diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs index 8e56219ac..8032483c3 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs @@ -293,7 +293,7 @@ namespace Barotrauma.Tutorials // Room 3 do { yield return null; } while (!mechanic_weldingObjectiveSensor.MotionDetected); - TriggerTutorialSegment(2, GameMain.Config.KeyBind(InputType.Shoot), GameMain.Config.KeyBind(InputType.Aim)); // Welding objective + TriggerTutorialSegment(2, GameMain.Config.KeyBind(InputType.Aim), GameMain.Config.KeyBind(InputType.Shoot)); // Welding objective do { if (!mechanic.HasEquippedItem("divingmask"))