Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/GameSession/Data/Wallet.cs
2023-02-16 15:01:28 +02:00

31 lines
1016 B
C#

namespace Barotrauma
{
internal partial class Wallet
{
public bool IsOwnWallet =>
GameMain.GameSession?.Campaign switch
{
null => false,
SinglePlayerCampaign spCampaign => this == spCampaign.Bank,
MultiPlayerCampaign mpCampaign => this == mpCampaign.PersonalWallet,
_ => false
};
partial void SettingsChanged(Option<int> balanceChanged, Option<int> rewardChanged)
{
if (Owner.TryUnwrap(out var character))
{
if (!character.IsPlayer) { return; }
}
CampaignMode campaign = GameMain.GameSession?.Campaign;
WalletChangedData data = new WalletChangedData
{
BalanceChanged = balanceChanged,
RewardDistributionChanged = rewardChanged,
};
campaign?.OnMoneyChanged.Invoke(new WalletChangedEvent(this, data, CreateWalletInfo()));
}
}
}