Joonas Rikkonen
48757618f6
Renamed the "file" attribute of hit sounds to "tag", replaced footstep sound paths in creature configs with tags.
2018-02-24 21:13:21 +02:00
Joonas Rikkonen
c9f15d71ef
Husk limb rendering order fix (right arm is drawn in front of the torso), infected humans move their torso when attacking
2018-01-11 16:15:50 +02:00
Alex Noir
2cb0ee73be
Adds footstep sound variety, makes diving and clown suits have unique footstep sounds!
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https://puu.sh/yQ8fs/61e12f15c6.webm
TODO: Get rid of the "damagesoundtype" system and replace it with simple "tag" checking to allow customizability from content pack side
Fix damagemodifier sounds never being played (I've never once heard LimbArmor play on anything but mantis)
2017-12-29 17:41:18 +03:00
Joonas Rikkonen
7e03235f8b
Changed the species name of the huskified humans from "human" to "husk" and gave them the same combat strength as normal husk to prevent them from attacking each other.
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Closes #119
2017-12-14 00:12:54 +02:00
Joonas Rikkonen
69d0fac69d
Made the damage range of limb attacks configurable (instead of having it always be half of the distance at which the attack activates) and tweaked the damage ranges of all the creature attacks
2017-11-01 20:42:25 +02:00
Joonas Rikkonen
c444186426
Updated client project (ShiftSummary -> RoundSummary), removed unused drowningtime variable
2017-10-05 21:35:57 +03:00
Joonas Rikkonen
8c3c689596
- Fixed creatures being able to sever non-severable limb joints (which caused syncing issues when the waist->torso joint of a humanoid was severed).
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- The server creates an entity event when a joint is severed.
- Made joints severable by default.
2017-09-21 17:50:24 +03:00
Joonas Rikkonen
8693dc3d3d
Fixed AI crew members swimming too fast, reduced max swimming speed (= the speed when holding shift)
2017-07-12 17:53:07 +03:00
Joonas Rikkonen
e15f5a881b
Merge branch 'dedicated-server' (TODO: make sure I didn't break anything)
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Conflicts:
Barotrauma/Barotrauma.csproj
Barotrauma/BarotraumaShared/Source/Characters/AI/AIController.cs
Barotrauma/BarotraumaShared/Source/Characters/AI/EnemyAIController.cs
Barotrauma/BarotraumaShared/Source/Characters/AICharacter.cs
Barotrauma/BarotraumaShared/Source/Characters/Animation/Ragdoll.cs
Barotrauma/BarotraumaShared/Source/Characters/Attack.cs
Barotrauma/BarotraumaShared/Source/Characters/Character.cs
Barotrauma/BarotraumaShared/Source/Characters/CharacterNetworking.cs
Barotrauma/BarotraumaShared/Source/Characters/Limb.cs
Barotrauma/BarotraumaShared/Source/Events/MonsterEvent.cs
Barotrauma/BarotraumaShared/Source/Map/Explosion.cs
2017-06-30 21:02:52 +03:00
juanjp600
4d225c65f2
Updated to MonoGame 3.6 + Directory refactor
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- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00