From d3dfe0e51bef38cf005221171e973334083382ce Mon Sep 17 00:00:00 2001 From: Evil Factory <36804725+evilfactory@users.noreply.github.com> Date: Sun, 12 Sep 2021 23:11:41 -0300 Subject: [PATCH] register AI controllers --- .../ServerSource/Lua/LuaBarotraumaAdditions.cs | 5 +++++ Barotrauma/BarotraumaServer/ServerSource/Lua/LuaSetup.cs | 5 +++++ 2 files changed, 10 insertions(+) diff --git a/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaBarotraumaAdditions.cs b/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaBarotraumaAdditions.cs index ada742572..b40c14bd7 100644 --- a/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaBarotraumaAdditions.cs +++ b/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaBarotraumaAdditions.cs @@ -55,6 +55,11 @@ namespace Barotrauma { using Barotrauma.Networking; + partial class Character + { + + } + partial class CharacterInfo { public static CharacterInfo Create(string speciesName, string name = "", JobPrefab jobPrefab = null, string ragdollFileName = null, int variant = 0, Rand.RandSync randSync = Rand.RandSync.Unsynced, string npcIdentifier = "") diff --git a/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaSetup.cs b/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaSetup.cs index 757b4154d..1688d36ad 100644 --- a/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaSetup.cs +++ b/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaSetup.cs @@ -237,6 +237,11 @@ namespace Barotrauma UserData.RegisterType(); UserData.RegisterType(); UserData.RegisterType(); + UserData.RegisterType(); + UserData.RegisterType(); + UserData.RegisterType(); + UserData.RegisterType(); + UserData.RegisterType(); lua = new Script(CoreModules.Preset_SoftSandbox);