juanjp600
d6c292a2cc
SharpFont + ScalableFont implementation
...
https://github.com/Robmaister/SharpFont
TODO: replace Code Bold.otf with the full version, fix any bugs, build on Linux, possibly move ToolBox string wrapping and limiting logic to ScalableFont class for better results.
2017-03-07 13:44:42 -03:00
Regalis
7349cdd310
Progress (compiles now)
2016-06-09 22:15:50 +03:00
Regalis
35c36d283a
Upgraded to MonoGame v0.3.4: rebuilt shaders, removed the old content project, added a default config file
2016-02-29 22:06:48 +02:00
Regalis
9b6dd5da00
Timer for deattaching items, more reliable door syncing, some new splash sounds
2016-02-13 21:25:59 +02:00
Regalis11
63dd5e1bf6
Added HhyperDescriptor, sorting backgroundsprites according to texture
2015-12-21 12:12:31 +02:00
Regalis
5bcdfa2b56
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00
Regalis
3335f87f64
Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
2015-10-24 17:00:58 +03:00
Regalis
838022fcd5
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Regalis11
8df9133e84
Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
2015-10-11 21:04:42 +03:00
Regalis
45178e745b
misc optimization & refactoring
2015-09-29 18:03:38 +03:00
Regalis
cc16bb3ad7
Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
2015-09-28 19:48:31 +03:00
Regalis
97c3ac1412
RegEx, FindPickable & DrawShadows optimization
2015-09-27 17:02:15 +03:00
Regalis
f6966f06c3
WIP CrashReporter, misc refactoring
2015-09-19 15:14:47 +03:00
Regalis
29a6260d0f
Non-WinForms launcher with auto updater
2015-09-11 22:13:44 +03:00
Regalis
ea15397725
Merged linux changes, water effect using a BasicEffect and a simpler pixel shader, multi-colored wires
2015-09-08 21:55:27 +03:00
Regalis
7eae6fb026
Melee weapons (+ stun baton), improved throw animation, new damage sound effects
2015-09-07 16:31:04 +03:00
Regalis11
b77fa5df90
Level isn't drawn outside the edges of the radar, UI improvements
2015-09-06 16:23:26 +03:00
Regalis
0cbcdd0b03
Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
2015-09-04 21:56:39 +03:00
Regalis
f739808520
Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
2015-08-31 19:57:49 +03:00
Regalis
4aa3d9d7ee
Resetting fixrequirements if an item is broken more than once, launcher & selecting graphics mode, some new sounds
2015-07-20 14:28:51 +03:00
Regalis
d56f7f3f77
Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
2015-07-08 11:37:47 +03:00
Regalis
004608acd8
Improved submarine movement (buoyancy & drag), engine and "navigation terminal", new map, optimized levels (less vertices and physics bodies)
2015-06-29 02:00:27 +03:00
Regalis
1f42e4a4db
low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable
2015-06-01 22:20:17 +03:00
Regalis
80648ffd46
electricity bugfixes, destructable doors, ai improvements, removed rope, container changes
2015-05-27 01:02:30 +03:00
Regalis
fadb89ae9e
First commit
2015-05-25 01:04:03 +03:00