Updated client project (ShiftSummary -> RoundSummary), removed unused drowningtime variable
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@@ -99,7 +99,7 @@
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<Compile Include="Source\GameSession\GameModes\Tutorials\TutorialType.cs" />
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<Compile Include="Source\GameSession\GameSession.cs" />
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<Compile Include="Source\GameSession\HireManager.cs" />
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<Compile Include="Source\GameSession\ShiftSummary.cs" />
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<Compile Include="Source\GameSession\RoundSummary.cs" />
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<Compile Include="Source\GameSettings.cs" />
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<Compile Include="Source\GUI\ComponentStyle.cs" />
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<Compile Include="Source\GUI\GUI.cs" />
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name ="human" humanoid="true" needsair="true" genders="true" maleheadid="1,8" femaleheadid="1,8" drowningtime="30">
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<Character name ="human" humanoid="true" needsair="true" genders="true" maleheadid="1,8" femaleheadid="1,8">
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<name firstname="Content/Characters/Human/[GENDER]firstnames.txt" lastname="Content/Characters/Human/lastnames.txt" />
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@@ -89,7 +89,6 @@ namespace Barotrauma
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protected bool needsAir;
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protected float oxygen, oxygenAvailable;
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protected float drowningTime;
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private float health, lastSentHealth;
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protected float minHealth, maxHealth;
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@@ -584,7 +583,6 @@ namespace Barotrauma
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BleedingDecreaseSpeed = doc.Root.GetAttributeFloat("bleedingdecreasespeed", 0.05f);
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needsAir = doc.Root.GetAttributeBool("needsair", false);
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drowningTime = doc.Root.GetAttributeFloat("drowningtime", 10.0f);
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if (file == humanConfigFile)
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{
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