low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable
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@@ -166,7 +166,4 @@ Global
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(Performance) = preSolution
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HasPerformanceSessions = true
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EndGlobalSection
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EndGlobal
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