Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Program.cs
2019-05-16 05:33:13 +03:00

291 lines
11 KiB
C#

#region Using Statements
using System;
using System.IO;
using System.Linq;
using System.Text;
using GameAnalyticsSDK.Net;
using Barotrauma.Steam;
#if WINDOWS
using System.Windows.Forms;
using Microsoft.Xna.Framework.Graphics;
#endif
#endregion
namespace Barotrauma
{
#if WINDOWS || LINUX || OSX
/// <summary>
/// The main class.
/// </summary>
public static class Program
{
private static int restartAttempts;
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
SteamManager.Initialize();
GameMain game = null;
#if !DEBUG
try
{
#endif
game = new GameMain();
//game.GraphicsDevice.PresentationParameters.IsFullScreen = false;
#if !DEBUG
}
catch (Exception e)
{
if (game != null) game.Dispose();
CrashDump(null, "crashreport.log", e);
return;
}
#endif
#if DEBUG
game.Run();
#else
bool attemptRestart = false;
do
{
try
{
game.Run();
attemptRestart = false;
}
catch (Exception e)
{
if (restartAttempts < 5 && CheckException(game, e))
{
attemptRestart = true;
restartAttempts++;
}
else
{
CrashDump(game, "crashreport.log", e);
attemptRestart = false;
}
}
} while (attemptRestart);
#endif
#if !DEBUG
try
{
#endif
game.Dispose();
#if !DEBUG
}
catch (Exception e)
{
CrashDump(null, "crashreport.log", e);
}
#endif
}
private static bool CheckException(GameMain game, Exception e)
{
#if WINDOWS
if (e is SharpDX.SharpDXException sharpDxException)
{
DebugConsole.NewMessage("SharpDX exception caught. ("
+ e.Message + ", " + sharpDxException.ResultCode.Code.ToString("X") + "). Attempting to fix...", Microsoft.Xna.Framework.Color.Red);
switch ((UInt32)sharpDxException.ResultCode.Code)
{
case 0x887A0022: //DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
switch (restartAttempts)
{
case 0:
//just wait and try again
DebugConsole.NewMessage("Retrying after 100 ms...", Microsoft.Xna.Framework.Color.Red);
System.Threading.Thread.Sleep(100);
return true;
case 1:
//force focus to this window
DebugConsole.NewMessage("Forcing focus to the window and retrying...", Microsoft.Xna.Framework.Color.Red);
var myForm = (Form)Control.FromHandle(game.Window.Handle);
myForm.Focus();
return true;
case 2:
//try disabling hardware mode switch
if (GameMain.Config.WindowMode == WindowMode.Fullscreen)
{
DebugConsole.NewMessage("Failed to set fullscreen mode, switching configuration to borderless windowed.", Microsoft.Xna.Framework.Color.Red);
GameMain.Config.WindowMode = WindowMode.BorderlessWindowed;
GameMain.Config.SaveNewPlayerConfig();
}
return false;
default:
DebugConsole.NewMessage("Failed to resolve the DXGI_ERROR_NOT_CURRENTLY_AVAILABLE exception. Give up and let it crash :(", Microsoft.Xna.Framework.Color.Red);
return false;
}
case 0x80070057: //E_INVALIDARG/Invalid Arguments
DebugConsole.NewMessage("Invalid graphics settings, attempting to fix...", Microsoft.Xna.Framework.Color.Red);
GameMain.Config.GraphicsWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
GameMain.Config.GraphicsHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
DebugConsole.NewMessage("Display size set to " + GameMain.Config.GraphicsWidth + "x" + GameMain.Config.GraphicsHeight, Microsoft.Xna.Framework.Color.Red);
game.ApplyGraphicsSettings();
return true;
default:
DebugConsole.NewMessage("Unknown SharpDX exception code (" + sharpDxException.ResultCode.Code.ToString("X") + ")", Microsoft.Xna.Framework.Color.Red);
return false;
}
}
#endif
return false;
}
public static void CrashMessageBox(string message)
{
#if WINDOWS
MessageBox.Show(message, "Oops! Barotrauma just crashed.", MessageBoxButtons.OK, MessageBoxIcon.Error);
#endif
}
static void CrashDump(GameMain game, string filePath, Exception exception)
{
int existingFiles = 0;
string originalFilePath = filePath;
while (File.Exists(filePath))
{
existingFiles++;
filePath = Path.GetFileNameWithoutExtension(originalFilePath) + " (" + (existingFiles + 1) + ")" + Path.GetExtension(originalFilePath);
}
DebugConsole.DequeueMessages();
string exePath = System.Reflection.Assembly.GetEntryAssembly().Location;
var md5 = System.Security.Cryptography.MD5.Create();
Md5Hash exeHash = null;
try
{
using (var stream = File.OpenRead(exePath))
{
exeHash = new Md5Hash(stream);
}
}
catch
{
//gotta catch them all, we don't want to throw an exception while writing a crash report
}
StreamWriter sw = new StreamWriter(filePath);
StringBuilder sb = new StringBuilder();
sb.AppendLine("Barotrauma Client crash report (generated on " + DateTime.Now + ")");
sb.AppendLine("\n");
sb.AppendLine("Barotrauma seems to have crashed. Sorry for the inconvenience! ");
sb.AppendLine("\n");
if (exeHash?.Hash != null)
{
sb.AppendLine(exeHash.Hash);
}
sb.AppendLine("\n");
#if DEBUG
sb.AppendLine("Game version " + GameMain.Version + " (debug build)");
#else
sb.AppendLine("Game version " + GameMain.Version);
#endif
if (GameMain.Config != null)
{
sb.AppendLine("Graphics mode: " + GameMain.Config.GraphicsWidth + "x" + GameMain.Config.GraphicsHeight + " (" + GameMain.Config.WindowMode.ToString() + ")");
}
if (GameMain.SelectedPackages != null)
{
sb.AppendLine("Selected content packages: " + (!GameMain.SelectedPackages.Any() ? "None" : string.Join(", ", GameMain.SelectedPackages.Select(c => c.Name))));
}
sb.AppendLine("Level seed: " + ((Level.Loaded == null) ? "no level loaded" : Level.Loaded.Seed));
sb.AppendLine("Loaded submarine: " + ((Submarine.MainSub == null) ? "None" : Submarine.MainSub.Name + " (" + Submarine.MainSub.MD5Hash + ")"));
sb.AppendLine("Selected screen: " + (Screen.Selected == null ? "None" : Screen.Selected.ToString()));
if (GameMain.Client != null)
{
sb.AppendLine("Client (" + (GameMain.Client.GameStarted ? "Round had started)" : "Round hadn't been started)"));
}
sb.AppendLine("\n");
sb.AppendLine("System info:");
sb.AppendLine(" Operating system: " + System.Environment.OSVersion + (System.Environment.Is64BitOperatingSystem ? " 64 bit" : " x86"));
if (game == null)
{
sb.AppendLine(" Game not initialized");
}
else
{
if (game.GraphicsDevice == null)
{
sb.AppendLine(" Graphics device not set");
}
else
{
if (game.GraphicsDevice.Adapter == null)
{
sb.AppendLine(" Graphics adapter not set");
}
else
{
sb.AppendLine(" GPU name: " + game.GraphicsDevice.Adapter.Description);
sb.AppendLine(" Display mode: " + game.GraphicsDevice.Adapter.CurrentDisplayMode);
}
sb.AppendLine(" GPU status: " + game.GraphicsDevice.GraphicsDeviceStatus);
}
}
sb.AppendLine("\n");
sb.AppendLine("Exception: " + exception.Message);
if (exception.TargetSite != null)
{
sb.AppendLine("Target site: " + exception.TargetSite.ToString());
}
sb.AppendLine("Stack trace: ");
sb.AppendLine(exception.StackTrace);
sb.AppendLine("\n");
sb.AppendLine("Last debug messages:");
for (int i = DebugConsole.Messages.Count - 1; i >= 0; i--)
{
sb.AppendLine("[" + DebugConsole.Messages[i].Time + "] " + DebugConsole.Messages[i].Text);
}
string crashReport = sb.ToString();
sw.WriteLine(crashReport);
sw.Close();
if (GameSettings.SaveDebugConsoleLogs) DebugConsole.SaveLogs();
if (GameSettings.SendUserStatistics)
{
CrashMessageBox("A crash report (\"" + filePath + "\") was saved in the root folder of the game and sent to the developers.");
GameAnalytics.AddErrorEvent(EGAErrorSeverity.Critical, crashReport);
GameAnalytics.OnStop();
}
else
{
CrashMessageBox("A crash report (\"" + filePath + "\") was saved in the root folder of the game. The error was not sent to the developers because user statistics have been disabled, but" +
" if you'd like to help fix this bug, you may post it on Barotrauma's GitHub issue tracker: https://github.com/Regalis11/Barotrauma/issues/");
}
}
}
#endif
}