Serverlog message types (which atm only determine the color of the message)
This commit is contained in:
@@ -30,9 +30,8 @@ namespace Barotrauma
|
||||
var missionMsg = new GUIMessageBox(mission.Name, mission.Description, 400, 400);
|
||||
missionMsg.UserData = "missionstartmessage";
|
||||
|
||||
Networking.GameServer.Log("Mission: " + mission.Name, Color.Cyan);
|
||||
Networking.GameServer.Log(mission.Description, Color.Cyan);
|
||||
|
||||
Networking.GameServer.Log("Mission: " + mission.Name, Networking.ServerLog.MessageType.Error);
|
||||
Networking.GameServer.Log(mission.Description, Networking.ServerLog.MessageType.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user