230 lines
9.4 KiB
C#
230 lines
9.4 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Linq;
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namespace Barotrauma
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{
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static class HUDLayoutSettings
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{
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public static bool DebugDraw;
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private static int inventoryTopY;
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public static int InventoryTopY
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{
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get { return inventoryTopY; }
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set
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{
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if (value == inventoryTopY) { return; }
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inventoryTopY = value;
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CreateAreas();
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}
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}
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public static Rectangle ButtonAreaTop
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{
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get; private set;
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}
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public static Rectangle TutorialObjectiveListArea
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{
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get; private set;
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}
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public static Rectangle MessageAreaTop
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{
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get; private set;
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}
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public static Rectangle CrewArea
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{
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get; private set;
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}
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public static Rectangle ChatBoxArea
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{
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get; private set;
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}
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public static Rectangle ObjectiveAnchor
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{
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get; private set;
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}
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public static Rectangle InventoryAreaLower
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{
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get; private set;
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}
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public static Rectangle HealthBarArea
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{
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get; private set;
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}
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public static Rectangle BottomRightInfoArea
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{
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get; private set;
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}
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public static Rectangle HealthBarAfflictionArea
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{
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get; private set;
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}
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public static Rectangle HealthWindowAreaLeft
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{
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get; private set;
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}
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public static Rectangle PortraitArea
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{
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get; private set;
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}
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public static Rectangle VotingArea
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{
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get; private set;
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}
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public static Rectangle ItemHUDArea
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{
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get; private set;
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}
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public static int Padding
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{
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get; private set;
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}
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static HUDLayoutSettings()
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{
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if (GameMain.Instance != null)
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{
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GameMain.Instance.ResolutionChanged += CreateAreas;
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CreateAreas();
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CharacterInfo.Init();
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}
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}
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public static RectTransform ToRectTransform(Rectangle rect, RectTransform parent)
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{
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return new RectTransform(new Vector2(rect.Width / (float)GameMain.GraphicsWidth, rect.Height / (float)GameMain.GraphicsHeight), parent)
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{
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RelativeOffset = new Vector2(rect.X / (float)GameMain.GraphicsWidth, rect.Y / (float)GameMain.GraphicsHeight)
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};
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}
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public static void CreateAreas()
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{
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Padding = (int)(11 * GUI.Scale);
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if (inventoryTopY == 0) { inventoryTopY = GameMain.GraphicsHeight - 30; }
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//slice from the top of the screen for misc buttons (info, end round, server controls)
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ButtonAreaTop = new Rectangle(Padding, Padding, GameMain.GraphicsWidth - Padding * 2, (int)(50 * GUI.Scale));
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int infoAreaWidth = (int)(142 * GUI.Scale);
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int infoAreaHeight = (int)(98 * GUI.Scale);
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int portraitSize = (int)(infoAreaHeight * 0.95f);
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BottomRightInfoArea = new Rectangle(GameMain.GraphicsWidth - Padding * 2 - infoAreaWidth, GameMain.GraphicsHeight - Padding * 2 - infoAreaHeight, infoAreaWidth, infoAreaHeight);
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PortraitArea = new Rectangle(GameMain.GraphicsWidth - portraitSize, BottomRightInfoArea.Bottom - portraitSize + Padding / 2, portraitSize, portraitSize);
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//horizontal slices at the corners of the screen for health bar and affliction icons
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int afflictionAreaHeight = (int)(50 * GUI.Scale);
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int healthBarWidth = BottomRightInfoArea.Width;
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var healthBarChildStyles = GUIStyle.GetComponentStyle("CharacterHealthBar")?.ChildStyles;
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if (healthBarChildStyles!= null && healthBarChildStyles.TryGetValue("GUIFrame".ToIdentifier(), out var style))
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{
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if (style.Sprites.TryGetValue(GUIComponent.ComponentState.None, out var uiSprites) && uiSprites.FirstOrDefault() is { } uiSprite)
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{
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// The default health bar uses a sliced sprite so let's make sure the health bar area is calculated accordingly
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healthBarWidth += (int)(uiSprite.NonSliceSize.X * Math.Min(GUI.Scale, 1f));
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}
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}
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int healthBarHeight = (int)(50f * GUI.Scale);
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HealthBarArea = new Rectangle(BottomRightInfoArea.Right - healthBarWidth + (int)Math.Floor(1 / GUI.Scale), BottomRightInfoArea.Y - healthBarHeight + GUI.IntScale(10), healthBarWidth, healthBarHeight);
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HealthBarAfflictionArea = new Rectangle(HealthBarArea.X, HealthBarArea.Y - Padding - afflictionAreaHeight, HealthBarArea.Width, afflictionAreaHeight);
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int messageAreaWidth = GameMain.GraphicsWidth / 3;
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MessageAreaTop = new Rectangle((GameMain.GraphicsWidth - messageAreaWidth) / 2, ButtonAreaTop.Bottom + ButtonAreaTop.Height, messageAreaWidth, ButtonAreaTop.Height);
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int chatBoxWidth = (int)(475 * GUI.Scale * GUI.AspectRatioAdjustment);
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int chatBoxHeight = (int)Math.Max(GameMain.GraphicsHeight * 0.25f, 150);
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ChatBoxArea = new Rectangle(Padding, GameMain.GraphicsHeight - Padding - chatBoxHeight, chatBoxWidth, chatBoxHeight);
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int objectiveAnchorWidth = (int)(250 * GUI.Scale);
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int objectiveAnchorOffsetY = (int)(150 * GUI.Scale);
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ObjectiveAnchor = new Rectangle(Padding, ChatBoxArea.Y - objectiveAnchorOffsetY, objectiveAnchorWidth, 0);
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int crewAreaY = ButtonAreaTop.Bottom + Padding;
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int crewAreaHeight = ObjectiveAnchor.Top - Padding - crewAreaY;
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CrewArea = new Rectangle(Padding, crewAreaY, (int)Math.Max(400 * GUI.Scale, 220), crewAreaHeight);
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InventoryAreaLower = new Rectangle(ChatBoxArea.Right + Padding * 7, inventoryTopY, GameMain.GraphicsWidth - Padding * 9 - ChatBoxArea.Width, GameMain.GraphicsHeight - inventoryTopY);
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int healthWindowWidth = (int)(GameMain.GraphicsWidth * 0.5f);
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int healthWindowHeight = (int)(GameMain.GraphicsWidth * 0.5f * 0.65f);
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int healthWindowX = GameMain.GraphicsWidth / 2 - healthWindowWidth / 2;
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int healthWindowY = GameMain.GraphicsHeight / 2 - healthWindowHeight / 2;
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HealthWindowAreaLeft = new Rectangle(healthWindowX, healthWindowY, healthWindowWidth, healthWindowHeight);
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int objectiveListAreaX = HealthWindowAreaLeft.Right + Padding;
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int objectiveListAreaY = ButtonAreaTop.Bottom + Padding;
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TutorialObjectiveListArea = new Rectangle(objectiveListAreaX, objectiveListAreaY, (GameMain.GraphicsWidth - Padding) - objectiveListAreaX, (HealthBarAfflictionArea.Top - Padding) - objectiveListAreaY);
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int votingAreaWidth = (int)(400 * GUI.Scale);
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int votingAreaX = GameMain.GraphicsWidth - Padding - votingAreaWidth;
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int votingAreaY = Padding + ButtonAreaTop.Height;
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// Height is based on text content
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VotingArea = new Rectangle(votingAreaX, votingAreaY, votingAreaWidth, 0);
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ItemHUDArea = new Rectangle(0, ButtonAreaTop.Bottom, GameMain.GraphicsWidth, GameMain.GraphicsHeight - ButtonAreaTop.Bottom - InventoryAreaLower.Height);
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}
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public static void Draw(SpriteBatch spriteBatch)
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{
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DrawRectangle(nameof(ButtonAreaTop), ButtonAreaTop, Color.White * 0.5f);
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DrawRectangle(nameof(TutorialObjectiveListArea), TutorialObjectiveListArea, GUIStyle.Blue * 0.5f);
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DrawRectangle(nameof(MessageAreaTop), MessageAreaTop, GUIStyle.Orange * 0.5f);
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DrawRectangle(nameof(CrewArea), CrewArea, Color.Blue * 0.5f);
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DrawRectangle(nameof(ChatBoxArea), ChatBoxArea, Color.Cyan * 0.5f);
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DrawRectangle(nameof(HealthBarArea), HealthBarArea, Color.Red * 0.5f);
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DrawRectangle(nameof(HealthBarAfflictionArea), HealthBarAfflictionArea, Color.Red * 0.5f);
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DrawRectangle(nameof(InventoryAreaLower), InventoryAreaLower, Color.Yellow * 0.5f);
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DrawRectangle(nameof(HealthWindowAreaLeft), HealthWindowAreaLeft, Color.Red * 0.5f);
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DrawRectangle(nameof(BottomRightInfoArea), BottomRightInfoArea, Color.Green * 0.5f);
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DrawRectangle(nameof(ItemHUDArea), ItemHUDArea, Color.Magenta * 0.3f);
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void DrawRectangle(string label, Rectangle r, Color c)
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{
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if (!label.IsNullOrEmpty())
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{
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GUI.DrawString(spriteBatch, r.Location.ToVector2() + Vector2.One * 3, label, c, font: GUIStyle.SmallFont);
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}
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GUI.DrawRectangle(spriteBatch, r, c);
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}
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}
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}
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public static class HUD
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{
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public static bool CloseHUD(Rectangle rect)
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{
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// Always close when hitting escape
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if (PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.Escape)) { return true; }
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//don't close when the cursor is on a UI element
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if (GUI.MouseOn != null) { return false; }
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//don't close when hovering over an inventory element
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if (Inventory.IsMouseOnInventory) { return false; }
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bool input = PlayerInput.PrimaryMouseButtonDown() || PlayerInput.SecondaryMouseButtonClicked();
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return input && !rect.Contains(PlayerInput.MousePosition);
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}
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}
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}
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