Changed the species name of the huskified humans from "human" to "husk" and gave them the same combat strength as normal husk to prevent them from attacking each other.

Closes #119
This commit is contained in:
Joonas Rikkonen
2017-12-13 21:24:41 +02:00
parent cce2cf942d
commit 7e03235f8b

View File

@@ -1,17 +1,27 @@
<?xml version="1.0" encoding="utf-8" ?>
<Character name ="human" humanoid="true" genders="true" maleheadid="1,8" femaleheadid="1,7" needsair="false" doesbleed="false">
<Character name="husk" humanoid="true" genders="true" maleheadid="1,8" femaleheadid="1,7" needsair="false" doesbleed="false">
<name firstname="Content/Characters/Human/[GENDER]firstnames.txt" lastname="Content/Characters/Human/lastnames.txt" />
<name firstname="Content/Characters/Human/[GENDER]firstnames.txt" lastname="Content/Characters/Human/lastnames.txt" />
<ai
combatstrength="100"
attackhumans="500"
attackrooms="5.0"
attackweaker="50"
attackstronger="-30"
sight="0.5"
hearing="1.0"
attackcooldown="5.0"/>
<ragdoll headposition="134" torsoposition="108"
stepsize="42.0, 12.0"
walkanimspeed="4.58"
movementlerp="0.4"
legtorque="15.0"
thightorque="-5.0"
walkspeed="1.5" swimspeed="2.5"
runspeedmultiplier="2.0" swimspeedmultiplier="1.5"
impacttolerance="7.5">
<ragdoll headposition="134" torsoposition="108"
stepsize="42.0, 12.0"
walkanimspeed="4.58"
movementlerp="0.4"
legtorque="15.0"
thightorque="-5.0"
walkspeed="1.5" swimspeed="2.5"
runspeedmultiplier="2.0" swimspeedmultiplier="1.5"
impacttolerance="7.5">
<collider height="80" radius="15"/>
<collider height="40" radius="15"/>
@@ -115,9 +125,5 @@
<joint limb1="1" limb1anchor="25,10" limb2="13" limb2anchor="25,0" lowerlimit="-40" upperlimit="0" canbesevered="true"/>
</ragdoll>
<ai attackhumans="500" attackrooms="5.0" attackweaker="50" attackstronger="-30"
sight="0.5" hearing="1.0"
attackcooldown="5.0"/>
</Character>