From d5e2b202d1915604cd2baecfc522edf6b1bcff5f Mon Sep 17 00:00:00 2001 From: Joonas Rikkonen Date: Mon, 31 Jul 2017 18:00:36 +0300 Subject: [PATCH] Repair tools can be used on bodies with the CollisionLevel collision category (-> ruins can be cut again) --- .../Source/Items/Components/Holdable/RepairTool.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/RepairTool.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/RepairTool.cs index 98c96a20d..3d4fd9560 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/RepairTool.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/RepairTool.cs @@ -175,7 +175,8 @@ namespace Barotrauma.Items.Components } - Body targetBody = Submarine.PickBody(rayStart, rayEnd, ignoredBodies, Physics.CollisionWall | Physics.CollisionCharacter | Physics.CollisionItem); + Body targetBody = Submarine.PickBody(rayStart, rayEnd, ignoredBodies, + Physics.CollisionWall | Physics.CollisionCharacter | Physics.CollisionItem | Physics.CollisionLevel); if (targetBody == null || targetBody.UserData == null) return;