Repair tools can be used on bodies with the CollisionLevel collision category (-> ruins can be cut again)
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@@ -175,7 +175,8 @@ namespace Barotrauma.Items.Components
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}
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Body targetBody = Submarine.PickBody(rayStart, rayEnd, ignoredBodies, Physics.CollisionWall | Physics.CollisionCharacter | Physics.CollisionItem);
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Body targetBody = Submarine.PickBody(rayStart, rayEnd, ignoredBodies,
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Physics.CollisionWall | Physics.CollisionCharacter | Physics.CollisionItem | Physics.CollisionLevel);
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if (targetBody == null || targetBody.UserData == null) return;
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