float range, float baseVolume)
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{
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float volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(baseVolume * (range - relativePosition.Length()) / range, 0.0f, 1.0f);
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float volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(baseVolume * (range - (relativePosition.Length() * 100.0f)) / range, 0.0f, 1.0f);
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return volume;
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}
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private Vector2 GetRelativePosition(Vector2 position)
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{
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return new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y);
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return new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y) / 100.0f;
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}
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//public static int UpdatePosition(int sourceIndex, Vector2 position, float range, float baseVolume = 1.0f)
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//{
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// position = new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y);
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// float volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(baseVolume * (range - position.Length())/range, 0.0f, 1.0f);
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// if (volume <= 0.0f)
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// {
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// if (sourceIndex > 0)
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// {
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// SoundManager.Stop(sourceIndex);
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// sourceIndex = -1;
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// }
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// return sourceIndex;
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// }
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// SoundManager.UpdateSoundPosition(sourceIndex, position, volume, volume);
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// return sourceIndex;
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//}
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//public int UpdatePosition(int sourceIndex, Body body, float range, float baseVolume = 1.0f)
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//{
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// Vector2 bodyPosition = ConvertUnits.ToDisplayUnits(body.Position);
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// bodyPosition.Y = -bodyPosition.Y;
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// return UpdatePosition(sourceIndex, bodyPosition, range, baseVolume);
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//}
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public int Loop(int sourceIndex, float volume)
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{
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if (volume <= 0.0f)
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@@ -196,18 +194,10 @@ namespace Barotrauma
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return sourceIndex;
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}
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alSourceId = SoundManager.Loop(this, sourceIndex, relativePos / 100.0f, volume);
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alSourceId = SoundManager.Loop(this, sourceIndex, relativePos, volume);
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return alSourceId;
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}
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public bool IsPlaying
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{
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get
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{
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return SoundManager.IsPlaying(alSourceId);
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}
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}
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public static void OnGameEnd()
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{
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List<Sound> removableSounds = loadedSounds.FindAll(s => s.destroyOnGameEnd);
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@@ -184,7 +184,7 @@ namespace Barotrauma.Sounds
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if (Disabled) return;
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if (sourceIndex < 1) return;
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var state = AL.GetSourceState(alSources[sourceIndex]);
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if (state == ALSourceState.Playing || state == ALSourceState.Paused)
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{
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@@ -195,6 +195,20 @@ namespace Barotrauma.Sounds
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}
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}
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public static void Stop(Sound sound)
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{
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if (Disabled) return;
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for (int i = 0; i < soundsPlaying.Length; i++)
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{
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if (soundsPlaying[i] == sound)
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{
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Stop(i);
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}
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}
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}
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public static Sound GetPlayingSound(int sourceIndex)
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{
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if (Disabled) return null;
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@@ -215,6 +229,29 @@ namespace Barotrauma.Sounds
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return AL.GetSourceState(alSources[sourceIndex]) == ALSourceState.Playing;
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}
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public static bool IsPlaying(Sound sound)
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{
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int temp;
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return IsPlaying(sound, out temp);
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}
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public static bool IsPlaying(Sound sound, out int sourceIndex)
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{
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sourceIndex = -1;
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if (Disabled) return false;
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for (int i = 0; i < soundsPlaying.Length; i++)
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{
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if (soundsPlaying[i] == sound && AL.GetSourceState(alSources[i]) == ALSourceState.Playing)
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{
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sourceIndex = i;
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return true;
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}
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}
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return false;
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}
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public static bool IsPaused(int sourceIndex)
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{
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if (Disabled) return false;
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@@ -1228,6 +1228,9 @@
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<None Include="$(MSBuildThisFileDirectory)Content\Sounds\UI\UImsg.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Water\BlackSmoker.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Water\Drown1.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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@@ -103,7 +103,8 @@
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,-5">
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<StatusEffect type="Always" target="Hull" oxygen="5000.0"/>
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true" sound="Content/Items/Reactor/explosion.ogg">
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true">
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<sound file="Content/Items/Reactor/explosion.ogg"/>
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<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0"/>
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</StatusEffect>
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</Holdable>
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@@ -168,7 +169,8 @@
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<Projectile launchimpulse="80.0">
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<Attack damage="1000" bleedingdamage="10" structuredamage="500" damagetype="Blunt"/>
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<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Artifacts/alienweapon.ogg">
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<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true">
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<sound file="Content/Items/Artifacts/alienweapon.ogg"/>
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<Explosion range="1000.0" structuredamage="5000" damage="1000" stun="10" force="50.0"/>
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</StatusEffect>
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@@ -16,7 +16,8 @@
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<Body width="12" height="33" density="5"/>
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<Pickable holdpos="30,-15" handle1="0,1" slots="RightHand,LeftHand,Any">
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<StatusEffect type="OnFire" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg" disabledeltatime="true">
|
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<StatusEffect type="OnFire" target="This" Condition="-100.0" disabledeltatime="true">
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<sound file="Content/Items/Reactor/explosion.ogg"/>
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<Explosion range="250.0" structuredamage="10" damage="20" stun="5" force="3.0"/>
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</StatusEffect>
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</Pickable>
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@@ -133,7 +134,6 @@
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<RequiredItems name="Battery Cell,Fulgurium Battery Cell" type="Contained" msg="Battery Cell required"/>
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<StatusEffect type="OnUse" target="Contained" Condition="-1.0"/>
|
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<sound file="scooter.ogg" type="OnUse" range="500.0" loop="true"/>
|
||||
|
||||
<LightComponent LightColor="1.0,1.0,1.0,1.0" Flicker="0.2" range="800">
|
||||
<LightTexture texture="Content/Lights/lightcone.png" origin="0.05, 0.5" size="2.0,1.0"/>
|
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</LightComponent>
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||||
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||||
@@ -86,7 +86,8 @@
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||||
<Body width="24" height="12" density="60"/>
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||||
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||||
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0">
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
|
||||
<sound file="Content/Items/Reactor/explosion.ogg"/>
|
||||
<Explosion range="500.0" structuredamage="2" damage="20" stun="5" force="20.0"/>
|
||||
<Fire size="100.0"/>
|
||||
</StatusEffect>
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||||
|
||||
@@ -16,7 +16,8 @@
|
||||
<MeleeWeapon slots="Any,RightHand,LeftHand"
|
||||
aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
|
||||
|
||||
<StatusEffect type="OnUse" target="Contained, Character" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/syringe.ogg">
|
||||
<StatusEffect type="OnUse" target="Contained, Character" Condition="-25.0" disabledeltatime="true" >
|
||||
<sound file="Content/Items/Medical/syringe.ogg" range="500"/>
|
||||
<RequiredItem name="chem" type="Contained"/>
|
||||
<Use/>
|
||||
</StatusEffect>
|
||||
@@ -42,8 +43,10 @@
|
||||
|
||||
<MeleeWeapon slots="Any,RightHand,LeftHand"
|
||||
aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
|
||||
<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/bandage.ogg"/>
|
||||
<StatusEffect type="OnUse" target="This, Character" bleeding="-0.1" duration="5.0" sound="Content/Items/Medical/bandage.ogg"/>
|
||||
<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
|
||||
<StatusEffect type="OnUse" target="This, Character" bleeding="-0.1" duration="5.0">
|
||||
<Sound file="Content/Items/Medical/bandage.ogg" range="500"/>
|
||||
</StatusEffect>
|
||||
</MeleeWeapon>
|
||||
</Item>
|
||||
|
||||
@@ -275,7 +278,8 @@
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand">
|
||||
<StatusEffect type="OnFire" target="this" condition="-50"/>
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
|
||||
<Sound file="Content/Items/Reactor/explosion.ogg"/>
|
||||
<Explosion range="500" damage="5" stun="3" force="0.1"/>
|
||||
</StatusEffect>
|
||||
</Holdable>
|
||||
|
||||
@@ -27,7 +27,8 @@
|
||||
<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
|
||||
<sound file="reactor.ogg" type="OnActive" range="2000.0" volume="FissionRate" volumemultiplier="0.02" loop="true"/>
|
||||
|
||||
<StatusEffect type="OnBroken" target="This" FissionRate="0.0" disabledeltatime="true" sound="Content/Items/Reactor/explosion.ogg">
|
||||
<StatusEffect type="OnBroken" target="This" FissionRate="0.0" disabledeltatime="true">
|
||||
<Sound file="Content/Items/Reactor/explosion.ogg" range="5000"/>
|
||||
<Explosion range ="800" damage="500" structuredamage="400" stun="5.0" force="5.0"/>
|
||||
</StatusEffect>
|
||||
</Reactor>
|
||||
|
||||
@@ -117,7 +117,8 @@
|
||||
<Body width="12" height="33" density="5"/>
|
||||
|
||||
<Holdable slots="RightHand,Any" holdpos="30,-15" handle1="0,5" handle2="0,-5">
|
||||
<StatusEffect type="OnFire" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg" disabledeltatime="true">
|
||||
<StatusEffect type="OnFire" target="This" Condition="-100.0" disabledeltatime="true">
|
||||
<sound file="Content/Items/Reactor/explosion.ogg"/>
|
||||
<Explosion range="250.0" structuredamage="15" damage="25" stun="5" force="3.0"/>
|
||||
</StatusEffect>
|
||||
</Holdable>
|
||||
|
||||
@@ -81,7 +81,8 @@
|
||||
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,20" handle2="10,20" aimable="false"/>
|
||||
|
||||
<Projectile launchimpulse="5.0">
|
||||
<StatusEffect type="OnImpact" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Weapons/bigexplosion.ogg">
|
||||
<StatusEffect type="OnImpact" Condition="-100.0" stun="10.0" disabledeltatime="true">
|
||||
<sound file="Content/Items/Weapons/bigexplosion.ogg" range="10000"/>
|
||||
<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0"/>
|
||||
</StatusEffect>
|
||||
<StatusEffect type="OnImpact" target="Contained" Condition="-100.0"/>
|
||||
|
||||
@@ -12,7 +12,8 @@
|
||||
<Body width="16" height="7"/>
|
||||
|
||||
<Pickable slots="Any">
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
|
||||
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
|
||||
<Explosion range="500.0" structuredamage="250" damage="200" stun="5" force="20.0" severlimbsprobability="0.5" decal="explosion" decalsize="0.5"/>
|
||||
</StatusEffect>
|
||||
</Pickable>
|
||||
@@ -30,7 +31,8 @@
|
||||
|
||||
<Pickable slots="Any">
|
||||
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
|
||||
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
|
||||
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0" severlimbsprobability="0.6" decal="explosion" decalsize="0.5"/>
|
||||
</StatusEffect>
|
||||
</Pickable>
|
||||
@@ -49,7 +51,8 @@
|
||||
<Pickable slots="Any">
|
||||
<StatusEffect type="Always" target="This" Condition="-0.35"/>
|
||||
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
|
||||
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
|
||||
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0" severlimbsprobability="0.6" decal="explosion" decalsize="0.5"/>
|
||||
</StatusEffect>
|
||||
</Pickable>
|
||||
@@ -68,7 +71,8 @@
|
||||
|
||||
<Pickable slots="Any">
|
||||
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
|
||||
<sound file="Content/Items/Reactor/explosion.ogg" range="2000"/>
|
||||
<Explosion range="500.0" structuredamage="50" damage="300" stun="5" force="20.0" severlimbsprobability="0.6"/>
|
||||
<Fire size="500"/>
|
||||
</StatusEffect>
|
||||
@@ -120,7 +124,8 @@
|
||||
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
|
||||
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
|
||||
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
|
||||
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
|
||||
<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0" severlimbsprobability="0.4" decal="explosion" decalsize="0.5"/>
|
||||
</StatusEffect>
|
||||
|
||||
|
||||
@@ -12,7 +12,8 @@
|
||||
<Turret barrelsprite="railgunbarrel.png" canbeselected = "true" linkable="true" origin="0.5, 0.85" barrelpos="128, 128"
|
||||
rotationlimits="180,360"
|
||||
powerconsumption="20000.0">
|
||||
<StatusEffect type="OnUse" target="This" sound="Content/Items/Weapons/railgun.ogg">
|
||||
<StatusEffect type="OnUse" target="This">
|
||||
<sound file="Content/Items/Weapons/railgun.ogg" range="5000"/>
|
||||
<Explosion range="1000.0" structuredamage="0" force="0.01" camerashake="10.0"/>
|
||||
</StatusEffect>
|
||||
</Turret>
|
||||
@@ -117,7 +118,8 @@
|
||||
<Projectile launchimpulse="80.0">
|
||||
<Attack damage="1000" bleedingdamage="10" structuredamage="200" damagetype="Blunt" severlimbsprobability="1.0"/>
|
||||
|
||||
<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Weapons/bigexplosion.ogg">
|
||||
<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true">
|
||||
<sound file="Content/Items/Weapons/bigexplosion.ogg"/>
|
||||
<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0" severlimbsprobability="0.8" decal="explosion" decalsize="1.0"/>
|
||||
</StatusEffect>
|
||||
|
||||
|
||||
@@ -66,7 +66,8 @@
|
||||
<Body width="11" height="24" density="30"/>
|
||||
|
||||
<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
|
||||
<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stungrenade.ogg">
|
||||
<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0">
|
||||
<sound file="Content/Items/Weapons/stungrenade.ogg"/>
|
||||
<Explosion range="500" damage="5" stun="25" force="0.1"/>
|
||||
</StatusEffect>
|
||||
</Throwable>
|
||||
@@ -83,7 +84,8 @@
|
||||
<Body width="11" height="24" density="30"/>
|
||||
|
||||
<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
|
||||
<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stungrenade.ogg">
|
||||
<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0">
|
||||
<sound file="Content/Items/Weapons/stungrenade.ogg"/>
|
||||
<Explosion range="500" damage="5" stun="1" force="0.1"/>
|
||||
<Fire size="300.0"/>
|
||||
</StatusEffect>
|
||||
@@ -110,11 +112,13 @@
|
||||
<MeleeWeapon slots="Any,RightHand,LeftHand"
|
||||
aimpos="50,0" handle1="-5,0" holdangle="10" reload="1.0">
|
||||
<Attack damage="2" stun="0.2" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
|
||||
<StatusEffect type="OnUse" target="Contained,Character" Condition="-25.0" stun="15.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg">
|
||||
<StatusEffect type="OnUse" target="Contained,Character" Condition="-25.0" stun="15.0" disabledeltatime="true">
|
||||
<sound file="Content/Items/Weapons/stunbaton.ogg"/>
|
||||
<RequiredItem name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
|
||||
<Explosion range="100.0" force="0.1" shockwave="false" flames="false" camerashake="5.0"/>
|
||||
</StatusEffect>
|
||||
<StatusEffect type="OnUse" target="Contained,Character" Condition="-15.0" stun="30.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg">
|
||||
<StatusEffect type="OnUse" target="Contained,Character" Condition="-15.0" stun="30.0" disabledeltatime="true">
|
||||
<sound file="Content/Items/Weapons/stunbaton.ogg"/>
|
||||
<RequiredItem name="Fulgurium Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
|
||||
<Explosion range="100.0" force="0.5" shockwave="false" flames="false" camerashake="5.0"/>
|
||||
</StatusEffect>
|
||||
|
||||
BIN
Barotrauma/BarotraumaShared/Content/Sounds/Water/BlackSmoker.ogg
Normal file
BIN
Barotrauma/BarotraumaShared/Content/Sounds/Water/BlackSmoker.ogg
Normal file
Binary file not shown.
@@ -26,6 +26,7 @@ namespace Barotrauma
|
||||
private List<ParticleEmitter> particleEmitters;
|
||||
|
||||
private Sound sound;
|
||||
private bool loopSound;
|
||||
#endif
|
||||
|
||||
public string[] propertyNames;
|
||||
@@ -132,11 +133,10 @@ namespace Barotrauma
|
||||
case "duration":
|
||||
duration = ToolBox.GetAttributeFloat(attribute, 0.0f);
|
||||
break;
|
||||
#if CLIENT
|
||||
case "sound":
|
||||
sound = Sound.Load(attribute.Value.ToString());
|
||||
DebugConsole.ThrowError("Error in StatusEffect " + element.Parent.Name.ToString() +
|
||||
" - sounds should be defined as child elements of the StatusEffect, not as attributes.");
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
propertyAttributes.Add(attribute);
|
||||
break;
|
||||
@@ -181,6 +181,10 @@ namespace Barotrauma
|
||||
case "particleemitter":
|
||||
particleEmitters.Add(new ParticleEmitter(subElement));
|
||||
break;
|
||||
case "sound":
|
||||
sound = Sound.Load(subElement);
|
||||
loopSound = ToolBox.GetAttributeBool(subElement, "loop", false);
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -227,7 +231,24 @@ namespace Barotrauma
|
||||
protected void Apply(float deltaTime, Entity entity, List<IPropertyObject> targets)
|
||||
{
|
||||
#if CLIENT
|
||||
if (sound != null) sound.Play(1.0f, 1000.0f, entity.WorldPosition);
|
||||
if (sound != null)
|
||||
{
|
||||
if (loopSound)
|
||||
{
|
||||
if (!Sounds.SoundManager.IsPlaying(sound))
|
||||
{
|
||||
sound.Play(entity.WorldPosition);
|
||||
}
|
||||
else
|
||||
{
|
||||
sound.UpdatePosition(entity.WorldPosition);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sound.Play(entity.WorldPosition);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (useItem)
|
||||
|
||||
@@ -53,8 +53,30 @@ namespace Barotrauma
|
||||
{
|
||||
this.ParticleEmitter = new ParticleEmitter(prefab.ParticleEmitterPrefab);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (prefab.SoundElement != null)
|
||||
{
|
||||
Sound = Sound.Load(prefab.SoundElement, true);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public Vector2 LocalToWorld(Vector2 localPosition, float swingState = 0.0f)
|
||||
{
|
||||
Vector2 emitterPos = localPosition * Scale;
|
||||
|
||||
if (Rotation != 0.0f || Prefab.SwingAmount != 0.0f)
|
||||
{
|
||||
float rot = Rotation + swingState * Prefab.SwingAmount;
|
||||
|
||||
var ca = (float)Math.Cos(rot);
|
||||
var sa = (float)Math.Sin(rot);
|
||||
|
||||
emitterPos = new Vector2(
|
||||
ca * emitterPos.X + sa * emitterPos.Y,
|
||||
-sa * emitterPos.X + ca * emitterPos.Y);
|
||||
}
|
||||
return new Vector2(Position.X, Position.Y) + emitterPos;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -97,6 +97,10 @@ namespace Barotrauma
|
||||
ParticleEmitterPrefab = new Particles.ParticleEmitterPrefab(subElement);
|
||||
EmitterPosition = ToolBox.GetAttributeVector2(subElement, "position", Vector2.Zero);
|
||||
break;
|
||||
case "sound":
|
||||
SoundElement = subElement;
|
||||
SoundPosition = ToolBox.GetAttributeVector2(subElement, "position", Vector2.Zero);
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user