Moved CrewManager & HireManager to a separate single player GameMode, bleeding decreases health

This commit is contained in:
Regalis
2015-06-16 22:53:02 +03:00
parent d668ad0ede
commit 2ef92c4af0
22 changed files with 656 additions and 283 deletions
+4 -4
View File
@@ -224,10 +224,10 @@ namespace Subsurface.Items.Components
{
if (nodes.Count == 0) return;
for (int i = 0; i < nodes.Count; i++)
{
GUI.DrawRectangle(spriteBatch, new Rectangle((int)nodes[i].X, (int)-nodes[i].Y, 5, 5), Color.DarkGray, true, wireSprite.Depth - 0.01f);
}
//for (int i = 0; i < nodes.Count; i++)
//{
// GUI.DrawRectangle(spriteBatch, new Rectangle((int)nodes[i].X, (int)-nodes[i].Y, 5, 5), Color.DarkGray, true, wireSprite.Depth - 0.01f);
//}
for (int i = 1; i < nodes.Count; i++)
{