(2a4bd39c2) Merge branch 'dev' into human-ai
This commit is contained in:
@@ -108,6 +108,61 @@ namespace Barotrauma
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}
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}
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//unconscious/dead characters can't correct their position using AnimController movement
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// -> we need to correct it manually
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if (!character.AllowInput)
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{
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float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
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float mainLimbErrorTolerance = 0.1f;
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//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
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//don't attempt to correct the position.
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if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
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{
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MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
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MainLimb.PullJointEnabled = true;
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}
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character.SelectedConstruction = character.MemState[0].SelectedItem;
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}
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if (character.MemState[0].Animation == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.CPR;
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}
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else if (character.AnimController.Anim == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.None;
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}
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Vector2 newVelocity = Collider.LinearVelocity;
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Vector2 newPosition = Collider.SimPosition;
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float newRotation = Collider.Rotation;
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float newAngularVelocity = Collider.AngularVelocity;
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Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
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newVelocity = newVelocity.ClampLength(100.0f);
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if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
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overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
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Collider.LinearVelocity = newVelocity;
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Collider.AngularVelocity = newAngularVelocity;
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float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
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float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
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if (distSqrd > errorTolerance)
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{
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if (distSqrd > 10.0f || !character.AllowInput)
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{
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Collider.TargetRotation = newRotation;
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SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
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}
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else
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{
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Collider.TargetRotation = newRotation;
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Collider.TargetPosition = newPosition;
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Collider.MoveToTargetPosition(true);
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}
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}
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//unconscious/dead characters can't correct their position using AnimController movement
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// -> we need to correct it manually
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if (!character.AllowInput)
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@@ -151,32 +206,34 @@ namespace Barotrauma
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}
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}
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if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
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character.MemState.Clear();
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character.MemLocalState.Clear();
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}
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}
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partial void ImpactProjSpecific(float impact, Body body)
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{
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float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
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if (body.UserData is Limb limb && character.Stun <= 0f)
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else
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{
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if (impact > 3.0f) { PlayImpactSound(limb); }
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}
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else if (body.UserData is Limb || body == Collider.FarseerBody)
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{
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if (!character.IsRemotePlayer && impact > ImpactTolerance)
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//remove states with a timestamp (there may still timestamp-based states
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//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
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character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
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for (int i = 0; i < character.MemLocalState.Count; i++)
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{
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SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
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if (character.Submarine == null)
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{
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//transform in-sub coordinates to outside coordinates
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if (character.MemLocalState[i].Position.Y > lowestSubPos)
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{
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character.MemLocalState[i].TransformInToOutside();
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}
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}
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else if (currentHull?.Submarine != null)
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{
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//transform outside coordinates to in-sub coordinates
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if (character.MemLocalState[i].Position.Y < lowestSubPos)
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{
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character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
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}
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}
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}
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}
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if (Character.Controlled == character)
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{
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GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
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}
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}
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if (character.MemState.Count < 1) return;
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@@ -29,7 +29,7 @@ namespace Barotrauma
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if (!CheatsEnabled && IsCheat)
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{
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NewMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", Color.Red);
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if (GameMain.Config.UseSteam)
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if (Steam.SteamManager.USE_STEAM)
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{
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NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
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}
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@@ -340,7 +340,7 @@ namespace Barotrauma
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CheatsEnabled = true;
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SteamAchievementManager.CheatsEnabled = true;
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NewMessage("Enabled cheat commands.", Color.Red);
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if (GameMain.Config.UseSteam)
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if (Steam.SteamManager.USE_STEAM)
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{
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NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
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}
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@@ -155,6 +155,9 @@ namespace EventInput
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return SetWindowLongPtr(hWnd, nIndex, dwNewLong);
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}
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[DllImport("user32.dll", CharSet = CharSet.Unicode)]
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static extern IntPtr SetWindowLong(IntPtr hWnd, int nIndex, IntPtr dwNewLong);
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[DllImport("user32.dll", CharSet = CharSet.Unicode)]
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static extern IntPtr SetWindowLongPtr(IntPtr hWnd, int nIndex, IntPtr dwNewLong);
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#endif
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@@ -173,8 +176,8 @@ namespace EventInput
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#if WINDOWS
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hookProcDelegate = HookProc;
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prevWndProc = SetWindowLongPtr(window.Handle, GWL_WNDPROC,
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Marshal.GetFunctionPointerForDelegate(hookProcDelegate));
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prevWndProc = TrySetWindowLong(window.Handle, GWL_WNDPROC,
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Marshal.GetFunctionPointerForDelegate(hookProcDelegate));
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hIMC = ImmGetContext(window.Handle);
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#else
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@@ -317,11 +317,6 @@ namespace Barotrauma
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}
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uint charIndex = text[i];
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if (DynamicLoading && !texCoords.ContainsKey(charIndex))
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{
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DynamicRenderAtlas(graphicsDevice, charIndex);
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}
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if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
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{
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if (gd.texIndex >= 0)
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@@ -356,13 +351,7 @@ namespace Barotrauma
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currentPos.Y += baseHeight * 1.8f;
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continue;
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}
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uint charIndex = text[i];
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if (DynamicLoading && !texCoords.ContainsKey(charIndex))
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{
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DynamicRenderAtlas(graphicsDevice, charIndex);
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}
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uint charIndex = text[i];
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if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
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{
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if (gd.texIndex >= 0)
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@@ -109,18 +109,11 @@ namespace Barotrauma
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break;
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}
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}
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return 14;
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}
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public GUIComponentStyle GetComponentStyle(string name)
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{
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componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
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return style;
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}
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private ScalableFont LoadFont(XElement element, GraphicsDevice graphicsDevice)
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{
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string file = element.GetAttributeString("file", "");
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string file = GetFontFilePath(element);
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uint size = GetFontSize(element);
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return new ScalableFont(file, size, graphicsDevice);
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}
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@@ -129,6 +122,7 @@ namespace Barotrauma
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{
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() != "size") { continue; }
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Point maxResolution = subElement.GetAttributePoint("maxresolution", new Point(int.MaxValue, int.MaxValue));
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if (GameMain.GraphicsWidth <= maxResolution.X && GameMain.GraphicsHeight <= maxResolution.Y)
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{
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@@ -138,6 +132,20 @@ namespace Barotrauma
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return 14;
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}
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private string GetFontFilePath(XElement element)
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{
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() != "override") { continue; }
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string language = subElement.GetAttributeString("language", "").ToLowerInvariant();
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if (GameMain.Config.Language.ToLowerInvariant() == language)
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{
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return subElement.GetAttributeString("file", "");
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}
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}
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return element.GetAttributeString("file", "");
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}
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public GUIComponentStyle GetComponentStyle(string name)
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{
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componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
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@@ -340,7 +340,6 @@ namespace Barotrauma
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GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice);
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DebugConsole.Init();
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SteamManager.Initialize();
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if (Config.AutoUpdateWorkshopItems)
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{
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if (SteamManager.AutoUpdateWorkshopItems())
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@@ -648,6 +647,14 @@ namespace Barotrauma
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paused = (DebugConsole.IsOpen || GUI.PauseMenuOpen || GUI.SettingsMenuOpen || Tutorial.ContentRunning) &&
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(NetworkMember == null || !NetworkMember.GameStarted);
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#if !DEBUG || true
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if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen)
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{
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GUI.TogglePauseMenu();
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paused = true;
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}
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#endif
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Screen.Selected.AddToGUIUpdateList();
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if (Client != null)
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@@ -74,12 +74,17 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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{
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if (!isSinglePlayer)
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if (GameMain.Client != null)
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{
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DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
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//let the server create random conversations in MP
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return;
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}
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if (string.IsNullOrEmpty(text)) { return; }
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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@@ -90,7 +95,6 @@ namespace Barotrauma
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break;
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}
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}
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ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
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}
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partial void InitProjectSpecific()
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@@ -239,27 +243,24 @@ namespace Barotrauma
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public IEnumerable<Character> GetCharacters()
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{
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if (character?.Inventory == null) return null;
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if (characterInfos.Contains(characterInfo))
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{
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
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return;
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}
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var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
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if (radioItem == null) return null;
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if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
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return radioItem.GetComponent<WifiComponent>();
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characterInfos.Add(characterInfo);
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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if (GameMain.Client != null)
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if (character == null)
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{
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//let the server create random conversations in MP
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DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
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return;
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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characters.Remove(character);
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if (removeInfo) characterInfos.Remove(character.Info);
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}
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public void AddCharacter(Character character)
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@@ -633,9 +634,183 @@ namespace Barotrauma
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{
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characterListBox.BarScroll = roundedPos;
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}
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soundIcon.Visible = !muted && !mutedLocally;
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soundIconDisabled.Visible = muted || mutedLocally;
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soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
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var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
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{
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UserData = character,
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Color = frame.Color,
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SelectedColor = frame.SelectedColor,
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HoverColor = frame.HoverColor,
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ToolTip = characterToolTip
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};
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var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIcon")
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{
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UserData = "soundicon",
|
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CanBeFocused = false,
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Visible = true
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};
|
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soundIcon.Color = new Color(soundIcon.Color, 0.0f);
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new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIconDisabled")
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{
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UserData = "soundicondisabled",
|
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CanBeFocused = true,
|
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Visible = false
|
||||
};
|
||||
|
||||
if (isSinglePlayer)
|
||||
{
|
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characterArea.OnClicked = CharacterClicked;
|
||||
}
|
||||
else
|
||||
{
|
||||
characterArea.CanBeFocused = false;
|
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characterArea.CanBeSelected = false;
|
||||
}
|
||||
|
||||
var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
|
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onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
|
||||
{
|
||||
CanBeFocused = false,
|
||||
HoverColor = Color.White,
|
||||
SelectedColor = Color.White,
|
||||
ToolTip = characterToolTip
|
||||
};
|
||||
|
||||
var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
|
||||
characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
|
||||
character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
|
||||
{
|
||||
Color = frame.Color,
|
||||
HoverColor = Color.Transparent,
|
||||
SelectedColor = Color.Transparent,
|
||||
CanBeFocused = false,
|
||||
ToolTip = characterToolTip,
|
||||
AutoScale = true
|
||||
};
|
||||
|
||||
//---------------- order buttons ----------------
|
||||
|
||||
var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
|
||||
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
|
||||
isHorizontal: true, childAnchor: Anchor.CenterLeft)
|
||||
{
|
||||
AbsoluteSpacing = (int)(10 * GUI.Scale),
|
||||
UserData = "orderbuttons",
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
//listbox for holding the orders inappropriate for this character
|
||||
//(so we can easily toggle their visibility)
|
||||
var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
|
||||
{
|
||||
ScrollBarEnabled = false,
|
||||
ScrollBarVisible = false,
|
||||
Enabled = false,
|
||||
Spacing = spacing,
|
||||
ClampMouseRectToParent = false
|
||||
};
|
||||
wrongOrderList.Content.ClampMouseRectToParent = false;
|
||||
|
||||
for (int i = 0; i < orders.Count; i++)
|
||||
{
|
||||
var order = orders[i];
|
||||
if (order.TargetAllCharacters) continue;
|
||||
|
||||
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
|
||||
wrongOrderList.Content.RectTransform :
|
||||
orderButtonFrame.RectTransform;
|
||||
|
||||
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
|
||||
style: null)
|
||||
{
|
||||
UserData = order
|
||||
};
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
|
||||
{
|
||||
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
|
||||
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
|
||||
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
|
||||
UserData = "selected",
|
||||
CanBeFocused = false,
|
||||
Visible = false
|
||||
};
|
||||
|
||||
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
|
||||
img.Scale = iconSize / (float)img.SourceRect.Width;
|
||||
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
|
||||
img.ToolTip = order.Name;
|
||||
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
|
||||
|
||||
btn.OnClicked += (GUIButton button, object userData) =>
|
||||
{
|
||||
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
|
||||
|
||||
if (btn.GetChildByUserData("selected").Visible)
|
||||
{
|
||||
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
|
||||
{
|
||||
CreateOrderTargetFrame(button, character, order);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetCharacterOrder(character, order, null, Character.Controlled);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
};
|
||||
btn.UserData = order;
|
||||
btn.ToolTip = order.Name;
|
||||
|
||||
//divider between different groups of orders
|
||||
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
|
||||
{
|
||||
//TODO: divider sprite
|
||||
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
|
||||
}
|
||||
}
|
||||
|
||||
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
||||
"", style: "UIToggleButton")
|
||||
{
|
||||
UserData = "togglewrongorder",
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
wrongOrderList.RectTransform.NonScaledSize = new Point(
|
||||
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
|
||||
wrongOrderList.RectTransform.NonScaledSize.Y);
|
||||
wrongOrderList.RectTransform.SetAsLastChild();
|
||||
|
||||
new GUIFrame(new RectTransform(new Point(
|
||||
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
|
||||
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
||||
style: null)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
//scale to fit the content
|
||||
orderButtonFrame.RectTransform.NonScaledSize = new Point(
|
||||
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
|
||||
orderButtonFrame.RectTransform.NonScaledSize.Y);
|
||||
|
||||
frame.RectTransform.NonScaledSize = new Point(
|
||||
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
|
||||
frame.RectTransform.NonScaledSize.Y);
|
||||
|
||||
characterListBox.RectTransform.NonScaledSize = new Point(
|
||||
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
|
||||
characterListBox.RectTransform.NonScaledSize.Y);
|
||||
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
|
||||
characterListBox.UpdateScrollBarSize();
|
||||
return frame;
|
||||
}
|
||||
|
||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
||||
@@ -779,6 +954,12 @@ namespace Barotrauma
|
||||
}
|
||||
return;
|
||||
}
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||
c.AIController is HumanAIController &&
|
||||
!c.IsDead &&
|
||||
c.SpeechImpediment <= 100.0f);
|
||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||
}
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
||||
@@ -836,19 +1017,23 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
//only one target (or an order with no particular targets), just show options
|
||||
else
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
||||
{
|
||||
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
|
||||
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
||||
isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
||||
orderGiver?.Speak(
|
||||
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
|
||||
}
|
||||
else if (orderGiver != null)
|
||||
{
|
||||
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
UserData = character,
|
||||
Stretch = true
|
||||
};
|
||||
//line connecting the order button to the option buttons
|
||||
//TODO: sprite
|
||||
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
||||
GameMain.Client.SendChatMessage(msg);
|
||||
}
|
||||
}
|
||||
DisplayCharacterOrder(character, order);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the UI panel that's used to select the target and options for a given order
|
||||
|
||||
@@ -403,7 +403,7 @@ namespace Barotrauma
|
||||
if (campaign.CheatsEnabled)
|
||||
{
|
||||
DebugConsole.CheatsEnabled = true;
|
||||
if (GameMain.Config.UseSteam && !SteamAchievementManager.CheatsEnabled)
|
||||
if (Steam.SteamManager.USE_STEAM && !SteamAchievementManager.CheatsEnabled)
|
||||
{
|
||||
SteamAchievementManager.CheatsEnabled = true;
|
||||
new GUIMessageBox("Cheats enabled", "Cheat commands have been enabled on the campaign. You will not receive Steam Achievements until you restart the game.");
|
||||
|
||||
@@ -70,7 +70,13 @@ namespace Barotrauma.Tutorials
|
||||
}
|
||||
}
|
||||
|
||||
public string Name
|
||||
public string Identifier
|
||||
{
|
||||
get;
|
||||
protected set;
|
||||
}
|
||||
|
||||
public string DisplayName
|
||||
{
|
||||
get;
|
||||
protected set;
|
||||
@@ -159,8 +165,9 @@ namespace Barotrauma.Tutorials
|
||||
public Tutorial(XElement element)
|
||||
{
|
||||
configElement = element;
|
||||
Name = element.GetAttributeString("name", "Unnamed");
|
||||
completed = GameMain.Config.CompletedTutorialNames.Contains(Name);
|
||||
Identifier = element.GetAttributeString("identifier", "unknown");
|
||||
DisplayName = TextManager.Get(Identifier);
|
||||
completed = GameMain.Config.CompletedTutorialNames.Contains(Identifier);
|
||||
playableContentPath = element.GetAttributeString("playablecontentpath", "");
|
||||
|
||||
segments = new List<TutorialSegment>();
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace Barotrauma
|
||||
var languageDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.045f), generalLayoutGroup.RectTransform));
|
||||
foreach (string language in TextManager.AvailableLanguages)
|
||||
{
|
||||
languageDD.AddItem(TextManager.Get("Language." + language), language);
|
||||
languageDD.AddItem(TextManager.Get("Language." + language, returnNull: true) ?? Language, language);
|
||||
}
|
||||
languageDD.SelectItem(TextManager.Language);
|
||||
languageDD.OnSelected = (guiComponent, obj) =>
|
||||
@@ -263,6 +263,18 @@ namespace Barotrauma
|
||||
Selected = VSyncEnabled
|
||||
};
|
||||
|
||||
//TODO: remove hardcoded texts after the texts have been added to localization
|
||||
GUITickBox pauseOnFocusLostBox = new GUITickBox(new RectTransform(new Point(32, 32), leftColumn.RectTransform),
|
||||
TextManager.Get("PauseOnFocusLost", returnNull: true) ?? "Pause on focus lost");
|
||||
pauseOnFocusLostBox.Selected = PauseOnFocusLost;
|
||||
pauseOnFocusLostBox.ToolTip = TextManager.Get("PauseOnFocusLostToolTip", returnNull: true) ?? "Pauses the game when its window is not in focus. Note that the game won't be paused when a multiplayer session is active.";
|
||||
pauseOnFocusLostBox.OnSelected = (tickBox) =>
|
||||
{
|
||||
PauseOnFocusLost = tickBox.Selected;
|
||||
UnsavedSettings = true;
|
||||
return true;
|
||||
};
|
||||
|
||||
GUITextBlock particleLimitText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("ParticleLimit"));
|
||||
GUIScrollBar particleScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform),
|
||||
barSize: 0.1f)
|
||||
|
||||
@@ -11,6 +11,12 @@ namespace Barotrauma.Steam
|
||||
{
|
||||
partial class SteamManager
|
||||
{
|
||||
private static List<string> initializationErrors = new List<string>();
|
||||
public static IEnumerable<string> InitializationErrors
|
||||
{
|
||||
get { return initializationErrors; }
|
||||
}
|
||||
|
||||
private SteamManager()
|
||||
{
|
||||
try
|
||||
@@ -26,12 +32,12 @@ namespace Barotrauma.Steam
|
||||
catch (DllNotFoundException)
|
||||
{
|
||||
isInitialized = false;
|
||||
new GUIMessageBox(TextManager.Get("Error"), TextManager.Get("SteamDllNotFound"));
|
||||
initializationErrors.Add("SteamDllNotFound");
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
isInitialized = false;
|
||||
new GUIMessageBox(TextManager.Get("Error"), TextManager.Get("SteamClientInitFailed"));
|
||||
initializationErrors.Add("SteamClientInitFailed");
|
||||
}
|
||||
|
||||
if (!isInitialized)
|
||||
|
||||
@@ -30,6 +30,7 @@ namespace Barotrauma
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
SteamManager.Initialize();
|
||||
GameMain game = null;
|
||||
#if !DEBUG
|
||||
try
|
||||
|
||||
@@ -152,6 +152,8 @@ namespace Barotrauma
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUIButton loadGameButton;
|
||||
|
||||
public Action<Submarine, string, string> StartNewGame;
|
||||
|
||||
@@ -6,7 +6,6 @@ using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
@@ -84,7 +83,7 @@ namespace Barotrauma
|
||||
RelativeSpacing = 0.035f
|
||||
};
|
||||
|
||||
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), campaignList.RectTransform), "Tutorial", textAlignment: Alignment.Left, style: "MainMenuGUIButton")
|
||||
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), campaignList.RectTransform), TextManager.Get("TutorialButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
|
||||
{
|
||||
ForceUpperCase = true,
|
||||
UserData = Tab.Tutorials,
|
||||
@@ -324,7 +323,7 @@ namespace Barotrauma
|
||||
false, null, "");
|
||||
foreach (Tutorial tutorial in Tutorial.Tutorials)
|
||||
{
|
||||
var tutorialText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), tutorialList.Content.RectTransform), tutorial.Name, textAlignment: Alignment.Center, font: GUI.LargeFont)
|
||||
var tutorialText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), tutorialList.Content.RectTransform), tutorial.DisplayName, textAlignment: Alignment.Center, font: GUI.LargeFont)
|
||||
{
|
||||
UserData = tutorial
|
||||
};
|
||||
@@ -758,6 +757,13 @@ namespace Barotrauma
|
||||
spriteBatch.End();
|
||||
}
|
||||
|
||||
readonly string[] legalCrap = new string[]
|
||||
{
|
||||
"Privacy policy",
|
||||
"© " + DateTime.Now.Year + " Undertow Games & FakeFish. All rights reserved.",
|
||||
"© " + DateTime.Now.Year + " Daedalic Entertainment GmbH. The Daedalic logo is a trademark of Daedalic Entertainment GmbH, Germany. All rights reserved."
|
||||
};
|
||||
|
||||
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
|
||||
{
|
||||
DrawBackground(graphics, spriteBatch);
|
||||
@@ -765,6 +771,8 @@ namespace Barotrauma
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, GameMain.ScissorTestEnable);
|
||||
|
||||
GUI.Draw(Cam, spriteBatch);
|
||||
|
||||
GUI.Draw(Cam, spriteBatch);
|
||||
|
||||
#if DEBUG
|
||||
GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version + " (debug build)", new Vector2(10, GameMain.GraphicsHeight - 20), Color.White);
|
||||
@@ -772,30 +780,27 @@ namespace Barotrauma
|
||||
GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version, new Vector2(10, GameMain.GraphicsHeight - 20), Color.White * 0.7f);
|
||||
#endif
|
||||
|
||||
if (selectedTab != Tab.Credits)
|
||||
Vector2 textPos = new Vector2(GameMain.GraphicsWidth - 10, GameMain.GraphicsHeight - 10);
|
||||
for (int i = legalCrap.Length - 1; i >= 0; i--)
|
||||
{
|
||||
Vector2 textPos = new Vector2(GameMain.GraphicsWidth - 10, GameMain.GraphicsHeight - 10);
|
||||
for (int i = legalCrap.Length - 1; i >= 0; i--)
|
||||
Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
|
||||
bool mouseOn = i == 0 &&
|
||||
PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
|
||||
PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
|
||||
|
||||
GUI.SmallFont.DrawString(spriteBatch,
|
||||
legalCrap[i], textPos - textSize,
|
||||
mouseOn ? Color.White : Color.White * 0.7f);
|
||||
|
||||
if (i == 0)
|
||||
{
|
||||
Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
|
||||
bool mouseOn = i == 0 &&
|
||||
PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
|
||||
PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
|
||||
|
||||
GUI.SmallFont.DrawString(spriteBatch,
|
||||
legalCrap[i], textPos - textSize,
|
||||
mouseOn ? Color.White : Color.White * 0.7f);
|
||||
|
||||
if (i == 0)
|
||||
GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
|
||||
if (mouseOn && PlayerInput.LeftButtonClicked())
|
||||
{
|
||||
GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
|
||||
if (mouseOn && PlayerInput.LeftButtonClicked())
|
||||
{
|
||||
Process.Start("http://privacypolicy.daedalic.com");
|
||||
}
|
||||
Process.Start("http://privacypolicy.daedalic.com");
|
||||
}
|
||||
textPos.Y -= textSize.Y;
|
||||
}
|
||||
textPos.Y -= textSize.Y;
|
||||
}
|
||||
|
||||
spriteBatch.End();
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
@@ -106,36 +107,18 @@ namespace Barotrauma
|
||||
|
||||
text = text.Replace("\n", " \n ");
|
||||
|
||||
List<string> words = new List<string>();
|
||||
string currWord = "";
|
||||
for (int i = 0; i < text.Length; i++)
|
||||
string[] words;
|
||||
if (TextManager.NoWhiteSpace)
|
||||
{
|
||||
if (isCJK.IsMatch(text[i].ToString()))
|
||||
words = new string[text.Length];
|
||||
for (int i = 0; i < text.Length; i++)
|
||||
{
|
||||
if (currWord.Length > 0)
|
||||
{
|
||||
words.Add(currWord);
|
||||
currWord = "";
|
||||
}
|
||||
words.Add(text[i].ToString());
|
||||
}
|
||||
else if (text[i] == ' ')
|
||||
{
|
||||
if (currWord.Length > 0)
|
||||
{
|
||||
words.Add(currWord);
|
||||
currWord = "";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
currWord += text[i];
|
||||
words[i] = text[i].ToString();
|
||||
}
|
||||
}
|
||||
if (currWord.Length > 0)
|
||||
else
|
||||
{
|
||||
words.Add(currWord);
|
||||
currWord = "";
|
||||
words = text.Split(' ');
|
||||
}
|
||||
|
||||
StringBuilder wrappedText = new StringBuilder();
|
||||
|
||||
Reference in New Issue
Block a user