(52b71b2f2) Fixed captain tutorial being impossible to complete due to the "all"/"job specific" options being removed from the "repair systems" order

This commit is contained in:
Joonas Rikkonen
2019-05-23 15:09:04 +03:00
parent 90b0c208fc
commit d3b60d3d6a
2 changed files with 4 additions and 4 deletions
@@ -165,9 +165,9 @@ namespace Barotrauma.Tutorials
{ {
yield return null; yield return null;
GameMain.GameSession.CrewManager.HighlightOrderButton(captain_mechanic, "repairsystems", highlightColor, new Vector2(5, 5)); GameMain.GameSession.CrewManager.HighlightOrderButton(captain_mechanic, "repairsystems", highlightColor, new Vector2(5, 5));
HighlightOrderOption("jobspecific"); //HighlightOrderOption("jobspecific");
} }
while (!HasOrder(captain_mechanic, "repairsystems", "jobspecific")); while (!HasOrder(captain_mechanic, "repairsystems"));
RemoveCompletedObjective(segments[1]); RemoveCompletedObjective(segments[1]);
yield return new WaitForSeconds(2f, false); yield return new WaitForSeconds(2f, false);
TriggerTutorialSegment(2); TriggerTutorialSegment(2);
@@ -609,13 +609,13 @@ namespace Barotrauma
} }
}, isCheat: true)); }, isCheat: true));
commands.Add(new Command("eventmanager", "eventmanager: Toggle event manager on/off. No new random events are created when the event manager is disabled.", (string[] args) => commands.Add(new Command("water|editwater", "water/editwater: Toggle water editing. Allows adding water into rooms by holding the left mouse button and removing it by holding the right mouse button.", (string[] args) =>
{ {
Hull.EditWater = !Hull.EditWater; Hull.EditWater = !Hull.EditWater;
NewMessage(Hull.EditWater ? "Water editing on" : "Water editing off", Color.White); NewMessage(Hull.EditWater ? "Water editing on" : "Water editing off", Color.White);
}, isCheat: true)); }, isCheat: true));
commands.Add(new Command("water|editwater", "water/editwater: Toggle water editing. Allows adding water into rooms by holding the left mouse button and removing it by holding the right mouse button.", (string[] args) => commands.Add(new Command("eventmanager", "eventmanager: Toggle event manager on/off. No new random events are created when the event manager is disabled.", (string[] args) =>
{ {
Hull.EditFire = !Hull.EditFire; Hull.EditFire = !Hull.EditFire;
NewMessage(Hull.EditFire ? "Fire spawning on" : "Fire spawning off", Color.White); NewMessage(Hull.EditFire ? "Fire spawning on" : "Fire spawning off", Color.White);