Repair tools can be used on bodies with the CollisionLevel collision category (-> ruins can be cut again)

This commit is contained in:
Joonas Rikkonen
2017-07-31 18:00:36 +03:00
parent 6a96a0c801
commit d5e2b202d1

View File

@@ -175,7 +175,8 @@ namespace Barotrauma.Items.Components
}
Body targetBody = Submarine.PickBody(rayStart, rayEnd, ignoredBodies, Physics.CollisionWall | Physics.CollisionCharacter | Physics.CollisionItem);
Body targetBody = Submarine.PickBody(rayStart, rayEnd, ignoredBodies,
Physics.CollisionWall | Physics.CollisionCharacter | Physics.CollisionItem | Physics.CollisionLevel);
if (targetBody == null || targetBody.UserData == null) return;