Item pickup sounds are only played when the controlled character picks up an item
Closes #51
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@@ -88,14 +88,14 @@ namespace Barotrauma.Items.Components
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ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
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ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
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#if CLIENT
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#if CLIENT
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if (!GameMain.Instance.LoadingScreenOpen) GUI.PlayUISound(GUISoundType.PickItem);
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if (!GameMain.Instance.LoadingScreenOpen && picker == Character.Controlled) GUI.PlayUISound(GUISoundType.PickItem);
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#endif
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#endif
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return true;
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return true;
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}
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}
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#if CLIENT
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#if CLIENT
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if (!GameMain.Instance.LoadingScreenOpen) GUI.PlayUISound(GUISoundType.PickItemFail);
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if (!GameMain.Instance.LoadingScreenOpen && picker == Character.Controlled) GUI.PlayUISound(GUISoundType.PickItemFail);
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#endif
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#endif
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return false;
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return false;
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