hook merge + hook wrappers

This commit is contained in:
Oiltanker
2022-04-13 01:34:38 +03:00
parent 1e6ac68e86
commit 5d06df437e
40 changed files with 539 additions and 284 deletions
@@ -8,20 +8,37 @@ using System.Text;
namespace Barotrauma
{
delegate object CsHookDelegate(params object[] args);
delegate object CsPatchDelegate(object self, params object[] args);
partial class LuaCsHook
public enum HookMethodType
{
public LuaCsHook()
Before, After
}
public delegate object CsHookDelegate(params object[] args);
public delegate object CsPatchDelegate(object self, params object[] args);
public abstract class LuaCsHookWrapper {
protected LuaCsHook _hook;
public LuaCsHookWrapper(LuaCsHook hook)
{
luaHookPrefixMethods = new Dictionary<long, HashSet<(string, object)>>();
luaHookPostfixMethods = new Dictionary<long, HashSet<(string, object)>>();
csHookPrefixMethods = new Dictionary<long, HashSet<(IDisposable, CsPatchDelegate)>>();
csHookPostfixMethods = new Dictionary<long, HashSet<(IDisposable, CsPatchDelegate)>>();
_hook = hook;
}
public class LuaHookFunction
public void Remove(string name, string hookName) =>
_hook.RemoveHook(name, hookName);
public void Update() =>
_hook.Update();
public object Call(string name, params object[] args) =>
_hook.Call(name, args);
}
public class LuaCsHook
{
private class LuaHookFunction
{
public string name;
public string hookName;
@@ -35,28 +52,40 @@ namespace Barotrauma
}
}
private Dictionary<string, Dictionary<string, LuaHookFunction>> luaHookFunctions = new Dictionary<string, Dictionary<string, LuaHookFunction>>();
private Dictionary<string, Dictionary<CsHookDelegate, IDisposable>> csHookFunctions = new Dictionary<string, Dictionary<CsHookDelegate, IDisposable>>();
private Dictionary<string, Dictionary<string, LuaHookFunction>> luaHookFunctions;
private Dictionary<string, Dictionary<string, (CsHookDelegate, ACsMod)>> csHookFunctions;
private static Dictionary<long, HashSet<(string, object)>> luaHookPrefixMethods;
private static Dictionary<long, HashSet<(string, object)>> luaHookPostfixMethods;
private static Dictionary<long, HashSet<(IDisposable, CsPatchDelegate)>> csHookPrefixMethods;
private static Dictionary<long, HashSet<(IDisposable, CsPatchDelegate)>> csHookPostfixMethods;
private Dictionary<long, HashSet<(string, object)>> luaHookPrefixMethods;
private Dictionary<long, HashSet<(string, object)>> luaHookPostfixMethods;
private Dictionary<long, HashSet<(string, CsPatchDelegate, ACsMod)>> csHookPrefixMethods;
private Dictionary<long, HashSet<(string, CsPatchDelegate, ACsMod)>> csHookPostfixMethods;
private Queue<Tuple<float, object, object[]>> queuedFunctionCalls = new Queue<Tuple<float, object, object[]>>();
private Queue<Tuple<float, object, object[]>> queuedFunctionCalls;
public enum HookMethodType
{
Before, After
private LuaCsHook() {
luaHookFunctions = new Dictionary<string, Dictionary<string, LuaHookFunction>>();
csHookFunctions = new Dictionary<string, Dictionary<string, (CsHookDelegate, ACsMod)>>();
luaHookPrefixMethods = new Dictionary<long, HashSet<(string, object)>>();
luaHookPostfixMethods = new Dictionary<long, HashSet<(string, object)>>();
csHookPrefixMethods = new Dictionary<long, HashSet<(string, CsPatchDelegate, ACsMod)>>();
csHookPostfixMethods = new Dictionary<long, HashSet<(string, CsPatchDelegate, ACsMod)>>();
queuedFunctionCalls = new Queue<Tuple<float, object, object[]>>();
}
private static LuaCsHook _inst;
static LuaCsHook() => _inst = new LuaCsHook();
public static LuaCsHook Instance { get => _inst; }
static void _hookLuaPatch(MethodBase __originalMethod, object[] __args, object __instance, out LuaResult result, HookMethodType hookMethodType)
{
result = new LuaResult(null);
#if CLIENT
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
return;
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
return;
#endif
try
@@ -66,10 +95,10 @@ namespace Barotrauma
switch (hookMethodType)
{
case HookMethodType.Before:
luaHookPrefixMethods.TryGetValue(funcAddr, out methodSet);
_inst.luaHookPrefixMethods.TryGetValue(funcAddr, out methodSet);
break;
case HookMethodType.After:
luaHookPostfixMethods.TryGetValue(funcAddr, out methodSet);
_inst.luaHookPostfixMethods.TryGetValue(funcAddr, out methodSet);
break;
default:
break;
@@ -86,16 +115,66 @@ namespace Barotrauma
foreach (var tuple in methodSet)
{
result = new LuaResult(GameMain.LuaCs.lua.Call(tuple.Item2, __instance, ptable));
var luaResult = new LuaResult(GameMain.LuaCs.lua.Call(tuple.Item2, __instance, ptable));
if (!luaResult.IsNull()) result = luaResult;
}
}
}
catch (Exception ex)
{
GameMain.LuaCs.HandleLuaException(ex);
GameMain.LuaCs.HandleException(ex);
}
}
static void _hookCsPatch(MethodBase __originalMethod, object[] __args, object __instance, ref object result, HookMethodType hookMethodType)
{
#if CLIENT
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
return;
#endif
try
{
var funcAddr = ((long)__originalMethod.MethodHandle.GetFunctionPointer());
HashSet<(string, CsPatchDelegate, ACsMod)> methodSet = null;
switch (hookMethodType)
{
case HookMethodType.Before:
_inst.csHookPrefixMethods.TryGetValue(funcAddr, out methodSet);
break;
case HookMethodType.After:
_inst.csHookPostfixMethods.TryGetValue(funcAddr, out methodSet);
break;
default:
break;
}
if (methodSet != null)
{
var @params = __originalMethod.GetParameters();
var args = new Dictionary<string, object>();
for (int i = 0; i < @params.Length; i++)
{
args.Add(@params[i].Name, __args[i]);
}
var outOfSocpe = new HashSet<(string, CsPatchDelegate, ACsMod)>();
foreach (var tuple in methodSet)
{
if (tuple.Item3 != null && tuple.Item3.IsDisposed)
outOfSocpe.Add(tuple);
else
result = tuple.Item2(__instance, args) ?? result;
}
foreach (var tuple in outOfSocpe) methodSet.Remove(tuple);
}
}
catch (Exception ex)
{
GameMain.LuaCs.HandleException(ex, exceptionType: LuaCsSetup.ExceptionType.CSharp);
}
}
private static bool HookLuaPatchPrefix(MethodBase __originalMethod, object[] __args, object __instance)
{
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.Before);
@@ -129,7 +208,6 @@ namespace Barotrauma
{
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.After);
}
private static void HookLuaPatchRetPostfix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance)
{
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.After);
@@ -147,19 +225,35 @@ namespace Barotrauma
}
}
private static bool HookCsPatchPrefix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance)
{
_hookCsPatch(__originalMethod, __args, __instance, ref __result, HookMethodType.Before);
if (__result != null) return false;
else return true;
}
private static void HookCsPatchPostfix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance) =>
_hookCsPatch(__originalMethod, __args, __instance, ref __result, HookMethodType.After);
private const BindingFlags DefaultBindingFlags = BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
private static MethodInfo _miHookLuaPatchPrefix = typeof(LuaCsHook).GetMethod("HookLuaPatchPrefix", BindingFlags.NonPublic | BindingFlags.Static);
private static MethodInfo _miHookLuaPatchRetPrefix = typeof(LuaCsHook).GetMethod("HookLuaPatchRetPrefix", BindingFlags.NonPublic | BindingFlags.Static);
private static MethodInfo _miHookLuaPatchPostfix = typeof(LuaCsHook).GetMethod("HookLuaPatchPostfix", BindingFlags.NonPublic | BindingFlags.Static);
private static MethodInfo _miHookLuaPatchRetPostfix = typeof(LuaCsHook).GetMethod("HookLuaPatchRetPostfix", BindingFlags.NonPublic | BindingFlags.Static);
private void HookMethod(string identifier, string className, string methodName, string[] parameterNames, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
{
private static MethodInfo _miHookCsPatchRetPrefix = typeof(LuaCsHook).GetMethod("HookCsPatchPrefix", BindingFlags.NonPublic | BindingFlags.Static);
private static MethodInfo _miHookCsPatchRetPostfix = typeof(LuaCsHook).GetMethod("HookCsPatchPostfix", BindingFlags.NonPublic | BindingFlags.Static);
private static MethodInfo ResolveMethod(string where, string className, string methodName, string[] parameterNames)
{
var classType = LuaUserData.GetType(className);
if (classType == null)
{
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to use HookMethod with an invalid class name '{className}'."));
return;
GameMain.LuaCs.HandleException(new Exception($"Tried to use {where} with an invalid class name '{className}'."));
return null;
}
MethodInfo methodInfo = null;
@@ -177,10 +271,18 @@ namespace Barotrauma
if (methodInfo == null)
{
string parameterNamesStr = parameterNames == null ? "" : string.Join(", ", parameterNames == null);
GameMain.LuaCs.HandleLuaException(new Exception($"Method '{methodName}' with parameters '{parameterNamesStr}' not found in class '{className}'"));
return;
GameMain.LuaCs.HandleException(new Exception($"Method '{methodName}' with parameters '{parameterNamesStr}' not found in class '{className}'"));
}
return methodInfo;
}
public void HookLuaMethod(string identifier, string className, string methodName, string[] parameterNames, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
{
MethodInfo methodInfo = ResolveMethod("HookMethod", className, methodName, parameterNames);
if (methodInfo == null) return;
identifier = identifier.ToLower();
var funcAddr = ((long)methodInfo.MethodHandle.GetFunctionPointer());
var patches = Harmony.GetPatchInfo(methodInfo);
@@ -256,86 +358,93 @@ namespace Barotrauma
}
private void HookMethod(string className, string methodName, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
public void HookCsMethod(string identifier, MethodInfo method, CsPatchDelegate hook, HookMethodType hookType = HookMethodType.Before, ACsMod owner = null)
{
HookMethod("", className, methodName, null, hookMethod, hookMethodType);
}
if (identifier == null || method == null || hook == null) throw new ArgumentNullException("Identifier, Method and Hook arguments must not be null.");
private void HookMethod(string className, string methodName, string[] parameterNames, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
{
HookMethod("", className, methodName, parameterNames, hookMethod, hookMethodType);
}
var funcAddr = ((long)method.MethodHandle.GetFunctionPointer());
var patches = Harmony.GetPatchInfo(method);
private void HookMethod(string identifier, string className, string methodName, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
{
HookMethod(identifier, className, methodName, null, hookMethod, hookMethodType);
}
public void HookMethod(IDisposable owner, MethodInfo methodInfo, CsPatchDelegate hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
{
if (owner == null || methodInfo == null || hookMethod == null) throw new ArgumentNullException("All 'HookMethod' arguments must not be null.");
var funcAddr = ((long)methodInfo.MethodHandle.GetFunctionPointer());
var patches = Harmony.GetPatchInfo(methodInfo);
if (hookMethodType == HookMethodType.Before)
if (hookType == HookMethodType.Before)
{
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == hookMethod.Method) == null)
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == _miHookCsPatchRetPrefix) == null)
{
GameMain.LuaCs.harmony.Patch(methodInfo, prefix: new HarmonyMethod(hookMethod.Method));
GameMain.LuaCs.harmony.Patch(method, prefix: new HarmonyMethod(_miHookCsPatchRetPrefix));
}
if (csHookPrefixMethods.TryGetValue(funcAddr, out HashSet<(IDisposable, CsPatchDelegate)> methodSet))
if (csHookPrefixMethods.TryGetValue(funcAddr, out HashSet<(string, CsPatchDelegate, ACsMod)> methodSet))
{
methodSet.RemoveWhere(tuple => tuple.Item1 == owner);
if (hookMethod != null)
{
methodSet.Add((owner, hookMethod));
}
methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
methodSet.Add((identifier, hook, owner));
}
else if (hookMethod != null)
else if (hook != null)
{
csHookPrefixMethods.Add(funcAddr, new HashSet<(IDisposable, CsPatchDelegate)>() { (owner, hookMethod) });
csHookPrefixMethods.Add(funcAddr, new HashSet<(string, CsPatchDelegate, ACsMod)>() { (identifier, hook, owner) });
}
}
else if (hookMethodType == HookMethodType.After)
else if (hookType == HookMethodType.After)
{
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == hookMethod.Method) == null)
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == _miHookCsPatchRetPrefix) == null)
{
GameMain.LuaCs.harmony.Patch(methodInfo, postfix: new HarmonyMethod(hookMethod.Method));
GameMain.LuaCs.harmony.Patch(method, postfix: new HarmonyMethod(_miHookCsPatchRetPostfix));
}
if (csHookPostfixMethods.TryGetValue(funcAddr, out HashSet<(IDisposable, CsPatchDelegate)> methodSet))
if (csHookPostfixMethods.TryGetValue(funcAddr, out HashSet<(string, CsPatchDelegate, ACsMod)> methodSet))
{
methodSet.RemoveWhere(tuple => tuple.Item1 == owner);
if (hookMethod != null)
{
methodSet.Add((owner, hookMethod));
}
methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
methodSet.Add((identifier, hook, owner));
}
else if (hookMethod != null)
else if (hook != null)
{
csHookPostfixMethods.Add(funcAddr, new HashSet<(IDisposable, CsPatchDelegate)>() { (owner, hookMethod) });
csHookPostfixMethods.Add(funcAddr, new HashSet<(string, CsPatchDelegate, ACsMod)>() { (identifier, hook, owner) });
}
}
}
public void RemoveLuaPatch(string identifier, string className, string methodName, string[] parameterNames, HookMethodType hookType = HookMethodType.Before)
{
MethodInfo methodInfo = ResolveMethod("UnhookMathod", className, methodName, parameterNames);
if (methodInfo == null) return;
RemovePatch(identifier, methodInfo, hookType);
}
public void RemovePatch(string identifier, MethodInfo method, HookMethodType hookType = HookMethodType.Before)
{
var funcAddr = ((long)method.MethodHandle.GetFunctionPointer());
public void EnqueueFunction(object function, params object[] args)
Dictionary<long, HashSet<(string, object)>> luaMethods;
Dictionary<long, HashSet<(string, CsPatchDelegate, ACsMod)>> csMethods;
if (hookType == HookMethodType.Before)
{
luaMethods = luaHookPrefixMethods;
csMethods = csHookPrefixMethods;
}
else if (hookType == HookMethodType.After)
{
luaMethods = luaHookPostfixMethods;
csMethods = csHookPostfixMethods;
}
else throw null;
if (luaMethods.ContainsKey(funcAddr)) luaMethods[funcAddr]?.RemoveWhere(t => t.Item1 == identifier);
if (csMethods.ContainsKey(funcAddr)) csMethods[funcAddr]?.RemoveWhere(t => t.Item1 == identifier);
}
public void EnqueueLuaFunction(object function, params object[] args)
{
queuedFunctionCalls.Enqueue(new Tuple<float, object, object[]>(0, function, args));
}
public void EnqueueTimedFunction(float time, object function, params object[] args)
public void EnqueueTimedLuaFunction(float time, object function, params object[] args)
{
queuedFunctionCalls.Enqueue(new Tuple<float, object, object[]>(time, function, args));
}
public void Add(string name, string hookName, object function)
public void AddLuaHook(string name, string hookName, object function)
{
if (name == null || hookName == null || function == null) return;
@@ -347,38 +456,39 @@ namespace Barotrauma
luaHookFunctions[name][hookName] = new LuaHookFunction(name, hookName, function);
}
public void Remove(string name, string hookName)
public void AddCsHook(string name, string hookName, CsHookDelegate hook, ACsMod owner = null)
{
if (name == null || hookName == null || hook == null) throw new ArgumentNullException("Names and Hook must not be null");
if (!csHookFunctions.ContainsKey(name))
csHookFunctions.Add(name, new Dictionary<string, (CsHookDelegate, ACsMod)>());
csHookFunctions[name][hookName] = (hook, owner);
}
public void RemoveHook(string name, string hookName)
{
if (name == null || hookName == null) return;
name = name.ToLower();
if (!luaHookFunctions.ContainsKey(name))
return;
if (luaHookFunctions[name].ContainsKey(hookName))
if (luaHookFunctions.ContainsKey(name) && luaHookFunctions[name].ContainsKey(hookName))
luaHookFunctions[name].Remove(hookName);
if (csHookFunctions.ContainsKey(name) && csHookFunctions[name].ContainsKey(hookName))
csHookFunctions[name].Remove(hookName);
}
public void Add(string name, CsHookDelegate hook, IDisposable owner = null)
{
if (name == null || hook == null) throw new ArgumentNullException("Name and Hook must not be null");
public void Clear()
{
luaHookFunctions.Clear();
csHookFunctions.Clear();
if (!csHookFunctions.ContainsKey(name))
csHookFunctions.Add(name, new Dictionary<CsHookDelegate, IDisposable>());
luaHookPrefixMethods.Clear();
luaHookPostfixMethods.Clear();
csHookPrefixMethods.Clear();
csHookPostfixMethods.Clear();
csHookFunctions[name][hook] = owner;
}
public void Remove(string name, CsHookDelegate hook)
{
if (name == null || hook == null) throw new ArgumentNullException("All arguments must not be null");
if (!csHookFunctions.ContainsKey(name))
return;
if (csHookFunctions[name].ContainsKey(hook))
csHookFunctions[name].Remove(hook);
queuedFunctionCalls.Clear();
}
@@ -390,7 +500,7 @@ namespace Barotrauma
{
if (Timing.TotalTime >= result.Item1)
{
GameMain.LuaCs.CallFunction(result.Item2, result.Item3);
GameMain.LuaCs.CallLuaFunction(result.Item2, result.Item3);
queuedFunctionCalls.Dequeue();
}
@@ -398,15 +508,15 @@ namespace Barotrauma
}
catch (Exception ex)
{
GameMain.LuaCs.HandleLuaException(ex, $"queuedFunctionCalls was {queuedFunctionCalls}");
GameMain.LuaCs.HandleException(ex, $"queuedFunctionCalls was {queuedFunctionCalls}");
}
}
public object Call(string name, params object[] args)
{
#if CLIENT
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
return null;
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
return null;
#endif
if (GameMain.LuaCs == null) return null;
if (name == null) return null;
@@ -419,26 +529,56 @@ namespace Barotrauma
object lastResult = null;
foreach (LuaHookFunction hf in luaHookFunctions[name].Values)
if (csHookFunctions.ContainsKey(name))
{
try
var outOfScope = new List<string>();
foreach ((var key, var tuple) in csHookFunctions[name])
{
if (hf.function is Closure)
if (tuple.Item2 != null && tuple.Item2.IsDisposed)
outOfScope.Add(key);
else
{
var result = GameMain.LuaCs.lua.Call(hf.function, args);
if (!result.IsNil())
lastResult = result;
try
{
var result = tuple.Item1(args);
if (result != null) lastResult = result;
}
catch (Exception e)
{
StringBuilder argsSb = new StringBuilder();
foreach (var arg in args) argsSb.Append(arg + " ");
GameMain.LuaCs.HandleException(
e, $"Error in Hook '{name}'->'{key}', with args '{argsSb}':\n{e}",
LuaCsSetup.ExceptionType.CSharp);
}
}
}
catch (Exception e)
{
StringBuilder argsSb = new StringBuilder();
foreach (var arg in args)
{
argsSb.Append(arg + " ");
}
foreach (var key in outOfScope) csHookFunctions[name].Remove(key);
}
GameMain.LuaCs.HandleLuaException(e, $"Error in Hook '{name}'->'{hf.hookName}', with args '{argsSb}'");
if (luaHookFunctions.ContainsKey(name))
{
foreach (LuaHookFunction hf in luaHookFunctions[name].Values)
{
try
{
if (hf.function is Closure)
{
var result = GameMain.LuaCs.lua.Call(hf.function, args);
if (!result.IsNil())
lastResult = result;
}
}
catch (Exception e)
{
StringBuilder argsSb = new StringBuilder();
foreach (var arg in args)
{
argsSb.Append(arg + " ");
}
GameMain.LuaCs.HandleException(e, $"Error in Hook '{name}'->'{hf.hookName}', with args '{argsSb}'");
}
}
}
@@ -8,7 +8,6 @@ using Microsoft.Xna.Framework;
using MoonSharp.Interpreter.Interop;
using System.IO.Compression;
using HarmonyLib;
using static Barotrauma.LuaCsSetup;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("NetScriptAssembly", AllInternalsVisible = true)]
@@ -21,13 +20,27 @@ namespace Barotrauma
public Script lua;
public LuaCsHook hook;
private LuaHook luaHook;
public CsHook Hook { get; private set; }
internal LuaCsHook HookBase { get; private set; }
public LuaGame game;
public LuaNetworking networking;
public Harmony harmony;
public LuaScriptLoader luaScriptLoader;
public NetScriptLoader netScriptLoader;
public CsScriptLoader netScriptLoader;
public LuaCsSetup()
{
HookBase = LuaCsHook.Instance;
Hook = new CsHook(HookBase);
luaHook = new LuaHook(HookBase);
game = new LuaGame();
networking = new LuaNetworking();
}
public static ContentPackage GetPackage()
{
@@ -50,10 +63,16 @@ namespace Barotrauma
return null;
}
public void HandleLuaException(Exception ex, string extra = "")
public enum ExceptionType
{
Lua,
CSharp
}
public void HandleException(Exception ex, string extra = "", ExceptionType exceptionType = ExceptionType.Lua)
{
if (!string.IsNullOrWhiteSpace(extra))
PrintError(extra);
if (exceptionType == ExceptionType.Lua) PrintError(extra);
else PrintCsError(extra);
if (ex is InterpreterException)
{
@@ -64,7 +83,8 @@ namespace Barotrauma
}
else
{
PrintError(ex.ToString());
if (exceptionType == ExceptionType.Lua) PrintError(ex);
else PrintCsError(ex);
}
}
@@ -144,7 +164,7 @@ namespace Barotrauma
}
catch (Exception e)
{
HandleLuaException(e);
HandleException(e);
}
return null;
@@ -155,7 +175,7 @@ namespace Barotrauma
if (!LuaFile.IsPathAllowedLuaException(file, false)) return null;
if (!LuaFile.Exists(file))
{
HandleLuaException(new Exception($"dofile: File {file} not found."));
HandleException(new Exception($"dofile: File {file} not found."));
return null;
}
@@ -166,7 +186,7 @@ namespace Barotrauma
}
catch (Exception e)
{
HandleLuaException(e);
HandleException(e);
}
return null;
@@ -182,7 +202,7 @@ namespace Barotrauma
}
catch (Exception e)
{
HandleLuaException(e);
HandleException(e);
}
return null;
@@ -193,7 +213,7 @@ namespace Barotrauma
if (!LuaFile.IsPathAllowedLuaException(file, false)) return null;
if (!LuaFile.Exists(file))
{
HandleLuaException(new Exception($"loadfile: File {file} not found."));
HandleException(new Exception($"loadfile: File {file} not found."));
return null;
}
@@ -204,7 +224,7 @@ namespace Barotrauma
}
catch (Exception e)
{
HandleLuaException(e);
HandleException(e);
}
return null;
@@ -219,13 +239,13 @@ namespace Barotrauma
}
catch (Exception e)
{
HandleLuaException(e);
HandleException(e);
}
return null;
}
public object CallFunction(object function, params object[] arguments)
public object CallLuaFunction(object function, params object[] arguments)
{
try
{
@@ -233,7 +253,7 @@ namespace Barotrauma
}
catch (Exception e)
{
HandleLuaException(e);
HandleException(e);
}
return null;
@@ -246,19 +266,20 @@ namespace Barotrauma
public void Update()
{
hook?.Update();
HookBase?.Update();
}
public void Stop()
{
ANetMod.LoadedMods.ForEach(m => m.Dispose());
ANetMod.LoadedMods.Clear();
hook?.Call("stop");
ACsMod.LoadedMods.ForEach(m => m.Dispose());
ACsMod.LoadedMods.Clear();
HookBase?.Call("stop");
game?.Stop();
harmony?.UnpatchAll();
hook = new LuaCsHook();
//HookBase = new LuaCsHook();
HookBase.Clear();
game = new LuaGame();
networking = new LuaNetworking();
luaScriptLoader = null;
@@ -266,13 +287,14 @@ namespace Barotrauma
private void InitCs()
{
netScriptLoader = new NetScriptLoader(this);
netScriptLoader = new CsScriptLoader(this);
netScriptLoader.SearchFolders();
if (netScriptLoader == null) throw new Exception("LuaCsSetup was not properly initialized.");
try
{
var modTypes = netScriptLoader.Compile();
modTypes.ForEach(t => t.GetConstructor(new Type[] { }).Invoke(null));
//modTypes.ForEach(t => ACsMod.CreateInstance(t));
modTypes.ForEach(t => t.GetConstructor(new Type[] { })?.Invoke(null));
}
catch (Exception ex)
{
@@ -299,11 +321,12 @@ namespace Barotrauma
harmony = new Harmony("com.LuaForBarotrauma");
harmony.UnpatchAll();
hook = new LuaCsHook();
//HookBase = new LuaCsHook();
game = new LuaGame();
networking = new LuaNetworking();
UserData.RegisterType<LuaCsHook>();
//UserData.RegisterType<LuaCsHook>();
UserData.RegisterType<LuaHook>();
UserData.RegisterType<LuaGame>();
UserData.RegisterType<LuaTimer>();
UserData.RegisterType<LuaFile>();
@@ -324,7 +347,8 @@ namespace Barotrauma
lua.Globals["LuaUserData"] = UserData.CreateStatic<LuaUserData>();
lua.Globals["Game"] = game;
lua.Globals["Hook"] = hook;
//lua.Globals["Hook"] = HookBase;
lua.Globals["Hook"] = luaHook;
lua.Globals["Timer"] = new LuaTimer();
lua.Globals["File"] = UserData.CreateStatic<LuaFile>();
lua.Globals["Networking"] = networking;
@@ -352,7 +376,7 @@ namespace Barotrauma
}
catch (Exception e)
{
HandleLuaException(e);
HandleException(e);
}
}
else if (luaPackage != null)
@@ -361,27 +385,20 @@ namespace Barotrauma
try
{
string luaPath = Path.Combine(path, "Binary/LuaCs/LuaCsSetup.lua");
string luaPath = Path.Combine(path, "Binary/Lua/LuaSetup.lua");
lua.Call(lua.LoadFile(luaPath), Path.GetDirectoryName(luaPath));
}
catch (Exception e)
{
HandleLuaException(e);
HandleException(e);
}
}
else
{
PrintError("LuaCs loader not found! LuaCs/LuaCsSetup.lua, no LuaCs scripts will be executed or work.");
PrintError("LuaCs loader not found! Lua/LuaSetup.lua, no Lua scripts will be executed or work.");
}
}
public LuaCsSetup()
{
hook = new LuaCsHook();
game = new LuaGame();
networking = new LuaNetworking();
}
}