Regalis
adf19869c2
- ItemContainers whose bodies are disabled don't set the positions of the contained items each frame (only once when the item is placed in the container)
...
- ItemContainers maintain a list of statuseffects that need to be applied on the contained items instead of constantly rechecking each item
- deactivating ItemContainers if they have no body and there are no statuseffects to apply
2016-11-08 21:22:09 +02:00
Regalis
bddcc36673
Separated inventory update & rendering logic
2016-10-04 23:52:32 +03:00
Regalis
eb33746907
Forcing hull/gap ids to correct ones if receiving a dockingport network event and the hulls/gaps have already been created, ItemContainers are active by default (to always check for potential statuseffects of the contained items), fixed NullReferenceException in Wire.Connect if attempting to connect to something outside the sub (shouldn't be possible unless messing something up in the editor)
2016-08-11 21:52:57 +03:00
Regalis
b4af92ace2
Small optimization: items have a list of components that have to be drawn
2016-05-24 21:17:38 +03:00
Regalis
d3ab7946a8
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
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http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
2016-04-27 17:14:09 +03:00
Regalis
9a0bf07fc2
- some more medicine value tweaking
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- medicine & toxic cabinet items (added to vanilla subs)
- updating the positions of items inside a moving container (caused explosions to happen in the wrong position if the explosive inside something like a grenade)
- renamed doctors as medical doctors
2016-03-27 20:25:24 +03:00
Regalis
d1580328ed
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
Regalis
40714c1102
- converting NetworkEvent sending time to local time before doing any comparisons
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- using mersenne twister for random number generation due to differences in Mono and .NET implementations of the Random library
- password prompt for password-protected private servers
- fixed deconstructor, fabricator and railgun connection panels closing immediately after opening
- fixed editor saving newly created subs to the root folder instead of the Submarines folder
- keeping items in the same inventory slots between clients instead of just syncing which items are in the inventory
- fixed crashing when swapping items between different limbslots
2016-03-03 21:11:54 +02:00
Regalis
9cfbbb44ed
Fixed a bunch of sprites not being removed
2016-02-19 15:58:43 +02:00
Regalis
4f54e04c8c
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
2016-02-11 21:37:37 +02:00
Regalis
5513637fe5
Item.Container bugfix (affected at least railguns in MP), merged the "your crew has died" message box with shiftsummary, reliable reactor syncing, prevent artifacts dropping out of the level
2016-01-12 01:02:05 +02:00
Regalis
92d396e6b2
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
Regalis
17e8a2171f
Progress + prettier ice walls
2015-12-12 13:44:05 +02:00
Regalis
09588e548d
Submarine rendering to correct position almost ready, fixed camera position "twitching"
2015-12-04 17:21:59 +02:00
Regalis
11857f894b
AI operating reactors & railguns, misc AI improvements
2015-11-30 19:06:27 +02:00
Regalis
4b5126675c
Human AI improvements, minor UI tweaking
2015-11-25 16:04:51 +02:00
Regalis
6736f1dd82
Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype
2015-10-23 19:28:21 +03:00
Regalis
313d16d886
Changed entity ids from int to ushort, inventory sync bugfixes
2015-10-21 18:58:36 +03:00
Regalis
0233579e37
ItemInventories don't have own ID's anymore but rely on owner ID, relaying reliablemessages through server
2015-10-21 01:39:00 +03:00
Regalis
838022fcd5
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Regalis11
8df9133e84
Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
2015-10-11 21:04:42 +03:00