Files
LuaCsForBarotraumaEP/Subsurface/Source/GameSession/GameModes/MissionMode.cs

38 lines
1.1 KiB
C#

using Microsoft.Xna.Framework;
namespace Barotrauma
{
class MissionMode : GameMode
{
private Mission mission;
public override Mission Mission
{
get
{
return mission;
}
}
public MissionMode(GameModePreset preset, object param)
: base(preset, param)
{
Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation };
MTRandom rand = new MTRandom(ToolBox.StringToInt(GameMain.NetLobbyScreen.LevelSeed));
mission = Mission.LoadRandom(locations, rand, param as string);
}
public override void MsgBox()
{
if (mission == null) return;
var missionMsg = new GUIMessageBox(mission.Name, mission.Description, 400, 400);
missionMsg.UserData = "missionstartmessage";
Networking.GameServer.Log("Mission: " + mission.Name, Networking.ServerLog.MessageType.Error);
Networking.GameServer.Log(mission.Description, Networking.ServerLog.MessageType.Error);
}
}
}