Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Networking/ChatMessage.cs

237 lines
7.2 KiB
C#

using Lidgren.Network;
using Microsoft.Xna.Framework;
using System;
using System.Text;
namespace Barotrauma.Networking
{
enum ChatMessageType
{
Default, Error, Dead, Server, Radio, Private, MessageBox
}
partial class ChatMessage
{
public const int MaxLength = 150;
public const int MaxMessagesPerPacket = 10;
public const float SpeakRange = 2000.0f;
public static Color[] MessageColor =
{
new Color(125, 140, 153), //default
new Color(204, 74, 78), //error
new Color(63, 72, 204), //dead
new Color(157, 225, 160), //server
new Color(238, 208, 0), //radio
new Color(228, 199, 27) //private
};
public readonly string Text;
public ChatMessageType Type;
public readonly Character Sender;
public readonly string SenderName;
public Color Color
{
get { return MessageColor[(int)Type]; }
}
public string TextWithSender
{
get;
private set;
}
public static UInt16 LastID = 0;
public UInt16 NetStateID
{
get;
set;
}
private ChatMessage(string senderName, string text, ChatMessageType type, Character sender)
{
Text = text;
Type = type;
Sender = sender;
SenderName = senderName;
TextWithSender = string.IsNullOrWhiteSpace(senderName) ? text : senderName + ": " + text;
}
public static ChatMessage Create(string senderName, string text, ChatMessageType type, Character sender)
{
return new ChatMessage(senderName, text, type, sender);
}
public static string GetChatMessageCommand(string message, out string messageWithoutCommand)
{
messageWithoutCommand = message;
int separatorIndex = message.IndexOf(";");
if (separatorIndex == -1) return "";
//int colonIndex = message.IndexOf(":");
string command = "";
try
{
command = message.Substring(0, separatorIndex);
command = command.Trim();
}
catch
{
return command;
}
messageWithoutCommand = message.Substring(separatorIndex + 1, message.Length - separatorIndex - 1).TrimStart();
return command;
}
public string ApplyDistanceEffect(Character listener)
{
if (Sender == null) return Text;
return ApplyDistanceEffect(listener, Sender, Text, SpeakRange);
}
public static string ApplyDistanceEffect(Entity listener, Entity Sender, string text, float range)
{
if (listener.WorldPosition == Sender.WorldPosition) return text;
float dist = Vector2.Distance(listener.WorldPosition, Sender.WorldPosition);
if (dist > range) return "";
if (Submarine.CheckVisibility(listener.SimPosition, Sender.SimPosition) != null) dist *= 2.0f;
if (dist > range) return "";
float garbleAmount = dist / range;
if (garbleAmount < 0.5f) return text;
int startIndex = Math.Max(text.IndexOf(':') + 1, 1);
StringBuilder sb = new StringBuilder(text.Length);
for (int i = 0; i < text.Length; i++)
{
sb.Append((i>startIndex && Rand.Range(0.0f, 1.0f) < garbleAmount) ? '-' : text[i]);
}
return sb.ToString();
}
public static void ServerRead(NetIncomingMessage msg, Client c)
{
UInt16 ID = msg.ReadUInt16();
string txt = msg.ReadString();
if (txt == null) txt = "";
if (!NetIdUtils.IdMoreRecent(ID, c.LastSentChatMsgID)) return;
c.LastSentChatMsgID = ID;
if (txt.Length > MaxLength)
{
txt = txt.Substring(0, MaxLength);
}
c.LastSentChatMessages.Add(txt);
if (c.LastSentChatMessages.Count > 10)
{
c.LastSentChatMessages.RemoveRange(0, c.LastSentChatMessages.Count-10);
}
float similarity = 0.0f;
for (int i = 0; i < c.LastSentChatMessages.Count; i++)
{
float closeFactor = 1.0f / (c.LastSentChatMessages.Count - i);
int levenshteinDist = ToolBox.LevenshteinDistance(txt, c.LastSentChatMessages[i]);
similarity += Math.Max((txt.Length - levenshteinDist) / (float)txt.Length * closeFactor, 0.0f);
}
if (similarity + c.ChatSpamSpeed > 5.0f)
{
c.ChatSpamCount++;
if (c.ChatSpamCount > 3)
{
//kick for spamming too much
GameMain.Server.KickClient(c, "You have been kicked by the spam filter.");
}
else
{
ChatMessage denyMsg = ChatMessage.Create("", "You have been blocked by the spam filter. Try again after 10 seconds.", ChatMessageType.Server, null);
c.ChatSpamTimer = 10.0f;
GameMain.Server.SendChatMessage(denyMsg, c);
}
return;
}
c.ChatSpamSpeed += similarity + 0.5f;
if (c.ChatSpamTimer > 0.0f)
{
ChatMessage denyMsg = ChatMessage.Create("", "You have been blocked by the spam filter. Try again after 10 seconds.", ChatMessageType.Server, null);
c.ChatSpamTimer = 10.0f;
GameMain.Server.SendChatMessage(denyMsg, c);
return;
}
GameMain.Server.SendChatMessage(txt, null, c);
}
public int EstimateLengthBytesClient()
{
int length = 1 + //(byte)ServerNetObject.CHAT_MESSAGE
2 + //(UInt16)NetStateID
Encoding.UTF8.GetBytes(Text).Length + 2;
return length;
}
public int EstimateLengthBytesServer(Client c)
{
int length = 1 + //(byte)ServerNetObject.CHAT_MESSAGE
2 + //(UInt16)NetStateID
1 + //(byte)Type
Encoding.UTF8.GetBytes(Text).Length + 2;
if (Sender != null && c.InGame)
{
length += 2; //sender ID (UInt16)
}
else if (SenderName != null)
{
length += Encoding.UTF8.GetBytes(SenderName).Length + 2;
}
return length;
}
public void ServerWrite(NetOutgoingMessage msg, Client c)
{
msg.Write((byte)ServerNetObject.CHAT_MESSAGE);
msg.Write(NetStateID);
msg.Write((byte)Type);
msg.Write(Text);
msg.Write(SenderName);
msg.Write(Sender != null && c.InGame);
if (Sender != null && c.InGame)
{
msg.Write(Sender.ID);
}
}
}
}