38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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class MissionMode : GameMode
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{
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private Mission mission;
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public override Mission Mission
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{
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get
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{
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return mission;
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}
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}
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public MissionMode(GameModePreset preset, object param)
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: base(preset, param)
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{
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Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation };
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MTRandom rand = new MTRandom(ToolBox.StringToInt(GameMain.NetLobbyScreen.LevelSeed));
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mission = Mission.LoadRandom(locations, rand, param as string);
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}
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public override void MsgBox()
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{
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if (mission == null) return;
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var missionMsg = new GUIMessageBox(mission.Name, mission.Description, 400, 400);
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missionMsg.UserData = "missionstartmessage";
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Networking.GameServer.Log("Mission: " + mission.Name, Networking.ServerLog.MessageType.Error);
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Networking.GameServer.Log(mission.Description, Networking.ServerLog.MessageType.Error);
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}
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}
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}
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