(52b71b2f2) Fixed captain tutorial being impossible to complete due to the "all"/"job specific" options being removed from the "repair systems" order

This commit is contained in:
Joonas Rikkonen
2019-05-23 15:09:04 +03:00
parent 90b0c208fc
commit d3b60d3d6a
2 changed files with 4 additions and 4 deletions

View File

@@ -165,9 +165,9 @@ namespace Barotrauma.Tutorials
{
yield return null;
GameMain.GameSession.CrewManager.HighlightOrderButton(captain_mechanic, "repairsystems", highlightColor, new Vector2(5, 5));
HighlightOrderOption("jobspecific");
//HighlightOrderOption("jobspecific");
}
while (!HasOrder(captain_mechanic, "repairsystems", "jobspecific"));
while (!HasOrder(captain_mechanic, "repairsystems"));
RemoveCompletedObjective(segments[1]);
yield return new WaitForSeconds(2f, false);
TriggerTutorialSegment(2);

View File

@@ -609,13 +609,13 @@ namespace Barotrauma
}
}, isCheat: true));
commands.Add(new Command("eventmanager", "eventmanager: Toggle event manager on/off. No new random events are created when the event manager is disabled.", (string[] args) =>
commands.Add(new Command("water|editwater", "water/editwater: Toggle water editing. Allows adding water into rooms by holding the left mouse button and removing it by holding the right mouse button.", (string[] args) =>
{
Hull.EditWater = !Hull.EditWater;
NewMessage(Hull.EditWater ? "Water editing on" : "Water editing off", Color.White);
}, isCheat: true));
commands.Add(new Command("water|editwater", "water/editwater: Toggle water editing. Allows adding water into rooms by holding the left mouse button and removing it by holding the right mouse button.", (string[] args) =>
commands.Add(new Command("eventmanager", "eventmanager: Toggle event manager on/off. No new random events are created when the event manager is disabled.", (string[] args) =>
{
Hull.EditFire = !Hull.EditFire;
NewMessage(Hull.EditFire ? "Fire spawning on" : "Fire spawning off", Color.White);