diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/CaptainTutorial.cs b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/CaptainTutorial.cs index 0e329d0f2..1427c742c 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/CaptainTutorial.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/CaptainTutorial.cs @@ -165,9 +165,9 @@ namespace Barotrauma.Tutorials { yield return null; GameMain.GameSession.CrewManager.HighlightOrderButton(captain_mechanic, "repairsystems", highlightColor, new Vector2(5, 5)); - HighlightOrderOption("jobspecific"); + //HighlightOrderOption("jobspecific"); } - while (!HasOrder(captain_mechanic, "repairsystems", "jobspecific")); + while (!HasOrder(captain_mechanic, "repairsystems")); RemoveCompletedObjective(segments[1]); yield return new WaitForSeconds(2f, false); TriggerTutorialSegment(2); diff --git a/Barotrauma/BarotraumaShared/Source/DebugConsole.cs b/Barotrauma/BarotraumaShared/Source/DebugConsole.cs index b8c515cc1..e1acbd9d4 100644 --- a/Barotrauma/BarotraumaShared/Source/DebugConsole.cs +++ b/Barotrauma/BarotraumaShared/Source/DebugConsole.cs @@ -609,13 +609,13 @@ namespace Barotrauma } }, isCheat: true)); - commands.Add(new Command("eventmanager", "eventmanager: Toggle event manager on/off. No new random events are created when the event manager is disabled.", (string[] args) => + commands.Add(new Command("water|editwater", "water/editwater: Toggle water editing. Allows adding water into rooms by holding the left mouse button and removing it by holding the right mouse button.", (string[] args) => { Hull.EditWater = !Hull.EditWater; NewMessage(Hull.EditWater ? "Water editing on" : "Water editing off", Color.White); }, isCheat: true)); - commands.Add(new Command("water|editwater", "water/editwater: Toggle water editing. Allows adding water into rooms by holding the left mouse button and removing it by holding the right mouse button.", (string[] args) => + commands.Add(new Command("eventmanager", "eventmanager: Toggle event manager on/off. No new random events are created when the event manager is disabled.", (string[] args) => { Hull.EditFire = !Hull.EditFire; NewMessage(Hull.EditFire ? "Fire spawning on" : "Fire spawning off", Color.White);