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LuaCsForBarotraumaEP/Subsurface/Content/Items/Medical/medical.xml
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XML

<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Medical Syringe"
category="Equipment"
Tags="smallitem"
pickdistance="150"
price="50"
canuseonself="true"
description="A syringe filled with a potent general-purpose medical compound.">
<Sprite texture ="med.png" sourcerect="0,0,25,5" depth="0.6"/>
<Body width="25" height="5" density="20"/>
<MeleeWeapon slots="Any,RightHand,LeftHand"
aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
<StatusEffect type="OnUse" target="Contained" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/syringe.ogg">
<RequiredItem name="chem" type="Contained"/>
</StatusEffect>
<StatusEffect type="OnUse" target="Character" Health="-3.0" Oxygen="20.0" disabledeltatime="true">
<RequiredItem name="Erythrozine" type="Contained"/>
</StatusEffect>
<StatusEffect type="OnUse" target="Character" Health="3.0" Oxygen="3" disabledeltatime="true">
<RequiredItem name="Stabilozine" type="Contained"/>
</StatusEffect>
<StatusEffect type="OnUse" target="Character" Bleeding="-10.0" disabledeltatime="true">
<RequiredItem name="Fibrinozine" type="Contained"/>
</StatusEffect>
<StatusEffect type="OnUse" target="Character" Health="10.0" disabledeltatime="true">
<RequiredItem name="Corrigodone" type="Contained"/>
</StatusEffect>
<StatusEffect type="OnUse" target="Character" Health="20.0" Oxygen="100.0" disabledeltatime="true">
<RequiredItem name="Auxiliorizine" type="Contained"/>
</StatusEffect>
<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
<RequiredItem name="Chlorine" type="Contained"/>
</StatusEffect>
<StatusEffect type="OnUse" target="Character" Health="-5.0" Stun="10.0" disabledeltatime="true">
<RequiredItem name="Chloral Hydrate" type="Contained"/>
</StatusEffect>
</MeleeWeapon>
<ItemContainer capacity="1" hideitems="true">
<Containable name="chem"/>
</ItemContainer>
</Item>
<Item
name="Defibrillator"
category="Equipment"
Tags="smallitem"
pickdistance="150"
price="50"
canuseonself="true"
description="A syringe filled with a potent general-purpose medical compound.">
<Sprite texture ="med.png" sourcerect="0,0,24,5" depth="0.6"/>
<Body width="24" height="5" density="20"/>
<MeleeWeapon slots="Any,RightHand,LeftHand"
aimpos="50,0" handle1="-5,0" holdangle="10" reload="1.0">
<StatusEffect type="OnUse" target="Contained" Condition="-25.0" disabledeltatime="true">
</StatusEffect>
<StatusEffect type="OnUse" target="Character" oxygen="1" setvalue="true" sound="Content/Items/Weapons/stunbaton.ogg">
<RequiredItem name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
<Explosion range="10.0" force="1.0" shockwave="false" flames="false" camerashake="1.0"/>
</StatusEffect>
</MeleeWeapon>
<ItemContainer capacity="1" hideitems="true">
<Containable name="Battery Cell"/>
</ItemContainer>
</Item>
<Item
name="Bandage"
category="Equipment"
Tags="smallitem"
pickdistance="150"
price="20"
description="Treated with a hemostatic agent that quickly seals most minor wounds.">
<Sprite texture ="med.png" sourcerect="0,16,11,16" depth="0.6"/>
<Body width="11" height="16" density="20"/>
<Holdable slots="Any,RightHand,LeftHand" RemoveOnUse="true">
<StatusEffect type="OnUse" target="This, Character" bleeding="-10.0" Condition="-100.0" disabledeltatime="true" sound="Content/Items/Medical/bandage.ogg"/>
</Holdable>
</Item>
<Item
name="Iron Powder"
category="Material"
Tags="smallitem,chem"
pickdistance="150">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" color="0.2,0.2,0.2,1.0"/>
<Body width="25" height="5" density="40"/>
<Holdable slots="Any,RightHand,LeftHand"/>
</Item>
<Item
name="Stabilozine"
category="Material"
spritecolor="1.0,1.0,0.8,1.0"
Tags="smallitem,chem"
pickdistance="150"
description="A mild stimulant which is used as an incredient in the manufacture of various medicines.">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
<Body width="25" height="5" density="20"/>
<Holdable slots="Any,RightHand,LeftHand"/>
</Item>
<Item
name="Erythrozine"
category="Material"
spritecolor="0.9,0.9,1.0,1.0"
Tags="smallitem,chem"
pickdistance="150"
description="Most commonly used for treating oxygen deprivation.">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
<Body width="25" height="5" density="20"/>
<Holdable slots="Any,RightHand,LeftHand"/>
</Item>
<Item
name="Fibrinozine"
category="Material"
spritecolor="0.6,0.4,0.2,1.0"
Tags="smallitem,chem"
pickdistance="150"
description="A hemostatic agent that slows down bleeding.">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
<Body width="25" height="5" density="20"/>
<Holdable slots="Any,RightHand,LeftHand"/>
</Item>
<Item
name="Corrigodone"
category="Material"
spritecolor="0.8,0.0,0.0,1.0"
Tags="smallitem,chem"
pickdistance="150"
description="Highly effective at treating various types of physical trauma.">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="25" height="5" density="20"/>
<Holdable slots="Any,RightHand,LeftHand"/>
</Item>
<Item
name="Auxiliorizine"
category="Material"
spritecolor="1.0,1.0,1.0,1.0"
Tags="smallitem,chem"
pickdistance="150"
description="A highly potent corrigodone-based stimulant.">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="25" height="5" density="20"/>
<Holdable slots="Any,RightHand,LeftHand"/>
</Item>
<Item
name="Chlorine"
category="Material"
spritecolor="1.0,1.0,1.0,1.0"
Tags="smallitem,chem"
pickdistance="150">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="25" height="5" density="10"/>
<Holdable slots="Any,RightHand,LeftHand"/>
</Item>
<Item
name="Ethanol"
category="Material"
spritecolor="1.0,1.0,1.0,1.0"
Tags="smallitem,chem"
pickdistance="150">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="25" height="5" density="10"/>
<Holdable slots="Any,RightHand,LeftHand"/>
</Item>
<Item
name="Aluminium"
category="Material"
spritecolor="0.7,0.7,0.7,1.0"
Tags="smallitem,chem"
pickdistance="150">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="25" height="5" density="10"/>
<Holdable slots="Any,RightHand,LeftHand"/>
</Item>
<Item
name="Potassium"
category="Material"
spritecolor="0.8,0.8,0.8,1.0"
Tags="smallitem,chem"
pickdistance="150">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="25" height="5" density="10"/>
<Holdable slots="Any,RightHand,LeftHand"/>
</Item>
<Item
name="Flash Powder"
category="Material"
spritecolor="0.8,0.8,0.8,1.0"
Tags="smallitem,chem,explosive"
pickdistance="150"
description="An analgesic which is highly effective at treating various types of physical trauma.">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="25" height="5" density="10"/>
<Holdable slots="Any,RightHand,LeftHand">
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="500" damage="5" stun="3" force="0.1"/>
</StatusEffect>
</Holdable>
<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stungrenade.ogg">
<Explosion range="500" damage="5" stun="25" force="0.1"/>
</StatusEffect>
</Item>
<Item
name="Chloral Hydrate"
category="Material"
spritecolor="1.0,1.0,1.0,1.0"
Tags="smallitem,chem"
pickdistance="150">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="25" height="5" density="10"/>
<Holdable slots="Any,RightHand,LeftHand"/>
</Item>
</Items>