Files
LuaCsForBarotraumaEP/Subsurface/Items/Components/Machines/Steering.cs
T

153 lines
5.1 KiB
C#

using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Subsurface.Items.Components
{
class Steering : ItemComponent
{
Vector2 currVelocity;
Vector2 targetVelocity;
bool autoPilot;
SteeringPath steeringPath;
private Vector2 TargetVelocity
{
get { return targetVelocity;}
set
{
targetVelocity.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
targetVelocity.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
}
}
public Steering(Item item, XElement element)
: base(item, element)
{
isActive = true;
}
public override void OnMapLoaded()
{
PathFinder pathFinder = new PathFinder(WayPoint.WayPointList, false);
steeringPath = pathFinder.FindPath(
ConvertUnits.ToSimUnits(Level.Loaded.StartPosition),
ConvertUnits.ToSimUnits(Level.Loaded.EndPosition));
}
public override void Update(float deltaTime, Camera cam)
{
base.Update(deltaTime, cam);
if (autoPilot || true)
{
steeringPath.GetNode(Vector2.Zero, 5.0f);
if (steeringPath.CurrentNode!=null)
{
Vector2 targetSpeed = steeringPath.CurrentNode.Position;
float dist = targetSpeed.Length();
targetSpeed = Vector2.Normalize(targetSpeed);
if (dist<2000.0f)
{
targetSpeed = targetSpeed * Math.Max(dist / 2000.0f, 0.5f);
}
Vector2 currSpeed = (Submarine.Loaded.Speed == Vector2.Zero) ? Vector2.Zero : Vector2.Normalize(Submarine.Loaded.Speed);
//targetSpeed.X = (targetSpeed.X - currSpeed.X);
//targetSpeed.Y = (targetSpeed.Y - currSpeed.Y);
//TargetVelocity += targetSpeed;
TargetVelocity += (targetSpeed-currSpeed);
}
}
item.SendSignal(targetVelocity.X.ToString(CultureInfo.InvariantCulture), "velocity_x_out");
item.SendSignal((-targetVelocity.Y).ToString(CultureInfo.InvariantCulture), "velocity_y_out");
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
int x = GuiFrame.Rect.X;
int y = GuiFrame.Rect.Y;
GuiFrame.Draw(spriteBatch);
Rectangle velRect = new Rectangle(x + 20, y + 20, width - 40, height - 40);
GUI.DrawRectangle(spriteBatch, velRect, Color.White, false);
GUI.DrawLine(spriteBatch,
new Vector2(velRect.Center.X,velRect.Center.Y),
new Vector2(velRect.Center.X + currVelocity.X, velRect.Center.Y - currVelocity.Y),
Color.Gray);
Vector2 targetVelPos = new Vector2(velRect.Center.X + targetVelocity.X, velRect.Center.Y - targetVelocity.Y);
GUI.DrawLine(spriteBatch,
new Vector2(velRect.Center.X, velRect.Center.Y),
targetVelPos,
Color.LightGray);
GUI.DrawRectangle(spriteBatch, new Rectangle((int)targetVelPos.X - 5, (int)targetVelPos.Y - 5, 10, 10), Color.White);
if (Vector2.Distance(PlayerInput.MousePosition, new Vector2(velRect.Center.X, velRect.Center.Y)) < 200.0f)
{
GUI.DrawRectangle(spriteBatch, new Rectangle((int)targetVelPos.X -10, (int)targetVelPos.Y - 10, 20, 20), Color.Red);
if (PlayerInput.LeftButtonDown())
{
targetVelocity = PlayerInput.MousePosition - new Vector2(velRect.Center.X, velRect.Center.Y);
targetVelocity.Y = -targetVelocity.Y;
}
}
item.NewComponentEvent(this, true);
}
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{
if (connection.Name == "velocity_in")
{
currVelocity = ToolBox.ParseToVector2(signal, false);
}
}
public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
{
message.Write(targetVelocity.X);
message.Write(targetVelocity.Y);
}
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message)
{
Vector2 newTargetVelocity = Vector2.Zero;
try
{
newTargetVelocity = new Vector2(message.ReadFloat(), message.ReadFloat());
}
catch
{
return;
}
TargetVelocity = newTargetVelocity;
}
}
}