boy oh boy this is proving to point out some major issues with the status effect system
This commit is contained in:
@@ -96,27 +96,34 @@
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tags="alien,smallitem"
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impacttolerance="8">
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<Deconstruct time="20">
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<Item name="Steel Bar"/>
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<Item name="Liquid Oxygenite"/>
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<Item name="Liquid Oxygenite"/>
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<Item name="Liquid Oxygenite"/>
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</Deconstruct>
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<Sprite texture="artifact.png" depth="0.7" sourcerect="119,0,9,32"/>
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<Body width="9" height="32" density="15"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,-5">
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<Throwable slots="Any,RightHand,LeftHand" handle1="0,-5" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="Always" target="Hull" oxygen="5000.0"/>
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true">
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<sound file="Content/Items/Reactor/explosion.ogg"/>
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<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0"/>
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</StatusEffect>
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</Holdable>
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</Throwable>
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</Item>
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<Item
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name="Sulphurite Shard"
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category="Alien"
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tags="alien,smallitem"
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impacttolerance="8"
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spritecolor="1.0,0.0,0.0,1.0">
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name="Sulphurite Shard"
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category="Alien"
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tags="alien,smallitem"
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impacttolerance="8"
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spritecolor="1.0,0.0,0.0,1.0">
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<Deconstruct time="20">
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<Item name="Steel Bar"/>
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@@ -131,7 +138,7 @@
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<Body width="8" height="32" density="15"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,-5"/>
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<Throwable slots="Any,RightHand,LeftHand" handle1="0,-5" throwforce="4.0" aimpos="35,-10"/>
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</Item>
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<Item
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@@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Items>
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<Items>
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<!-- Medical items -->
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<Item
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name="Medical Syringe"
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category="Equipment"
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@@ -57,6 +58,7 @@
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</MeleeWeapon>
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</Item>
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<!-- Ingredients/weak chems -->
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<Item
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name="Iron Powder"
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category="Material"
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@@ -67,7 +69,11 @@
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<Body width="8" height="16" density="40"/>
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10"/>
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-2" duration="10">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Throwable>>
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</Item>
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<Item
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@@ -75,7 +81,7 @@
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category="Material"
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spritecolor="1.0,1.0,0.7,1.0"
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Tags="smallitem,chem,medical"
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description="A mild stimulant which is used as an incredient in the manufacture of various medicines."
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description="A mild stimulant which is used as an ingredient in the manufacture of various medicines."
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price="10">
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6" />
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@@ -93,7 +99,109 @@
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Chlorine"
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category="Material"
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spritecolor="1.0,1.0,1.0,0.6"
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Tags="smallitem,chem,medical"
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price="20">
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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<Body width="8" height="17" density="10"/>
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-0.1" duration="20.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Ethanol"
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category="Material"
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spritecolor="0.0,0.9,0.1,1.0"
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Tags="smallitem,chem,medical"
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canuseonself="true"
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price="20">
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<ItemComponent>
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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<StatusEffect type="OnUse" target="Character" SpeedMultiplier="0.8" setvalue="true" duration="20.0"/>
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</ItemComponent>
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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<Body width="8" height="7" density="10"/>
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" SpeedMultiplier="0.8" setvalue="true" duration="20.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Aluminium"
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category="Material"
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spritecolor="0.7,0.7,0.7,1.0"
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Tags="smallitem,chem,medical"
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price="20">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Potassium"
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category="Material"
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spritecolor="0.8,0.8,0.8,1.0"
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Tags="smallitem,chem,medical"
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price="20">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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<!-- InWater is horribly broken right now. https://github.com/Regalis11/Barotrauma/issues/187
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<StatusEffect type="InWater" target="This" Condition="0.0" setvalue="true">
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<Sound file="Content/Items/Reactor/explosion.ogg"/>
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<Explosion range="250.0" structuredamage="10" damage="20" stun="5" force="5.0"/>
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</StatusEffect> -->
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</Throwable>
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</Item>
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<Item
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name="Phosphorus"
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category="Material"
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spritecolor="0.5,0.0,0.0,1.0"
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Tags="smallitem,chem,medical"
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price="20">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Throwable>
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</Item>
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<!-- Helpful chems -->
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<Item
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name="Erythrozine"
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category="Material"
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@@ -184,85 +292,70 @@
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Chlorine"
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category="Material"
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spritecolor="1.0,1.0,1.0,0.6"
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Tags="smallitem,chem,medical"
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price="20">
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name="Hyperzine"
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category="Material"
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spritecolor="0.8,0.3,0.8,1.0"
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Tags="smallitem,chem,medical"
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description="A potent muscle stimulant."
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price="50">
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="17" density="10"/>
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<Body width="8" height="16" density="15"/>
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-0.1" duration="20.0">
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<StatusEffect type="OnUse" target="Character" SpeedMultiplier="1.5" setvalue="true" duration="60.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Ethanol"
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category="Material"
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spritecolor="0.0,0.9,0.1,1.0"
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Tags="smallitem,chem,medical"
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canuseonself="true"
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price="20">
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<ItemComponent>
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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<StatusEffect type="OnUse" target="Character" SpeedMultiplier="0.8" setvalue="true" duration="20.0"/>
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</ItemComponent>
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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<Body width="8" height="7" density="10"/>
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" SpeedMultiplier="0.8" setvalue="true" duration="20.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Aluminium"
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category="Material"
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spritecolor="0.7,0.7,0.7,1.0"
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Tags="smallitem,chem,medical"
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price="20">
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name="Calyxanide"
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category="Material"
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spritecolor="0.0,0.0,0.0,1.0"
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Tags="smallitem,chem,medical"
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description="An antiparasitic drug used in the treatment of husk parasite infections."
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price="300">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.0" setvalue="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Potassium"
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category="Material"
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spritecolor="0.8,0.8,0.8,1.0"
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Tags="smallitem,chem,medical"
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price="20">
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name="Liquid Oxygenite"
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category="Material"
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spritecolor="0.6,0.8,1.0,1.0"
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Tags="smallitem,chem,medical"
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impacttolerance="8"
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canuseonself="true"
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description="A mildy toxic solution that slowly releases oxygen into the bloodstream when injected.">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
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<Body width="8" height="16" density="10"/>
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<Body width="8" height="16" density="20"/>
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<StatusEffect type="OnUse" target="Character" Health="-0.1" Oxygen="10.0" duration="60">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true">
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<sound file="Content/Items/Reactor/explosion.ogg"/>
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<Explosion range="300.0" structuredamage="40" damage="30" stun="5" force="20.0"/>
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</StatusEffect>
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</Throwable>
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</Item>
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<!-- Harmful and toxic chems -->
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<Item
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name="Flash Powder"
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category="Material"
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@@ -285,7 +378,6 @@
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</Throwable>
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</Item>
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<Item
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name="Chloral Hydrate"
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category="Material"
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@@ -304,24 +396,6 @@
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</Throwable>
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</Item>
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<Item
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name="Phosphorus"
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category="Material"
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spritecolor="0.5,0.0,0.0,1.0"
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Tags="smallitem,chem,medical"
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price="20">
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|
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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|
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<Body width="8" height="16" density="10"/>
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||||
|
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
|
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<RequiredItem name="Medical Syringe" type="Container"/>
|
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</StatusEffect>
|
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</Throwable>
|
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</Item>
|
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|
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<Item
|
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name="Sulphuric Acid"
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category="Material"
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@@ -358,51 +432,13 @@
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</Throwable>
|
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</Item>
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|
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<Item
|
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name="Hyperzine"
|
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category="Material"
|
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spritecolor="0.8,0.3,0.8,1.0"
|
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Tags="smallitem,chem,medical"
|
||||
description="A potent muscle stimulant."
|
||||
price="50">
|
||||
|
||||
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
||||
|
||||
<Body width="8" height="16" density="15"/>
|
||||
|
||||
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
||||
<StatusEffect type="OnUse" target="Character" SpeedMultiplier="1.5" setvalue="true" duration="60.0">
|
||||
<RequiredItem name="Medical Syringe" type="Container"/>
|
||||
</StatusEffect>
|
||||
</Throwable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Morbusine"
|
||||
category="Material"
|
||||
spritecolor="0.0,0.0,0.0,1.0"
|
||||
Tags="smallitem,chem,medical"
|
||||
description="A highly potent neurotoxin."
|
||||
price="200">
|
||||
|
||||
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
||||
|
||||
<Body width="8" height="16" density="10"/>
|
||||
|
||||
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
||||
<StatusEffect type="OnUse" target="Character" Health="-10.0" duration="60.0">
|
||||
<RequiredItem name="Medical Syringe" type="Container"/>
|
||||
</StatusEffect>
|
||||
</Throwable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Velonaceps Calyx Eggs"
|
||||
category="Material"
|
||||
spritecolor="0.0,0.0,0.0,1.0"
|
||||
Tags="smallitem,chem,medical"
|
||||
description="Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'."
|
||||
price="200">
|
||||
price="2000">
|
||||
|
||||
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
||||
|
||||
@@ -416,38 +452,70 @@
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Calyxanide"
|
||||
name="Morbusine"
|
||||
category="Material"
|
||||
spritecolor="0.0,0.0,0.0,1.0"
|
||||
Tags="smallitem,chem,medical"
|
||||
description="An antiparasitic drug used in the treatment of husk parasite infections."
|
||||
price="300">
|
||||
description="A highly potent neurotoxin."
|
||||
price="1000">
|
||||
|
||||
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
||||
|
||||
<Body width="8" height="16" density="10"/>
|
||||
|
||||
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
||||
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.0" setvalue="true">
|
||||
<StatusEffect type="OnUse" target="Character" Health="-10.0" duration="60.0">
|
||||
<RequiredItem name="Medical Syringe" type="Container"/>
|
||||
</StatusEffect>
|
||||
</Throwable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Liquid Oxygenite"
|
||||
category="Material"
|
||||
spritecolor="0.6,0.8,1.0,1.0"
|
||||
Tags="smallitem,chem,medical"
|
||||
canuseonself="true"
|
||||
description="A mildy toxic solution that slowly releases oxygen into the bloodstream when injected.">
|
||||
name="Nitroglycerin"
|
||||
category="Material"
|
||||
description="A highly unstable liquid that may explode when subjected to heat or physical shock."
|
||||
spritecolor="1.0,1.0,1.0,1.0"
|
||||
Tags="smallitem,chem,medical"
|
||||
impacttolerance="4">
|
||||
|
||||
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
|
||||
<Sprite texture ="Content/Items/Medical/med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
||||
|
||||
<Body width="8" height="16" density="20"/>
|
||||
<Body width="25" height="5" density="10"/>
|
||||
|
||||
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
||||
<StatusEffect type="OnUse" target="Character" Health="-0.1" Oxygen="10.0" duration="60">
|
||||
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
|
||||
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
|
||||
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
|
||||
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
|
||||
<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0" severlimbsprobability="0.4" decal="explosion" decalsize="0.5"/>
|
||||
</StatusEffect>
|
||||
|
||||
<StatusEffect type="OnUse" target="This" Condition="-100.0">
|
||||
<RequiredItem name="Medical Syringe" type="Container"/>
|
||||
</StatusEffect>
|
||||
</Throwable>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Amanitin"
|
||||
category="Material"
|
||||
spritecolor="1.0,0.3,0.3,1.0"
|
||||
Tags="smallitem,chem,medical"
|
||||
description="A devious poison with a delayed effect.">
|
||||
<!-- price="2000" Should be mixed by traitor medics more than anything -->
|
||||
|
||||
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
||||
|
||||
<Body width="8" height="16" density="10"/>
|
||||
|
||||
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
||||
<StatusEffect type="OnUse" target="Character" Health="-0.5" duration="20.0">
|
||||
<RequiredItem name="Medical Syringe" type="Container"/>
|
||||
</StatusEffect>
|
||||
<!-- Here's a problem: if a chemical with delay is injected into more than one person, only the last person will get that delayed effect.
|
||||
Everyone else gets off scott free! Woo!!!..... -->
|
||||
<StatusEffect type="OnUse" target="Character" Oxygen="-15.0" Health="-1.0" duration="60.0" delay="20.0">
|
||||
<RequiredItem name="Medical Syringe" type="Container"/>
|
||||
</StatusEffect>
|
||||
</Throwable>
|
||||
|
||||
@@ -104,31 +104,4 @@
|
||||
</input>
|
||||
</ConnectionPanel>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Nitroglycerin"
|
||||
category="Material"
|
||||
description="A highly unstable liquid that may explode when subjected to heat or physical shock."
|
||||
spritecolor="1.0,1.0,1.0,1.0"
|
||||
Tags="smallitem,chem,medical"
|
||||
impacttolerance="4">
|
||||
|
||||
<Sprite texture ="Content/Items/Medical/med.png" sourcerect="24,16,8,16" depth="0.6"/>
|
||||
|
||||
<Body width="25" height="5" density="10"/>
|
||||
|
||||
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
|
||||
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
|
||||
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
|
||||
|
||||
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
|
||||
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
|
||||
<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0" severlimbsprobability="0.4" decal="explosion" decalsize="0.5"/>
|
||||
</StatusEffect>
|
||||
|
||||
<StatusEffect type="OnUse" target="This" Condition="-100.0">
|
||||
<RequiredItem name="Medical Syringe" type="Container"/>
|
||||
</StatusEffect>
|
||||
</Throwable>
|
||||
</Item>
|
||||
</Items>
|
||||
Reference in New Issue
Block a user