diff --git a/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaBarotraumaAdditions.cs b/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaBarotraumaAdditions.cs index ada742572..b40c14bd7 100644 --- a/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaBarotraumaAdditions.cs +++ b/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaBarotraumaAdditions.cs @@ -55,6 +55,11 @@ namespace Barotrauma { using Barotrauma.Networking; + partial class Character + { + + } + partial class CharacterInfo { public static CharacterInfo Create(string speciesName, string name = "", JobPrefab jobPrefab = null, string ragdollFileName = null, int variant = 0, Rand.RandSync randSync = Rand.RandSync.Unsynced, string npcIdentifier = "") diff --git a/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaSetup.cs b/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaSetup.cs index 757b4154d..1688d36ad 100644 --- a/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaSetup.cs +++ b/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaSetup.cs @@ -237,6 +237,11 @@ namespace Barotrauma UserData.RegisterType(); UserData.RegisterType(); UserData.RegisterType(); + UserData.RegisterType(); + UserData.RegisterType(); + UserData.RegisterType(); + UserData.RegisterType(); + UserData.RegisterType(); lua = new Script(CoreModules.Preset_SoftSandbox);