From 2fea48287cb00aa8bba8886681ad8b39505947c5 Mon Sep 17 00:00:00 2001 From: Joonas Rikkonen Date: Fri, 1 Dec 2017 22:11:14 +0200 Subject: [PATCH] Item pickup sounds are only played when the controlled character picks up an item Closes #51 --- .../Source/Items/Components/Holdable/Pickable.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/Pickable.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/Pickable.cs index e5fa46eab..7ee70e2c4 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/Pickable.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable/Pickable.cs @@ -88,14 +88,14 @@ namespace Barotrauma.Items.Components ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker); #if CLIENT - if (!GameMain.Instance.LoadingScreenOpen) GUI.PlayUISound(GUISoundType.PickItem); + if (!GameMain.Instance.LoadingScreenOpen && picker == Character.Controlled) GUI.PlayUISound(GUISoundType.PickItem); #endif return true; } #if CLIENT - if (!GameMain.Instance.LoadingScreenOpen) GUI.PlayUISound(GUISoundType.PickItemFail); + if (!GameMain.Instance.LoadingScreenOpen && picker == Character.Controlled) GUI.PlayUISound(GUISoundType.PickItemFail); #endif return false;