From e7e794b07072df09d45d3a390984e7faefde047e Mon Sep 17 00:00:00 2001 From: Joonas Rikkonen Date: Sat, 18 May 2019 17:22:06 +0300 Subject: [PATCH] (a9b331570) Fixed incorrect aim and shoot instructions in mechanic tutorial --- .../Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs index 8e56219ac..8032483c3 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs @@ -293,7 +293,7 @@ namespace Barotrauma.Tutorials // Room 3 do { yield return null; } while (!mechanic_weldingObjectiveSensor.MotionDetected); - TriggerTutorialSegment(2, GameMain.Config.KeyBind(InputType.Shoot), GameMain.Config.KeyBind(InputType.Aim)); // Welding objective + TriggerTutorialSegment(2, GameMain.Config.KeyBind(InputType.Aim), GameMain.Config.KeyBind(InputType.Shoot)); // Welding objective do { if (!mechanic.HasEquippedItem("divingmask"))