Files
LuaCsForBarotraumaEP/Subsurface/Content/Items/Artifacts/artifacts.xml

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Skyholder Artifact"
pickdistance="150">
<Sprite texture="artifact.png" depth="0.7" sourcerect="0,0,38,60"/>
<Deconstruct time="30">
<Item name="Steel Bar"/>
<Item name="Copper Bar"/>
<Item name="Uranium Bar"/>
<Item name="Uranium Bar"/>
</Deconstruct>
<Body width="36" height="60" density="5"/>
<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10"/>
</Item>
<Item
name="Thermal Artifact"
pickdistance="150">
<Sprite texture="artifact.png" depth="0.7" sourcerect="74,0,44,61"/>
<Deconstruct time="30">
<Item name="Steel Bar"/>
<Item name="Incendium Bar"/>
<Item name="Incendium Bar"/>
<Item name="Incendium Bar"/>
</Deconstruct>
<Body radius="20" height="20" density="5"/>
<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10">
<StatusEffect type="OnActive">
<Fire/>
</StatusEffect>
</Holdable>
</Item>
<Item
name="Faraday Artifact"
pickdistance="150">
<Sprite texture="artifact.png" depth="0.7" sourcerect="40,0,33,61"/>
<Deconstruct time="30">
<Item name="Steel Bar"/>
<Item name="Fulgurium Bar"/>
<Item name="Fulgurium Bar"/>
<Item name="Fulgurium Bar"/>
</Deconstruct>
<Body radius="20" height="20" density="5"/>
<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10"/>
</Item>
</Items>