diff --git a/Barotrauma/BarotraumaClient/Icon.bmp b/Barotrauma/BarotraumaClient/Icon.bmp
index dedeee273..0a6d53e80 100644
Binary files a/Barotrauma/BarotraumaClient/Icon.bmp and b/Barotrauma/BarotraumaClient/Icon.bmp differ
diff --git a/Barotrauma/BarotraumaClient/LinuxClient.csproj b/Barotrauma/BarotraumaClient/LinuxClient.csproj
index 080c09481..56b243537 100644
--- a/Barotrauma/BarotraumaClient/LinuxClient.csproj
+++ b/Barotrauma/BarotraumaClient/LinuxClient.csproj
@@ -56,6 +56,26 @@
true
0
+
+ true
+ ..\bin\x86\ReleaseLinux\
+ TRACE;LINUX;CLIENT
+ true
+ pdbonly
+ x86
+ MinimumRecommendedRules.ruleset
+ true
+
+
+ true
+ ..\bin\x86\DebugLinux\
+ TRACE;DEBUG;LINUX;CLIENT
+ 0
+ full
+ x86
+ MinimumRecommendedRules.ruleset
+ true
+
@@ -278,7 +298,12 @@
Other similar extension points exist, see Microsoft.Common.targets.
-
-
-->
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Barotrauma/BarotraumaClient/MacClient.csproj b/Barotrauma/BarotraumaClient/MacClient.csproj
index 99902b0ca..797f42a80 100644
--- a/Barotrauma/BarotraumaClient/MacClient.csproj
+++ b/Barotrauma/BarotraumaClient/MacClient.csproj
@@ -55,6 +55,26 @@
true
0
+
+ true
+ ..\bin\x86\ReleaseMac\
+ TRACE;OSX;CLIENT
+ true
+ pdbonly
+ x86
+ MinimumRecommendedRules.ruleset
+ true
+
+
+ true
+ ..\bin\x86\DebugMac\
+ TRACE;DEBUG;OSX;CLIENT
+ 0
+ full
+ x86
+ MinimumRecommendedRules.ruleset
+ true
+
@@ -264,7 +284,12 @@
Other similar extension points exist, see Microsoft.Common.targets.
-
-
-->
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs b/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs
index bcf133b30..fa30d8a82 100644
--- a/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs
+++ b/Barotrauma/BarotraumaClient/Source/Characters/Animation/Ragdoll.cs
@@ -108,6 +108,61 @@ namespace Barotrauma
}
}
+ //unconscious/dead characters can't correct their position using AnimController movement
+ // -> we need to correct it manually
+ if (!character.AllowInput)
+ {
+ float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
+ float mainLimbErrorTolerance = 0.1f;
+ //if the main limb is roughly at the correct position and the collider isn't moving (much at least),
+ //don't attempt to correct the position.
+ if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
+ {
+ MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
+ MainLimb.PullJointEnabled = true;
+ }
+ character.SelectedConstruction = character.MemState[0].SelectedItem;
+ }
+
+ if (character.MemState[0].Animation == AnimController.Animation.CPR)
+ {
+ character.AnimController.Anim = AnimController.Animation.CPR;
+ }
+ else if (character.AnimController.Anim == AnimController.Animation.CPR)
+ {
+ character.AnimController.Anim = AnimController.Animation.None;
+ }
+
+ Vector2 newVelocity = Collider.LinearVelocity;
+ Vector2 newPosition = Collider.SimPosition;
+ float newRotation = Collider.Rotation;
+ float newAngularVelocity = Collider.AngularVelocity;
+ Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
+
+ newVelocity = newVelocity.ClampLength(100.0f);
+ if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
+ overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
+
+ Collider.LinearVelocity = newVelocity;
+ Collider.AngularVelocity = newAngularVelocity;
+
+ float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
+ float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
+ if (distSqrd > errorTolerance)
+ {
+ if (distSqrd > 10.0f || !character.AllowInput)
+ {
+ Collider.TargetRotation = newRotation;
+ SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
+ }
+ else
+ {
+ Collider.TargetRotation = newRotation;
+ Collider.TargetPosition = newPosition;
+ Collider.MoveToTargetPosition(true);
+ }
+ }
+
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
@@ -151,32 +206,34 @@ namespace Barotrauma
}
}
-
- if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
- character.MemState.Clear();
+ character.MemLocalState.Clear();
}
- }
-
- partial void ImpactProjSpecific(float impact, Body body)
- {
- float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
-
- if (body.UserData is Limb limb && character.Stun <= 0f)
+ else
{
- if (impact > 3.0f) { PlayImpactSound(limb); }
- }
- else if (body.UserData is Limb || body == Collider.FarseerBody)
- {
- if (!character.IsRemotePlayer && impact > ImpactTolerance)
+ //remove states with a timestamp (there may still timestamp-based states
+ //in the list if the controlled character switches from timestamp-based interpolation to ID-based)
+ character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
+
+ for (int i = 0; i < character.MemLocalState.Count; i++)
{
- SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
+ if (character.Submarine == null)
+ {
+ //transform in-sub coordinates to outside coordinates
+ if (character.MemLocalState[i].Position.Y > lowestSubPos)
+ {
+ character.MemLocalState[i].TransformInToOutside();
+ }
+ }
+ else if (currentHull?.Submarine != null)
+ {
+ //transform outside coordinates to in-sub coordinates
+ if (character.MemLocalState[i].Position.Y < lowestSubPos)
+ {
+ character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
+ }
+ }
+
}
- }
- if (Character.Controlled == character)
- {
- GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
- }
- }
if (character.MemState.Count < 1) return;
diff --git a/Barotrauma/BarotraumaClient/Source/DebugConsole.cs b/Barotrauma/BarotraumaClient/Source/DebugConsole.cs
index a3b0fdc51..908458aaf 100644
--- a/Barotrauma/BarotraumaClient/Source/DebugConsole.cs
+++ b/Barotrauma/BarotraumaClient/Source/DebugConsole.cs
@@ -29,7 +29,7 @@ namespace Barotrauma
if (!CheatsEnabled && IsCheat)
{
NewMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", Color.Red);
- if (GameMain.Config.UseSteam)
+ if (Steam.SteamManager.USE_STEAM)
{
NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
}
@@ -340,7 +340,7 @@ namespace Barotrauma
CheatsEnabled = true;
SteamAchievementManager.CheatsEnabled = true;
NewMessage("Enabled cheat commands.", Color.Red);
- if (GameMain.Config.UseSteam)
+ if (Steam.SteamManager.USE_STEAM)
{
NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
}
diff --git a/Barotrauma/BarotraumaClient/Source/EventInput/EventInput.cs b/Barotrauma/BarotraumaClient/Source/EventInput/EventInput.cs
index 557196cd5..ee3619634 100644
--- a/Barotrauma/BarotraumaClient/Source/EventInput/EventInput.cs
+++ b/Barotrauma/BarotraumaClient/Source/EventInput/EventInput.cs
@@ -155,6 +155,9 @@ namespace EventInput
return SetWindowLongPtr(hWnd, nIndex, dwNewLong);
}
+ [DllImport("user32.dll", CharSet = CharSet.Unicode)]
+ static extern IntPtr SetWindowLong(IntPtr hWnd, int nIndex, IntPtr dwNewLong);
+
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
static extern IntPtr SetWindowLongPtr(IntPtr hWnd, int nIndex, IntPtr dwNewLong);
#endif
@@ -173,8 +176,8 @@ namespace EventInput
#if WINDOWS
hookProcDelegate = HookProc;
- prevWndProc = SetWindowLongPtr(window.Handle, GWL_WNDPROC,
- Marshal.GetFunctionPointerForDelegate(hookProcDelegate));
+ prevWndProc = TrySetWindowLong(window.Handle, GWL_WNDPROC,
+ Marshal.GetFunctionPointerForDelegate(hookProcDelegate));
hIMC = ImmGetContext(window.Handle);
#else
diff --git a/Barotrauma/BarotraumaClient/Source/Fonts/ScalableFont.cs b/Barotrauma/BarotraumaClient/Source/Fonts/ScalableFont.cs
index 9443ebcab..faea7dee8 100644
--- a/Barotrauma/BarotraumaClient/Source/Fonts/ScalableFont.cs
+++ b/Barotrauma/BarotraumaClient/Source/Fonts/ScalableFont.cs
@@ -317,11 +317,6 @@ namespace Barotrauma
}
uint charIndex = text[i];
- if (DynamicLoading && !texCoords.ContainsKey(charIndex))
- {
- DynamicRenderAtlas(graphicsDevice, charIndex);
- }
-
if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
{
if (gd.texIndex >= 0)
@@ -356,13 +351,7 @@ namespace Barotrauma
currentPos.Y += baseHeight * 1.8f;
continue;
}
-
- uint charIndex = text[i];
- if (DynamicLoading && !texCoords.ContainsKey(charIndex))
- {
- DynamicRenderAtlas(graphicsDevice, charIndex);
- }
-
+ uint charIndex = text[i];
if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
{
if (gd.texIndex >= 0)
diff --git a/Barotrauma/BarotraumaClient/Source/GUI/GUIStyle.cs b/Barotrauma/BarotraumaClient/Source/GUI/GUIStyle.cs
index 7e79f942f..f54b8d28f 100644
--- a/Barotrauma/BarotraumaClient/Source/GUI/GUIStyle.cs
+++ b/Barotrauma/BarotraumaClient/Source/GUI/GUIStyle.cs
@@ -109,18 +109,11 @@ namespace Barotrauma
break;
}
}
- return 14;
- }
-
- public GUIComponentStyle GetComponentStyle(string name)
- {
- componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
- return style;
}
private ScalableFont LoadFont(XElement element, GraphicsDevice graphicsDevice)
{
- string file = element.GetAttributeString("file", "");
+ string file = GetFontFilePath(element);
uint size = GetFontSize(element);
return new ScalableFont(file, size, graphicsDevice);
}
@@ -129,6 +122,7 @@ namespace Barotrauma
{
foreach (XElement subElement in element.Elements())
{
+ if (subElement.Name.ToString().ToLowerInvariant() != "size") { continue; }
Point maxResolution = subElement.GetAttributePoint("maxresolution", new Point(int.MaxValue, int.MaxValue));
if (GameMain.GraphicsWidth <= maxResolution.X && GameMain.GraphicsHeight <= maxResolution.Y)
{
@@ -138,6 +132,20 @@ namespace Barotrauma
return 14;
}
+ private string GetFontFilePath(XElement element)
+ {
+ foreach (XElement subElement in element.Elements())
+ {
+ if (subElement.Name.ToString().ToLowerInvariant() != "override") { continue; }
+ string language = subElement.GetAttributeString("language", "").ToLowerInvariant();
+ if (GameMain.Config.Language.ToLowerInvariant() == language)
+ {
+ return subElement.GetAttributeString("file", "");
+ }
+ }
+ return element.GetAttributeString("file", "");
+ }
+
public GUIComponentStyle GetComponentStyle(string name)
{
componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
diff --git a/Barotrauma/BarotraumaClient/Source/GameMain.cs b/Barotrauma/BarotraumaClient/Source/GameMain.cs
index bae4cb528..ef5af2175 100644
--- a/Barotrauma/BarotraumaClient/Source/GameMain.cs
+++ b/Barotrauma/BarotraumaClient/Source/GameMain.cs
@@ -340,7 +340,6 @@ namespace Barotrauma
GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice);
DebugConsole.Init();
- SteamManager.Initialize();
if (Config.AutoUpdateWorkshopItems)
{
if (SteamManager.AutoUpdateWorkshopItems())
@@ -648,6 +647,14 @@ namespace Barotrauma
paused = (DebugConsole.IsOpen || GUI.PauseMenuOpen || GUI.SettingsMenuOpen || Tutorial.ContentRunning) &&
(NetworkMember == null || !NetworkMember.GameStarted);
+#if !DEBUG || true
+ if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen)
+ {
+ GUI.TogglePauseMenu();
+ paused = true;
+ }
+#endif
+
Screen.Selected.AddToGUIUpdateList();
if (Client != null)
diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs b/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs
index e9bd2ba83..8b52b1fd9 100644
--- a/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs
+++ b/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs
@@ -74,12 +74,17 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer)
{
- if (!isSinglePlayer)
+ if (GameMain.Client != null)
{
- DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
+ //let the server create random conversations in MP
return;
}
- if (string.IsNullOrEmpty(text)) { return; }
+ List availableSpeakers = Character.CharacterList.FindAll(c =>
+ c.AIController is HumanAIController &&
+ !c.IsDead &&
+ c.SpeechImpediment <= 100.0f);
+ pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
+ }
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
@@ -90,7 +95,6 @@ namespace Barotrauma
break;
}
}
- ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
}
partial void InitProjectSpecific()
@@ -239,27 +243,24 @@ namespace Barotrauma
public IEnumerable GetCharacters()
{
- if (character?.Inventory == null) return null;
+ if (characterInfos.Contains(characterInfo))
+ {
+ DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
+ return;
+ }
- var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent() != null);
- if (radioItem == null) return null;
- if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
-
- return radioItem.GetComponent();
+ characterInfos.Add(characterInfo);
}
public IEnumerable GetCharacterInfos()
{
- if (GameMain.Client != null)
+ if (character == null)
{
- //let the server create random conversations in MP
+ DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
return;
}
- List availableSpeakers = Character.CharacterList.FindAll(c =>
- c.AIController is HumanAIController &&
- !c.IsDead &&
- c.SpeechImpediment <= 100.0f);
- pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
+ characters.Remove(character);
+ if (removeInfo) characterInfos.Remove(character.Info);
}
public void AddCharacter(Character character)
@@ -633,9 +634,183 @@ namespace Barotrauma
{
characterListBox.BarScroll = roundedPos;
}
- soundIcon.Visible = !muted && !mutedLocally;
- soundIconDisabled.Visible = muted || mutedLocally;
- soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
+ var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
+ {
+ UserData = character,
+ Color = frame.Color,
+ SelectedColor = frame.SelectedColor,
+ HoverColor = frame.HoverColor,
+ ToolTip = characterToolTip
+ };
+
+ var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
+ "GUISoundIcon")
+ {
+ UserData = "soundicon",
+ CanBeFocused = false,
+ Visible = true
+ };
+ soundIcon.Color = new Color(soundIcon.Color, 0.0f);
+ new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
+ "GUISoundIconDisabled")
+ {
+ UserData = "soundicondisabled",
+ CanBeFocused = true,
+ Visible = false
+ };
+
+ if (isSinglePlayer)
+ {
+ characterArea.OnClicked = CharacterClicked;
+ }
+ else
+ {
+ characterArea.CanBeFocused = false;
+ characterArea.CanBeSelected = false;
+ }
+
+ var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
+ onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
+ {
+ CanBeFocused = false,
+ HoverColor = Color.White,
+ SelectedColor = Color.White,
+ ToolTip = characterToolTip
+ };
+
+ var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
+ characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
+ character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
+ {
+ Color = frame.Color,
+ HoverColor = Color.Transparent,
+ SelectedColor = Color.Transparent,
+ CanBeFocused = false,
+ ToolTip = characterToolTip,
+ AutoScale = true
+ };
+
+ //---------------- order buttons ----------------
+
+ var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
+ { AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
+ isHorizontal: true, childAnchor: Anchor.CenterLeft)
+ {
+ AbsoluteSpacing = (int)(10 * GUI.Scale),
+ UserData = "orderbuttons",
+ CanBeFocused = false
+ };
+
+ //listbox for holding the orders inappropriate for this character
+ //(so we can easily toggle their visibility)
+ var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
+ {
+ ScrollBarEnabled = false,
+ ScrollBarVisible = false,
+ Enabled = false,
+ Spacing = spacing,
+ ClampMouseRectToParent = false
+ };
+ wrongOrderList.Content.ClampMouseRectToParent = false;
+
+ for (int i = 0; i < orders.Count; i++)
+ {
+ var order = orders[i];
+ if (order.TargetAllCharacters) continue;
+
+ RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
+ wrongOrderList.Content.RectTransform :
+ orderButtonFrame.RectTransform;
+
+ var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
+ style: null)
+ {
+ UserData = order
+ };
+
+ new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
+ {
+ Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
+ HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
+ PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
+ UserData = "selected",
+ CanBeFocused = false,
+ Visible = false
+ };
+
+ var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
+ img.Scale = iconSize / (float)img.SourceRect.Width;
+ img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
+ img.ToolTip = order.Name;
+ img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
+
+ btn.OnClicked += (GUIButton button, object userData) =>
+ {
+ if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
+
+ if (btn.GetChildByUserData("selected").Visible)
+ {
+ SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
+ }
+ else
+ {
+ if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
+ {
+ CreateOrderTargetFrame(button, character, order);
+ }
+ else
+ {
+ SetCharacterOrder(character, order, null, Character.Controlled);
+ }
+ }
+ return true;
+ };
+ btn.UserData = order;
+ btn.ToolTip = order.Name;
+
+ //divider between different groups of orders
+ if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
+ {
+ //TODO: divider sprite
+ new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
+ }
+ }
+
+ var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
+ "", style: "UIToggleButton")
+ {
+ UserData = "togglewrongorder",
+ CanBeFocused = false
+ };
+
+ wrongOrderList.RectTransform.NonScaledSize = new Point(
+ wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
+ wrongOrderList.RectTransform.NonScaledSize.Y);
+ wrongOrderList.RectTransform.SetAsLastChild();
+
+ new GUIFrame(new RectTransform(new Point(
+ wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
+ wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
+ style: null)
+ {
+ CanBeFocused = false
+ };
+
+ //scale to fit the content
+ orderButtonFrame.RectTransform.NonScaledSize = new Point(
+ orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
+ orderButtonFrame.RectTransform.NonScaledSize.Y);
+
+ frame.RectTransform.NonScaledSize = new Point(
+ characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
+ frame.RectTransform.NonScaledSize.Y);
+
+ characterListBox.RectTransform.NonScaledSize = new Point(
+ characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
+ characterListBox.RectTransform.NonScaledSize.Y);
+ characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
+ characterListBox.UpdateScrollBarSize();
+ return frame;
}
private IEnumerable