register AI controllers
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@@ -55,6 +55,11 @@ namespace Barotrauma
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{
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{
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using Barotrauma.Networking;
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using Barotrauma.Networking;
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partial class Character
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{
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}
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partial class CharacterInfo
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partial class CharacterInfo
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{
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public static CharacterInfo Create(string speciesName, string name = "", JobPrefab jobPrefab = null, string ragdollFileName = null, int variant = 0, Rand.RandSync randSync = Rand.RandSync.Unsynced, string npcIdentifier = "")
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public static CharacterInfo Create(string speciesName, string name = "", JobPrefab jobPrefab = null, string ragdollFileName = null, int variant = 0, Rand.RandSync randSync = Rand.RandSync.Unsynced, string npcIdentifier = "")
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@@ -237,6 +237,11 @@ namespace Barotrauma
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UserData.RegisterType<SubmarineInfo>();
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UserData.RegisterType<SubmarineInfo>();
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UserData.RegisterType<SubmarineBody>();
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UserData.RegisterType<SubmarineBody>();
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UserData.RegisterType<Explosion>();
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UserData.RegisterType<Explosion>();
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UserData.RegisterType<AIController>();
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UserData.RegisterType<EnemyAIController>();
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UserData.RegisterType<HumanAIController>();
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UserData.RegisterType<AITarget>();
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UserData.RegisterType<AITargetMemory>();
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lua = new Script(CoreModules.Preset_SoftSandbox);
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lua = new Script(CoreModules.Preset_SoftSandbox);
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