Commit Graph

20 Commits

Author SHA1 Message Date
itchyOwl b86b8cd377 Use a single method with optional parameters for drawing tiled textures. 2018-04-06 11:54:41 +03:00
Joonas Rikkonen da7ea779b7 LOS effect optimization/changes:
- Rendering the shadows instead of light volumes to avoid the expensive raycasts needed to calculate the light volume.
- The LOS shadows are now rendered in two passes (fully obscured + penumbra) instead of each convex hull taking up 2 passes.

TODO: fix linux
2018-03-03 21:57:36 +02:00
Joonas Rikkonen 43d48ceb13 Fixed subinventory becoming active in the controlled character's inventory when the slot with the same index is highlighted in a grabbed character's inventory (or vice versa), fixed CPR & grab buttons being drawn on top of subinventories 2018-01-25 09:36:58 +02:00
Joonas Rikkonen c77c598cb6 Fixed items being dropped when attempting to place them in an itemcontainer slot that's on a normal inventory slot. Closes #200 2017-12-31 01:59:49 +02:00
Joonas Rikkonen a8749f3d87 Fixed characters dragging husks by their tongue when GrabLimb is set to None, removed hardcoded texts from the grab button. Closes #210 2017-12-29 15:51:37 +02:00
Joonas Rikkonen 2894b74edc Started moving hard-coded texts to a separate xml file (Content/Texts.xml) to make modding and translating the game easier (see #80). Also Renamed InfoTextManager as TextManager. 2017-12-26 23:51:18 +02:00
Alex Noir e5c49d929d Fixed ragdolling and grab-type switching in singleplayer 2017-12-17 23:13:50 +03:00
Alex Noir 1e5b25bd1a Merge branch 'master' into moRags 2017-12-17 22:41:45 +03:00
Alex Noir bd646fb23e Implements identity system! If your mask hides your face (e.g. oxygen mask, clown mask and diving suit), the game will either use the name of the ID card owner in your ID card slot or will give you a "?" name.
This only affects "DisplayName". The reason why I can't completely override the .Name for the client from server is due to how crew manifest and CharacterInfo classes are handled - it would require a major rework of many Character-related systems and interactions to truly make this "hack-proof".
Server hosts will have to stay on their toes I guess.
2017-12-16 19:52:25 +03:00
Alex Noir 286f290e57 Fixed networking 2017-12-08 15:32:37 +03:00
Alex Noir 8788efa007 Merge remote-tracking branch 'origin/master' into moRags 2017-12-08 14:43:56 +03:00
Alex Noir 48fb3d58b9 Let players choose to grab onto the body's torso!
Better CPR animations
todo: network the limb targeting
2017-12-08 13:47:27 +03:00
juanjp600 26216a0d99 Fixed fish being selectable
Closes #91
2017-12-07 00:01:48 -03:00
juanjp600 a272d22de8 Players can now pick up corpses to eat them 2017-12-06 17:57:58 -03:00
Joonas Rikkonen f4f58622e1 Short delay before the "pressure increasing" message is displayed (because clients may briefly be outside the sub before they get in sync with the server) 2017-11-24 18:53:21 +02:00
Joonas Rikkonen 765587efd7 Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen) 2017-11-18 15:13:03 +02:00
Joonas Rikkonen ff926c1da2 Warning texts when water pressure is increasing to dangerous levels and when running out of oxygen, added a method for invoking an arbitrary action after a delay to CoroutineManager 2017-11-14 19:10:43 +02:00
Joonas Rikkonen bf5a0746ad Merge branch 'master' of https://github.com/Faerdan/Barotrauma into Faerdan-master
Conflicts:
	Barotrauma/BarotraumaClient/Source/Map/MapEntity.cs
	Barotrauma/BarotraumaClient/Source/Screens/GameScreen.cs
	Barotrauma/BarotraumaShared/Source/Characters/Character.cs
	Barotrauma/BarotraumaShared/Source/Items/Item.cs
2017-07-05 19:32:34 +03:00
Joonas Rikkonen 64ad5e5003 Removed unnecessary using directives 2017-07-05 18:35:09 +03:00
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00