diff --git a/Barotrauma/BarotraumaClient/Source/Characters/Limb.cs b/Barotrauma/BarotraumaClient/Source/Characters/Limb.cs
index 5e2696495..63beecb56 100644
--- a/Barotrauma/BarotraumaClient/Source/Characters/Limb.cs
+++ b/Barotrauma/BarotraumaClient/Source/Characters/Limb.cs
@@ -292,7 +292,6 @@ namespace Barotrauma
if (!string.IsNullOrWhiteSpace(damageModifier.DamageSound))
{
damageSoundType = damageModifier.DamageSound;
- SoundPlayer.PlayDamageSound(damageSoundType, Math.Max(damage, bleedingDamage), WorldPosition);
break;
}
}
diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs b/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs
index 6044f8563..cf7bebf10 100644
--- a/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs
+++ b/Barotrauma/BarotraumaClient/Source/GameSession/CrewManager.cs
@@ -4,7 +4,6 @@ using Barotrauma.Networking;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
-using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -607,20 +606,7 @@ namespace Barotrauma
characterListBox.BarScroll = roundedPos;
}
- #region Dialog
- ///
- /// Adds the message to the single player chatbox.
- ///
- public void AddSinglePlayerChatMessage(string senderName, string text, ChatMessageType messageType, Character sender)
- {
- if (!isSinglePlayer)
- {
- DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
- return;
- }
- if (string.IsNullOrEmpty(text)) { return; }
-
- ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
+ return false;
}
private IEnumerable