final
This commit is contained in:
@@ -405,7 +405,7 @@ namespace Barotrauma.Items.Components
|
|||||||
public virtual void Update(float deltaTime, Camera cam)
|
public virtual void Update(float deltaTime, Camera cam)
|
||||||
{
|
{
|
||||||
#if SERVER
|
#if SERVER
|
||||||
GameMain.Lua.hook.Call("itemThink." + item.prefab.Identifier, item);
|
GameMain.Lua.hook.Call("itemThink." + item.prefab.Identifier, new object[]{item});
|
||||||
#endif
|
#endif
|
||||||
ApplyStatusEffects(ActionType.OnActive, deltaTime);
|
ApplyStatusEffects(ActionType.OnActive, deltaTime);
|
||||||
}
|
}
|
||||||
@@ -414,7 +414,7 @@ namespace Barotrauma.Items.Components
|
|||||||
public virtual void UpdateBroken(float deltaTime, Camera cam)
|
public virtual void UpdateBroken(float deltaTime, Camera cam)
|
||||||
{
|
{
|
||||||
#if SERVER
|
#if SERVER
|
||||||
GameMain.Lua.hook.Call("itemThink." + item.prefab.Identifier, item);
|
GameMain.Lua.hook.Call("itemThink." + item.prefab.Identifier, new object[]{item});
|
||||||
#endif
|
#endif
|
||||||
#if CLIENT
|
#if CLIENT
|
||||||
StopSounds(ActionType.OnActive);
|
StopSounds(ActionType.OnActive);
|
||||||
|
|||||||
Reference in New Issue
Block a user