diff --git a/Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemComponent.cs b/Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemComponent.cs index 97616959f..bec525565 100644 --- a/Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemComponent.cs +++ b/Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemComponent.cs @@ -405,7 +405,7 @@ namespace Barotrauma.Items.Components public virtual void Update(float deltaTime, Camera cam) { #if SERVER - GameMain.Lua.hook.Call("itemThink." + item.prefab.Identifier, item); + GameMain.Lua.hook.Call("itemThink." + item.prefab.Identifier, new object[]{item}); #endif ApplyStatusEffects(ActionType.OnActive, deltaTime); } @@ -414,7 +414,7 @@ namespace Barotrauma.Items.Components public virtual void UpdateBroken(float deltaTime, Camera cam) { #if SERVER - GameMain.Lua.hook.Call("itemThink." + item.prefab.Identifier, item); + GameMain.Lua.hook.Call("itemThink." + item.prefab.Identifier, new object[]{item}); #endif #if CLIENT StopSounds(ActionType.OnActive);