Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
This commit is contained in:
@@ -4,7 +4,7 @@
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name="Skyholder Artifact"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.8" sourcerect="0,0,38,60"/>
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<Sprite texture="artifact.png" depth="0.7" sourcerect="0,0,38,60"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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@@ -23,7 +23,7 @@
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name="Thermal Artifact"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.8" sourcerect="74,0,44,61"/>
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<Sprite texture="artifact.png" depth="0.7" sourcerect="74,0,44,61"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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@@ -45,7 +45,7 @@
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name="Faraday Artifact"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.8" sourcerect="40,0,33,61"/>
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<Sprite texture="artifact.png" depth="0.7" sourcerect="40,0,33,61"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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@@ -16,10 +16,13 @@
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<sound file="fabricator.ogg" type="OnActive" range="1000.0" loop="true"/>
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<fabricableitem name="Harpoon Gun" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20"/>
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<fabricableitem name="Spear" requireditems="Steel Bar" requiredtime="10"/>
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<fabricableitem name="Plasma Cutter" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20"/>
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<fabricableitem name="Welding Tool" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20"/>
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<fabricableitem name="Railgun Shell" requireditems="Steel Bar, Steel Bar, Polycarbonate Bar" requiredtime="20"/>
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<fabricableitem name="Nuclear Shell" requireditems="Steel Bar, Steel Bar, Uranium Bar, Polycarbonate Bar" requiredtime="30"/>
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<fabricableitem name="And Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Or Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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@@ -8,7 +8,7 @@
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<Sprite texture ="oxygengenerator.png" depth="0.8"/>
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<OxygenGenerator powerconsumption="1000.0" minvoltage="0.5" canbeselected = "true">
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<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="2.0"/>
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<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="0.5"/>
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<sound file="oxygengenerator.ogg" type="OnActive" range="1000.0" volume="CurrFlow" volumemultiplier="0.001f" loop="true"/>
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</OxygenGenerator>
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@@ -57,6 +57,11 @@
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pickdistance="150"
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price="200">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Uranium Bar"/>
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</Deconstruct>
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<Sprite texture ="fuelrod.png"/>
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<Body radius="6" height="22" density="5"/>
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@@ -71,6 +76,11 @@
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pickdistance="150"
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spritecolor="0.5,0.0,0.0,1.0">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Incendium Bar"/>
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</Deconstruct>
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<Sprite texture ="fuelrod.png"/>
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<Body radius="6" height="22" density="5"/>
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@@ -30,7 +30,7 @@
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<sound file="weldingTool.ogg" type="OnUse" range="500.0" loop="true"/>
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<!-- when using, the contained welding fuel tank will detoriate (= lose fuel) -->
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<StatusEffect type="OnUse" target="Contained" targetnames="Welding Fuel Tank" Condition="-0.7"/>
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<StatusEffect type="OnUse" target="Contained" targetnames="Welding Fuel Tank" Condition="-1.0"/>
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<!-- welding a door, it will get stuck after a while -->
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<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="20.0" Condition="3.0"/>
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@@ -77,7 +77,7 @@
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<RepairTool structurefixamount="-2.0" limbfixamount="-0.5" range="100" barrelpos="28,8" particles="plasma">
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<RequiredItems name="Oxygen Tank" type="Contained" msg="Oxygen tank required"/>
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<StatusEffect type="OnUse" target="Contained" targetnames="Oxygen Tank" Condition="-0.7"/>
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<StatusEffect type="OnUse" target="Contained" targetnames="Oxygen Tank" Condition="-1.0"/>
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<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="-20.0" Condition="-3.0"/>
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<sound file="plasmaCutter.ogg" type="OnUse" range="500.0" loop="true"/>
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@@ -58,6 +58,7 @@
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<ItemContainer hideitems="false" drawinventory="true" capacity="6" slotsperrow="6" itempos="24,-75" iteminterval="26,0" itemrotation="90" canbeselected = "true">
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<Containable name="Railgun Shell"/>
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<Containable name="Nuclear Shell"/>
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</ItemContainer>
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</Item>
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@@ -88,5 +89,37 @@
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<Containable name="smallitem"/>
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</ItemContainer>
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</Item>
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<Item
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name="Nuclear Shell"
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category="Misc"
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pickdistance="200"
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price="100">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Steel Bar"/>
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<Item name="Uranium Bar"/>
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<Item name="Polycarbonate Bar"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="0,77,88,20" depth ="0.5"/>
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<Body width="87" height="18"/>
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<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
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<Projectile launchimpulse="80.0">
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<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
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<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0"/>
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</StatusEffect>
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</Projectile>
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<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
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<Containable name="smallitem"/>
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</ItemContainer>
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</Item>
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</Items>
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Binary file not shown.
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Before Width: | Height: | Size: 9.3 KiB After Width: | Height: | Size: 11 KiB |
@@ -102,7 +102,7 @@
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<Item name="Polycarbonate Bar"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="20,0,77,23" depth="0.5"/>
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<Sprite texture="weapons.png" sourcerect="21,0,77,22" depth="0.5"/>
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<Body width="90" height="30" density="10"/>
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