Files
LuaCsForBarotraumaEP/Subsurface/Content/Items/Reactor/reactor.xml

108 lines
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XML

<Items>
<Item
name="Nuclear Reactor"
type ="Reactor"
linkable="true"
category="Machine">
<trigger/>
<fixrequirement name="Mechanical repairs">
<skill name="Construction" level="40"/>
<item name="Welding Tool"/>
<item name="Wrench"/>
</fixrequirement>
<fixrequirement name="Electrical repairs">
<skill name="Electrical Engineering" level="40"/>
<item name="Wire"/>
<item name="Screwdriver"/>
</fixrequirement>
<Sprite texture = "reactor.png" sourcerect="0,0,321,192" depth="0.8"/>
<Reactor canbeselected = "true">
<GuiFrame rect="0,0,760,460" alignment="Center" color="0.0,0.0,0.0,0.6"/>
<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
<sound file="reactor.ogg" type="OnActive" range="2000.0" volume="FissionRate" volumemultiplier="0.02" loop="true"/>
<StatusEffect type="OnBroken" target="This" FissionRate="0.0" disabledeltatime="true" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range ="800" damage="500" structuredamage="400" stun="5.0" force="5.0"/>
</StatusEffect>
</Reactor>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<output name="power_out"/>
<output name="temperature_out"/>
<input name="shutdown"/>
</ConnectionPanel>
<ItemContainer capacity="5">
<Containable name="Fuel Rod">
<StatusEffect type="OnContaining" target="This" AvailableFuel="2000.0" disabledeltatime="true"/>
</Containable>
<Containable name="Incendium Fuel Rod">
<StatusEffect type="OnContaining" target="This" AvailableFuel="5000.0" disabledeltatime="true"/>
<StatusEffect type="OnContaining" target="Contained" Condition="-0.05"/>
</Containable>
<Containable name="Heat Absorber"/>
<Containable name="Temperature Control Circuit"/>
</ItemContainer>
</Item>
<Item
name="Fuel Rod"
Tags="smallitem"
pickdistance="150"
price="200">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="Uranium Bar"/>
</Deconstruct>
<Sprite texture ="fuelrod.png"/>
<Body radius="6" height="22" density="5"/>
<Holdable handle1="0,0"/>
<Pickable slots="RightHand,Any"/>
</Item>
<Item
name="Incendium Fuel Rod"
Tags="smallitem"
pickdistance="150"
spritecolor="0.5,0.0,0.0,1.0">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="Incendium Bar"/>
</Deconstruct>
<Sprite texture ="fuelrod.png"/>
<Body radius="6" height="22" density="5"/>
<Holdable handle1="0,0"/>
<Pickable slots="RightHand,Any"/>
</Item>
<Item
name="Heat Absorber"
Tags="smallitem"
pickdistance="150">
<Sprite texture ="heatabsorber.png"/>
<Body radius="6" height="22" density="5"/>
<Holdable handle1="0,0"/>
<Pickable slots="Any"/>
</Item>
</Items>