Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp

This commit is contained in:
Regalis
2016-02-11 21:37:37 +02:00
parent 5a38c4b1ef
commit 4f54e04c8c
32 changed files with 435 additions and 161 deletions
@@ -4,7 +4,7 @@
name="Skyholder Artifact"
pickdistance="150">
<Sprite texture="artifact.png" depth="0.8" sourcerect="0,0,38,60"/>
<Sprite texture="artifact.png" depth="0.7" sourcerect="0,0,38,60"/>
<Deconstruct time="30">
<Item name="Steel Bar"/>
@@ -23,7 +23,7 @@
name="Thermal Artifact"
pickdistance="150">
<Sprite texture="artifact.png" depth="0.8" sourcerect="74,0,44,61"/>
<Sprite texture="artifact.png" depth="0.7" sourcerect="74,0,44,61"/>
<Deconstruct time="30">
<Item name="Steel Bar"/>
@@ -45,7 +45,7 @@
name="Faraday Artifact"
pickdistance="150">
<Sprite texture="artifact.png" depth="0.8" sourcerect="40,0,33,61"/>
<Sprite texture="artifact.png" depth="0.7" sourcerect="40,0,33,61"/>
<Deconstruct time="30">
<Item name="Steel Bar"/>
@@ -16,10 +16,13 @@
<sound file="fabricator.ogg" type="OnActive" range="1000.0" loop="true"/>
<fabricableitem name="Harpoon Gun" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20"/>
<fabricableitem name="Spear" requireditems="Steel Bar" requiredtime="10"/>
<fabricableitem name="Plasma Cutter" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20"/>
<fabricableitem name="Welding Tool" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20"/>
<fabricableitem name="Railgun Shell" requireditems="Steel Bar, Steel Bar, Polycarbonate Bar" requiredtime="20"/>
<fabricableitem name="Nuclear Shell" requireditems="Steel Bar, Steel Bar, Uranium Bar, Polycarbonate Bar" requiredtime="30"/>
<fabricableitem name="And Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Or Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
@@ -8,7 +8,7 @@
<Sprite texture ="oxygengenerator.png" depth="0.8"/>
<OxygenGenerator powerconsumption="1000.0" minvoltage="0.5" canbeselected = "true">
<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="2.0"/>
<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="0.5"/>
<sound file="oxygengenerator.ogg" type="OnActive" range="1000.0" volume="CurrFlow" volumemultiplier="0.001f" loop="true"/>
</OxygenGenerator>
@@ -57,6 +57,11 @@
pickdistance="150"
price="200">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="Uranium Bar"/>
</Deconstruct>
<Sprite texture ="fuelrod.png"/>
<Body radius="6" height="22" density="5"/>
@@ -71,6 +76,11 @@
pickdistance="150"
spritecolor="0.5,0.0,0.0,1.0">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="Incendium Bar"/>
</Deconstruct>
<Sprite texture ="fuelrod.png"/>
<Body radius="6" height="22" density="5"/>
+2 -2
View File
@@ -30,7 +30,7 @@
<sound file="weldingTool.ogg" type="OnUse" range="500.0" loop="true"/>
<!-- when using, the contained welding fuel tank will detoriate (= lose fuel) -->
<StatusEffect type="OnUse" target="Contained" targetnames="Welding Fuel Tank" Condition="-0.7"/>
<StatusEffect type="OnUse" target="Contained" targetnames="Welding Fuel Tank" Condition="-1.0"/>
<!-- welding a door, it will get stuck after a while -->
<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="20.0" Condition="3.0"/>
@@ -77,7 +77,7 @@
<RepairTool structurefixamount="-2.0" limbfixamount="-0.5" range="100" barrelpos="28,8" particles="plasma">
<RequiredItems name="Oxygen Tank" type="Contained" msg="Oxygen tank required"/>
<StatusEffect type="OnUse" target="Contained" targetnames="Oxygen Tank" Condition="-0.7"/>
<StatusEffect type="OnUse" target="Contained" targetnames="Oxygen Tank" Condition="-1.0"/>
<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="-20.0" Condition="-3.0"/>
<sound file="plasmaCutter.ogg" type="OnUse" range="500.0" loop="true"/>
@@ -58,6 +58,7 @@
<ItemContainer hideitems="false" drawinventory="true" capacity="6" slotsperrow="6" itempos="24,-75" iteminterval="26,0" itemrotation="90" canbeselected = "true">
<Containable name="Railgun Shell"/>
<Containable name="Nuclear Shell"/>
</ItemContainer>
</Item>
@@ -88,5 +89,37 @@
<Containable name="smallitem"/>
</ItemContainer>
</Item>
<Item
name="Nuclear Shell"
category="Misc"
pickdistance="200"
price="100">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="Steel Bar"/>
<Item name="Uranium Bar"/>
<Item name="Polycarbonate Bar"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="0,77,88,20" depth ="0.5"/>
<Body width="87" height="18"/>
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
<Projectile launchimpulse="80.0">
<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0"/>
</StatusEffect>
</Projectile>
<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
<Containable name="smallitem"/>
</ItemContainer>
</Item>
</Items>
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+1 -1
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@@ -102,7 +102,7 @@
<Item name="Polycarbonate Bar"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="20,0,77,23" depth="0.5"/>
<Sprite texture="weapons.png" sourcerect="21,0,77,22" depth="0.5"/>
<Body width="90" height="30" density="10"/>