initial cs-lua merge work
This commit is contained in:
@@ -3223,7 +3223,7 @@ namespace Barotrauma
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return;
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return;
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}
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}
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GameMain.Lua.DoString(string.Join(" ", args));
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GameMain.LuaCs.DoString(string.Join(" ", args));
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}));
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}));
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commands.Add(new Command("cl_reloadlua", "reloads lua on the client", (string[] args) =>
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commands.Add(new Command("cl_reloadlua", "reloads lua on the client", (string[] args) =>
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@@ -3234,7 +3234,7 @@ namespace Barotrauma
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return;
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return;
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}
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}
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GameMain.Lua.Initialize();
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GameMain.LuaCs.Initialize();
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}));
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}));
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commands.Add(new Command("cl_net", "lua_net: runs a script on the client", (string[] args) =>
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commands.Add(new Command("cl_net", "lua_net: runs a script on the client", (string[] args) =>
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@@ -3245,7 +3245,7 @@ namespace Barotrauma
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return;
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return;
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}
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}
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GameMain.Lua.DoString(string.Join(" ", args));
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GameMain.LuaCs.DoString(string.Join(" ", args));
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}));
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}));
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commands.Add(new Command("cl_reloadnet", "reloads lua on the client", (string[] args) =>
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commands.Add(new Command("cl_reloadnet", "reloads lua on the client", (string[] args) =>
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@@ -3256,7 +3256,7 @@ namespace Barotrauma
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return;
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return;
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}
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}
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GameMain.Lua.Initialize();
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GameMain.LuaCs.Initialize();
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}));
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}));
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}
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}
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@@ -20,8 +20,7 @@ namespace Barotrauma
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{
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{
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class GameMain : Game
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class GameMain : Game
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{
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{
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public static LuaSetup Lua;
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public static LuaCsSetup LuaCs;
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public static NetSetup Net;
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public static bool ShowFPS = false;
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public static bool ShowFPS = false;
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public static bool ShowPerf = false;
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public static bool ShowPerf = false;
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@@ -227,9 +226,7 @@ namespace Barotrauma
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throw new Exception("Content folder not found. If you are trying to compile the game from the source code and own a legal copy of the game, you can copy the Content folder from the game's files to BarotraumaShared/Content.");
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throw new Exception("Content folder not found. If you are trying to compile the game from the source code and own a legal copy of the game, you can copy the Content folder from the game's files to BarotraumaShared/Content.");
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}
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}
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Lua = new LuaSetup();
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LuaCs = new LuaCsSetup();
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Net = new NetSetup();
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Net.Execute();
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GameSettings.Init();
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GameSettings.Init();
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@@ -925,9 +922,8 @@ namespace Barotrauma
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SoundManager?.Update();
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SoundManager?.Update();
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GameMain.Lua.Update();
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GameMain.LuaCs.Update();
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GameMain.Lua.hook.Call("think", new object[] { });
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GameMain.LuaCs.hook.Call("think");
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GameMain.Net.Update();
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Timing.Accumulator -= Timing.Step;
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Timing.Accumulator -= Timing.Step;
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@@ -1093,8 +1089,7 @@ namespace Barotrauma
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MainMenuScreen.Select();
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MainMenuScreen.Select();
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GameSession = null;
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GameSession = null;
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GameMain.Lua.Stop();
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GameMain.LuaCs.Stop();
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GameMain.Net.Stop();
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}
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}
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public void ShowCampaignDisclaimer(Action onContinue = null)
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public void ShowCampaignDisclaimer(Action onContinue = null)
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@@ -690,7 +690,7 @@ namespace Barotrauma.Networking
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{
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{
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ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
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ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
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GameMain.Lua.networking.NetMessageReceived(inc, header);
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GameMain.LuaCs.networking.NetMessageReceived(inc, header);
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if (roundInitStatus != RoundInitStatus.Started &&
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if (roundInitStatus != RoundInitStatus.Started &&
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roundInitStatus != RoundInitStatus.NotStarted &&
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roundInitStatus != RoundInitStatus.NotStarted &&
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@@ -2704,8 +2704,7 @@ namespace Barotrauma.Networking
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public override void Disconnect()
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public override void Disconnect()
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{
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{
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GameMain.Lua.Stop();
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GameMain.LuaCs.Stop();
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GameMain.Net.Stop();
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allowReconnect = false;
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allowReconnect = false;
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@@ -2831,7 +2830,7 @@ namespace Barotrauma.Networking
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public override void AddChatMessage(ChatMessage message)
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public override void AddChatMessage(ChatMessage message)
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{
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{
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var should = new LuaResult(GameMain.Lua.hook.Call("chatMessage", new object[] { message.Text, message.SenderClient, message.Type, message }));
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var should = new LuaResult(GameMain.LuaCs.hook.Call("chatMessage", message.Text, message.SenderClient, message.Type, message));
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if (should.Bool()) return;
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if (should.Bool()) return;
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@@ -562,7 +562,7 @@ namespace Barotrauma
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allowInput = true;
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allowInput = true;
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}
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}
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GameMain.Lua.hook.Call("keyUpdate", new object[] { deltaTime });
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GameMain.LuaCs.hook.Call("keyUpdate", deltaTime);
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oldMouseState = mouseState;
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oldMouseState = mouseState;
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mouseState = latestMouseState;
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mouseState = latestMouseState;
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@@ -386,11 +386,11 @@ namespace Barotrauma
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#endif
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#endif
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new GUIButton(new RectTransform(new Point(300, 30), Frame.RectTransform, Anchor.TopLeft) { AbsoluteOffset = new Point(20, 50) },
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new GUIButton(new RectTransform(new Point(300, 30), Frame.RectTransform, Anchor.TopLeft) { AbsoluteOffset = new Point(20, 50) },
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"Remove Client-Side Lua", style: "MainMenuGUIButton", color: GUIStyle.Red)
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"Remove Client-Side LuaCs", style: "MainMenuGUIButton", color: GUIStyle.Red)
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{
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{
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IgnoreLayoutGroups = true,
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IgnoreLayoutGroups = true,
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UserData = Tab.Empty,
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UserData = Tab.Empty,
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ToolTip = "Remove Client-Side Lua.",
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ToolTip = "Remove Client-Side LuaCs.",
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OnClicked = (tb, userdata) =>
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OnClicked = (tb, userdata) =>
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{
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{
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if (!File.Exists("Barotrauma.dll.old"))
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if (!File.Exists("Barotrauma.dll.old"))
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@@ -407,7 +407,7 @@ namespace Barotrauma
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return false;
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return false;
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}
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}
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var msg = new GUIMessageBox("Confirm", "Are you sure you want to remove Client-Side Lua?", new LocalizedString[2] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
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var msg = new GUIMessageBox("Confirm", "Are you sure you want to remove Client-Side LuaCs?", new LocalizedString[2] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
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msg.Buttons[0].OnClicked = (GUIButton button, object obj) =>
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msg.Buttons[0].OnClicked = (GUIButton button, object obj) =>
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{
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{
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@@ -1118,7 +1118,7 @@ namespace Barotrauma
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}
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}
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((SinglePlayerCampaign)GameMain.GameSession.GameMode).LoadNewLevel();
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((SinglePlayerCampaign)GameMain.GameSession.GameMode).LoadNewLevel();
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GameMain.Lua.Initialize();
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GameMain.LuaCs.Initialize();
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}
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}
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private void LoadGame(string saveFile)
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private void LoadGame(string saveFile)
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@@ -1138,7 +1138,7 @@ namespace Barotrauma
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//TODO
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//TODO
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//GameMain.LobbyScreen.Select();
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//GameMain.LobbyScreen.Select();
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GameMain.Lua.Initialize();
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GameMain.LuaCs.Initialize();
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}
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}
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#region UI Methods
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#region UI Methods
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@@ -25,7 +25,7 @@ namespace Barotrauma
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GameServer.Log(GameServer.CharacterLogName(this) + " has died (Cause of death: " + causeOfDeath + ")", ServerLog.MessageType.Attack);
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GameServer.Log(GameServer.CharacterLogName(this) + " has died (Cause of death: " + causeOfDeath + ")", ServerLog.MessageType.Attack);
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}
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}
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}
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}
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GameMain.Lua.hook.Call("characterDeath", new object[] { this,causeOfDeathAffliction });
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GameMain.LuaCs.hook.Call("characterDeath", this,causeOfDeathAffliction);
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if (HasAbilityFlag(AbilityFlags.RetainExperienceForNewCharacter))
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if (HasAbilityFlag(AbilityFlags.RetainExperienceForNewCharacter))
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{
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{
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@@ -43,7 +43,7 @@ namespace Barotrauma
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var owner = GameMain.Server.ConnectedClients.Find(c => c.Character == this);
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var owner = GameMain.Server.ConnectedClients.Find(c => c.Character == this);
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if (owner != null)
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if (owner != null)
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{
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{
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if (!GameMain.Lua.game.overrideTraitors)
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if (!GameMain.LuaCs.game.overrideTraitors)
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{
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{
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GameMain.Server.SendDirectChatMessage(TextManager.FormatServerMessage("KilledByTraitorNotification"), owner, ChatMessageType.ServerMessageBoxInGame);
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GameMain.Server.SendDirectChatMessage(TextManager.FormatServerMessage("KilledByTraitorNotification"), owner, ChatMessageType.ServerMessageBoxInGame);
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}
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}
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@@ -700,7 +700,7 @@ namespace Barotrauma
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var tempBuffer = new ReadWriteMessage();
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var tempBuffer = new ReadWriteMessage();
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WriteStatus(tempBuffer);
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WriteStatus(tempBuffer);
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if (msgLengthBeforeStatus + tempBuffer.LengthBytes >= 255 && restrictMessageSize && GameMain.Lua.networking.restrictMessageSize)
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if (msgLengthBeforeStatus + tempBuffer.LengthBytes >= 255 && restrictMessageSize && GameMain.LuaCs.networking.restrictMessageSize)
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{
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{
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msg.Write(false);
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msg.Write(false);
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if (msgLengthBeforeStatus < 255)
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if (msgLengthBeforeStatus < 255)
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@@ -1243,17 +1243,17 @@ namespace Barotrauma
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commands.Add(new Command("lua", "lua: runs a string", (string[] args) =>
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commands.Add(new Command("lua", "lua: runs a string", (string[] args) =>
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{
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{
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GameMain.Lua.DoString(string.Join(" ", args));
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GameMain.LuaCs.DoString(string.Join(" ", args));
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}));
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}));
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commands.Add(new Command("reloadlua", "reloads lua", (string[] args) =>
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commands.Add(new Command("reloadlua", "reloads lua", (string[] args) =>
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{
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{
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GameMain.Lua.Initialize();
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GameMain.LuaCs.Initialize();
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}));
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}));
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commands.Add(new Command("install_cl_lua", "Installs client-Side Lua into your client.", (string[] args) =>
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commands.Add(new Command("install_cl_lua", "Installs client-Side Lua into your client.", (string[] args) =>
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{
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{
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ContentPackage luaPackage = LuaSetup.GetPackage();
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ContentPackage luaPackage = LuaCsSetup.GetLuaPackage();
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if (luaPackage == null)
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if (luaPackage == null)
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{
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{
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@@ -1293,7 +1293,7 @@ namespace Barotrauma
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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GameMain.Lua.HandleLuaException(e);
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GameMain.LuaCs.HandleLuaException(e);
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return;
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return;
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}
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}
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@@ -34,8 +34,7 @@ namespace Barotrauma
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set { world = value; }
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set { world = value; }
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}
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}
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public static LuaSetup Lua;
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public static LuaCsSetup LuaCs;
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public static NetSetup Net;
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public static GameServer Server;
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public static GameServer Server;
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public static NetworkMember NetworkMember
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public static NetworkMember NetworkMember
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@@ -121,9 +120,7 @@ namespace Barotrauma
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CheckContentPackage();
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CheckContentPackage();
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Lua = new LuaSetup();
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LuaCs = new LuaCsSetup();
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Net = new NetSetup();
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Net.Execute();
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}
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}
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@@ -350,9 +347,8 @@ namespace Barotrauma
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TaskPool.Update();
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TaskPool.Update();
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CoroutineManager.Update((float)Timing.Step, (float)Timing.Step);
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CoroutineManager.Update((float)Timing.Step, (float)Timing.Step);
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GameMain.Lua.Update();
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GameMain.LuaCs.Update();
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GameMain.Lua.hook.Call("think", new object[] { });
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GameMain.LuaCs.hook.Call("think", new object[] { });
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GameMain.Net.Update();
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performanceCounterTimer.Stop();
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performanceCounterTimer.Stop();
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LuaTimer.LastUpdateTime = performanceCounterTimer.ElapsedMilliseconds;
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LuaTimer.LastUpdateTime = performanceCounterTimer.ElapsedMilliseconds;
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performanceCounterTimer.Reset();
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performanceCounterTimer.Reset();
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@@ -437,7 +433,7 @@ namespace Barotrauma
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public void Exit()
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public void Exit()
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{
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{
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ShouldRun = false;
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ShouldRun = false;
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GameMain.Net.Stop();
|
GameMain.LuaCs.Stop();
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}
|
}
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}
|
}
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}
|
}
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@@ -104,7 +104,7 @@ namespace Barotrauma.Networking
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|
|
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bool isOwner = GameMain.Server.OwnerConnection != null && c.Connection == GameMain.Server.OwnerConnection;
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bool isOwner = GameMain.Server.OwnerConnection != null && c.Connection == GameMain.Server.OwnerConnection;
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|
|
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if (similarity + c.ChatSpamSpeed > 5.0f && !isOwner && !GameMain.Lua.game.disableSpamFilter)
|
if (similarity + c.ChatSpamSpeed > 5.0f && !isOwner && !GameMain.LuaCs.game.disableSpamFilter)
|
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{
|
{
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GameMain.Server.KarmaManager.OnSpamFilterTriggered(c);
|
GameMain.Server.KarmaManager.OnSpamFilterTriggered(c);
|
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|
|
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@@ -125,7 +125,7 @@ namespace Barotrauma.Networking
|
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|
|
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c.ChatSpamSpeed += similarity + 0.5f;
|
c.ChatSpamSpeed += similarity + 0.5f;
|
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|
|
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if (c.ChatSpamTimer > 0.0f && !isOwner && !GameMain.Lua.game.disableSpamFilter)
|
if (c.ChatSpamTimer > 0.0f && !isOwner && !GameMain.LuaCs.game.disableSpamFilter)
|
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{
|
{
|
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ChatMessage denyMsg = Create("", TextManager.Get("SpamFilterBlocked").Value, ChatMessageType.Server, null);
|
ChatMessage denyMsg = Create("", TextManager.Get("SpamFilterBlocked").Value, ChatMessageType.Server, null);
|
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c.ChatSpamTimer = 10.0f;
|
c.ChatSpamTimer = 10.0f;
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@@ -133,8 +133,7 @@ namespace Barotrauma.Networking
|
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return;
|
return;
|
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}
|
}
|
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|
|
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var should = new LuaResult(GameMain.Lua.hook.Call("chatMessage", new object[] { txt, c, type }));
|
var should = new LuaResult(GameMain.LuaCs.hook.Call("chatMessage", txt, c, type));
|
||||||
|
|
||||||
|
|
||||||
if (should.Bool())
|
if (should.Bool())
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -202,7 +202,7 @@ namespace Barotrauma.Networking
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
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GameMain.Lua.Initialize();
|
GameMain.LuaCs.Initialize();
|
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|
|
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TickRate = serverSettings.TickRate;
|
TickRate = serverSettings.TickRate;
|
||||||
|
|
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@@ -290,8 +290,8 @@ namespace Barotrauma.Networking
|
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SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
|
SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
|
||||||
}
|
}
|
||||||
|
|
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GameMain.Lua.hook.Call("clientConnected", new object[] { newClient });
|
GameMain.LuaCs.hook.Call("clientConnected", newClient);
|
||||||
|
|
||||||
|
|
||||||
SendChatMessage($"ServerMessage.JoinedServer~[client]={clName}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Joined);
|
SendChatMessage($"ServerMessage.JoinedServer~[client]={clName}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Joined);
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serverSettings.ServerDetailsChanged = true;
|
serverSettings.ServerDetailsChanged = true;
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@@ -378,7 +378,7 @@ namespace Barotrauma.Networking
|
|||||||
Character character = Character.CharacterList[i];
|
Character character = Character.CharacterList[i];
|
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if (character.IsDead || !character.ClientDisconnected) { continue; }
|
if (character.IsDead || !character.ClientDisconnected) { continue; }
|
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|
|
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if (!GameMain.Lua.game.disableDisconnectCharacter)
|
if (!GameMain.LuaCs.game.disableDisconnectCharacter)
|
||||||
{
|
{
|
||||||
character.KillDisconnectedTimer += deltaTime;
|
character.KillDisconnectedTimer += deltaTime;
|
||||||
character.SetStun(1.0f);
|
character.SetStun(1.0f);
|
||||||
@@ -700,7 +700,7 @@ namespace Barotrauma.Networking
|
|||||||
|
|
||||||
ClientPacketHeader header = (ClientPacketHeader)inc.ReadByte();
|
ClientPacketHeader header = (ClientPacketHeader)inc.ReadByte();
|
||||||
|
|
||||||
GameMain.Lua.networking.NetMessageReceived(inc, header, connectedClient);
|
GameMain.LuaCs.networking.NetMessageReceived(inc, header, connectedClient);
|
||||||
|
|
||||||
switch (header)
|
switch (header)
|
||||||
{
|
{
|
||||||
@@ -1804,7 +1804,7 @@ namespace Barotrauma.Networking
|
|||||||
outmsg.Write((byte)ServerNetObject.CLIENT_LIST);
|
outmsg.Write((byte)ServerNetObject.CLIENT_LIST);
|
||||||
outmsg.Write(LastClientListUpdateID);
|
outmsg.Write(LastClientListUpdateID);
|
||||||
|
|
||||||
GameMain.Lua.hook.Call("writeClientList", c, outmsg);
|
GameMain.LuaCs.hook.Call("writeClientList", c, outmsg);
|
||||||
|
|
||||||
outmsg.Write((byte)connectedClients.Count);
|
outmsg.Write((byte)connectedClients.Count);
|
||||||
foreach (Client client in connectedClients)
|
foreach (Client client in connectedClients)
|
||||||
@@ -2251,7 +2251,7 @@ namespace Barotrauma.Networking
|
|||||||
|
|
||||||
AssignJobs(teamClients);
|
AssignJobs(teamClients);
|
||||||
|
|
||||||
var result = new LuaResult(GameMain.Lua.hook.Call("jobsAssigned"));
|
var result = new LuaResult(GameMain.LuaCs.hook.Call("jobsAssigned"));
|
||||||
|
|
||||||
List<CharacterInfo> characterInfos = new List<CharacterInfo>();
|
List<CharacterInfo> characterInfos = new List<CharacterInfo>();
|
||||||
foreach (Client client in teamClients)
|
foreach (Client client in teamClients)
|
||||||
@@ -2429,7 +2429,7 @@ namespace Barotrauma.Networking
|
|||||||
{
|
{
|
||||||
if (!(GameMain.GameSession?.GameMode is CampaignMode))
|
if (!(GameMain.GameSession?.GameMode is CampaignMode))
|
||||||
{
|
{
|
||||||
if (!GameMain.Lua.game.overrideTraitors)
|
if (!GameMain.LuaCs.game.overrideTraitors)
|
||||||
{
|
{
|
||||||
TraitorManager = new TraitorManager();
|
TraitorManager = new TraitorManager();
|
||||||
TraitorManager.Start(this);
|
TraitorManager.Start(this);
|
||||||
@@ -2455,7 +2455,7 @@ namespace Barotrauma.Networking
|
|||||||
|
|
||||||
roundStartTime = DateTime.Now;
|
roundStartTime = DateTime.Now;
|
||||||
|
|
||||||
GameMain.Lua.hook.Call("roundStart", new object[] { });
|
GameMain.LuaCs.hook.Call("roundStart");
|
||||||
|
|
||||||
startGameCoroutine = null;
|
startGameCoroutine = null;
|
||||||
yield return CoroutineStatus.Success;
|
yield return CoroutineStatus.Success;
|
||||||
@@ -2586,7 +2586,7 @@ namespace Barotrauma.Networking
|
|||||||
Log("Ending the round...", ServerLog.MessageType.ServerMessage);
|
Log("Ending the round...", ServerLog.MessageType.ServerMessage);
|
||||||
}
|
}
|
||||||
|
|
||||||
GameMain.Lua.hook.Call("roundEnd", new object[] { });
|
GameMain.LuaCs.hook.Call("roundEnd");
|
||||||
|
|
||||||
|
|
||||||
string endMessage = TextManager.FormatServerMessage("RoundSummaryRoundHasEnded");
|
string endMessage = TextManager.FormatServerMessage("RoundSummaryRoundHasEnded");
|
||||||
@@ -2697,7 +2697,7 @@ namespace Barotrauma.Networking
|
|||||||
newName = Client.SanitizeName(newName);
|
newName = Client.SanitizeName(newName);
|
||||||
if (newName == c.Name && newJob == c.PreferredJob && newTeam == c.PreferredTeam) { return false; }
|
if (newName == c.Name && newJob == c.PreferredJob && newTeam == c.PreferredTeam) { return false; }
|
||||||
|
|
||||||
var result = new LuaResult(GameMain.Lua.hook.Call("tryChangeClientName", c, newName, newJob, newTeam));
|
var result = new LuaResult(GameMain.LuaCs.hook.Call("tryChangeClientName", c, newName, newJob, newTeam));
|
||||||
|
|
||||||
if (!result.IsNull())
|
if (!result.IsNull())
|
||||||
{
|
{
|
||||||
@@ -2892,7 +2892,7 @@ namespace Barotrauma.Networking
|
|||||||
{
|
{
|
||||||
if (client == null) return;
|
if (client == null) return;
|
||||||
|
|
||||||
GameMain.Lua.hook.Call("clientDisconnected", new object[] { client });
|
GameMain.LuaCs.hook.Call("clientDisconnected", client);
|
||||||
|
|
||||||
if (gameStarted && client.Character != null)
|
if (gameStarted && client.Character != null)
|
||||||
{
|
{
|
||||||
@@ -3133,7 +3133,7 @@ namespace Barotrauma.Networking
|
|||||||
senderName = null;
|
senderName = null;
|
||||||
senderCharacter = null;
|
senderCharacter = null;
|
||||||
}
|
}
|
||||||
else if (type == ChatMessageType.Radio && !GameMain.Lua.game.overrideSignalRadio)
|
else if (type == ChatMessageType.Radio && !GameMain.LuaCs.game.overrideSignalRadio)
|
||||||
{
|
{
|
||||||
//send to chat-linked wifi components
|
//send to chat-linked wifi components
|
||||||
Signal s = new Signal(message, sender: senderCharacter, source: senderRadio.Item);
|
Signal s = new Signal(message, sender: senderCharacter, source: senderRadio.Item);
|
||||||
@@ -3142,7 +3142,7 @@ namespace Barotrauma.Networking
|
|||||||
|
|
||||||
var hookChatMsg = ChatMessage.Create(senderName, message, (ChatMessageType)type, senderCharacter, senderClient, changeType);
|
var hookChatMsg = ChatMessage.Create(senderName, message, (ChatMessageType)type, senderCharacter, senderClient, changeType);
|
||||||
|
|
||||||
var should = new LuaResult(GameMain.Lua.hook.Call("modifyChatMessage", new object[] { hookChatMsg, senderRadio }));
|
var should = new LuaResult(GameMain.LuaCs.hook.Call("modifyChatMessage", hookChatMsg, senderRadio));
|
||||||
|
|
||||||
if (should.Bool())
|
if (should.Bool())
|
||||||
return;
|
return;
|
||||||
@@ -3874,8 +3874,7 @@ namespace Barotrauma.Networking
|
|||||||
{
|
{
|
||||||
if (GameMain.Server == null || !GameMain.Server.ServerSettings.SaveServerLogs) { return; }
|
if (GameMain.Server == null || !GameMain.Server.ServerSettings.SaveServerLogs) { return; }
|
||||||
|
|
||||||
if(GameMain.Lua.hook != null)
|
GameMain.LuaCs?.hook?.Call("serverLog", line, messageType);
|
||||||
GameMain.Lua.hook.Call("serverLog", new object[] { line, messageType });
|
|
||||||
|
|
||||||
GameMain.Server.ServerSettings.ServerLog.WriteLine(line, messageType);
|
GameMain.Server.ServerSettings.ServerLog.WriteLine(line, messageType);
|
||||||
|
|
||||||
|
|||||||
+9
-9
@@ -182,21 +182,21 @@ namespace Barotrauma.Networking
|
|||||||
{
|
{
|
||||||
if (netServer == null) { return; }
|
if (netServer == null) { return; }
|
||||||
|
|
||||||
var result = new LuaResult(GameMain.Lua.hook.Call("lidgren.handleConnection", inc));
|
var skipDeny = false;
|
||||||
if (!result.IsNull())
|
{
|
||||||
if (result.Bool())
|
var result = new LuaResult(GameMain.LuaCs.hook.Call("lidgren.handleConnection", inc));
|
||||||
goto ignore;
|
if (!result.IsNull()) {
|
||||||
else
|
if (result.Bool()) skipDeny = true;
|
||||||
return;
|
else return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (connectedClients.Count >= serverSettings.MaxPlayers)
|
if (!skipDeny && connectedClients.Count >= serverSettings.MaxPlayers)
|
||||||
{
|
{
|
||||||
inc.SenderConnection.Deny(DisconnectReason.ServerFull.ToString());
|
inc.SenderConnection.Deny(DisconnectReason.ServerFull.ToString());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
ignore:
|
|
||||||
|
|
||||||
if (serverSettings.BanList.IsBanned(inc.SenderConnection.RemoteEndPoint.Address, 0, 0, out string banReason))
|
if (serverSettings.BanList.IsBanned(inc.SenderConnection.RemoteEndPoint.Address, 0, 0, out string banReason))
|
||||||
{
|
{
|
||||||
//IP banned: deny immediately
|
//IP banned: deny immediately
|
||||||
|
|||||||
+1
-1
@@ -206,7 +206,7 @@ namespace Barotrauma.Networking
|
|||||||
|
|
||||||
protected void UpdatePendingClient(PendingClient pendingClient)
|
protected void UpdatePendingClient(PendingClient pendingClient)
|
||||||
{
|
{
|
||||||
var result = new LuaResult(GameMain.Lua.hook.Call("handlePendingClient", pendingClient));
|
var result = new LuaResult(GameMain.LuaCs.hook.Call("handlePendingClient", pendingClient));
|
||||||
|
|
||||||
if (result.Bool())
|
if (result.Bool())
|
||||||
goto ignore;
|
goto ignore;
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ namespace Barotrauma.Networking
|
|||||||
MultiPlayerCampaign campaign = GameMain.GameSession.GameMode as MultiPlayerCampaign;
|
MultiPlayerCampaign campaign = GameMain.GameSession.GameMode as MultiPlayerCampaign;
|
||||||
foreach (Client c in networkMember.ConnectedClients)
|
foreach (Client c in networkMember.ConnectedClients)
|
||||||
{
|
{
|
||||||
if (GameMain.Lua.game.overrideRespawnSub)
|
if (GameMain.LuaCs.game.overrideRespawnSub)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (!c.InGame) { continue; }
|
if (!c.InGame) { continue; }
|
||||||
@@ -125,7 +125,7 @@ namespace Barotrauma.Networking
|
|||||||
|
|
||||||
private bool ShouldStartRespawnCountdown(int characterToRespawnCount)
|
private bool ShouldStartRespawnCountdown(int characterToRespawnCount)
|
||||||
{
|
{
|
||||||
if (GameMain.Lua.game.overrideRespawnSub)
|
if (GameMain.LuaCs.game.overrideRespawnSub)
|
||||||
{
|
{
|
||||||
characterToRespawnCount = 0;
|
characterToRespawnCount = 0;
|
||||||
}
|
}
|
||||||
@@ -136,7 +136,7 @@ namespace Barotrauma.Networking
|
|||||||
{
|
{
|
||||||
if (RespawnShuttle != null)
|
if (RespawnShuttle != null)
|
||||||
{
|
{
|
||||||
if (!GameMain.Lua.game.overrideRespawnSub)
|
if (!GameMain.LuaCs.game.overrideRespawnSub)
|
||||||
{
|
{
|
||||||
RespawnShuttle.Velocity = Vector2.Zero;
|
RespawnShuttle.Velocity = Vector2.Zero;
|
||||||
}
|
}
|
||||||
@@ -185,7 +185,7 @@ namespace Barotrauma.Networking
|
|||||||
{
|
{
|
||||||
if (RespawnShuttle != null)
|
if (RespawnShuttle != null)
|
||||||
{
|
{
|
||||||
if (GameMain.Lua.game.overrideRespawnSub)
|
if (GameMain.LuaCs.game.overrideRespawnSub)
|
||||||
{
|
{
|
||||||
CurrentState = State.Waiting;
|
CurrentState = State.Waiting;
|
||||||
}
|
}
|
||||||
@@ -206,7 +206,7 @@ namespace Barotrauma.Networking
|
|||||||
|
|
||||||
Vector2 spawnPos = FindSpawnPos();
|
Vector2 spawnPos = FindSpawnPos();
|
||||||
|
|
||||||
if (!GameMain.Lua.game.overrideRespawnSub)
|
if (!GameMain.LuaCs.game.overrideRespawnSub)
|
||||||
{
|
{
|
||||||
RespawnCharacters(spawnPos);
|
RespawnCharacters(spawnPos);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -94,7 +94,7 @@ namespace Barotrauma.Networking
|
|||||||
ChatMessage.CanUseRadio(sender.Character, out WifiComponent senderRadio) &&
|
ChatMessage.CanUseRadio(sender.Character, out WifiComponent senderRadio) &&
|
||||||
ChatMessage.CanUseRadio(recipient.Character, out WifiComponent recipientRadio))
|
ChatMessage.CanUseRadio(recipient.Character, out WifiComponent recipientRadio))
|
||||||
{
|
{
|
||||||
var should = new LuaResult(GameMain.Lua.hook.Call("canUseVoiceRadio", new object[] { sender, recipient }));
|
var should = new LuaResult(GameMain.LuaCs.hook.Call("canUseVoiceRadio", new object[] { sender, recipient }));
|
||||||
|
|
||||||
if (!should.IsNull())
|
if (!should.IsNull())
|
||||||
return should.Bool();
|
return should.Bool();
|
||||||
@@ -102,7 +102,7 @@ namespace Barotrauma.Networking
|
|||||||
if (recipientRadio.CanReceive(senderRadio)) { return true; }
|
if (recipientRadio.CanReceive(senderRadio)) { return true; }
|
||||||
}
|
}
|
||||||
|
|
||||||
var should2 = new LuaResult(GameMain.Lua.hook.Call("changeLocalVoiceRange", new object[] { sender, recipient }));
|
var should2 = new LuaResult(GameMain.LuaCs.hook.Call("changeLocalVoiceRange", new object[] { sender, recipient }));
|
||||||
float range = 1.0f;
|
float range = 1.0f;
|
||||||
|
|
||||||
if (!should2.IsNull())
|
if (!should2.IsNull())
|
||||||
|
|||||||
@@ -92,7 +92,7 @@ namespace Barotrauma
|
|||||||
var traitorCandidates = new List<Tuple<Client, Character>>();
|
var traitorCandidates = new List<Tuple<Client, Character>>();
|
||||||
foreach (Client c in server.ConnectedClients)
|
foreach (Client c in server.ConnectedClients)
|
||||||
{
|
{
|
||||||
var result = new LuaResult(GameMain.Lua.hook.Call("traitor.findTraitorCandidate", new object[] { c, team }));
|
var result = new LuaResult(GameMain.LuaCs.hook.Call("traitor.findTraitorCandidate", new object[] { c, team }));
|
||||||
if (result.Bool())
|
if (result.Bool())
|
||||||
{
|
{
|
||||||
traitorCandidates.Add(Tuple.Create(c, c.Character));
|
traitorCandidates.Add(Tuple.Create(c, c.Character));
|
||||||
@@ -234,7 +234,7 @@ namespace Barotrauma
|
|||||||
foreach (var traitor in Traitors.Values)
|
foreach (var traitor in Traitors.Values)
|
||||||
{
|
{
|
||||||
traitor.Greet(server, CodeWords, CodeResponse, message => pendingMessages[traitor].Add(message));
|
traitor.Greet(server, CodeWords, CodeResponse, message => pendingMessages[traitor].Add(message));
|
||||||
GameMain.Lua.hook.Call("traitor.traitorAssigned", new object[] { traitor });
|
GameMain.LuaCs.hook.Call("traitor.traitorAssigned", new object[] { traitor });
|
||||||
}
|
}
|
||||||
pendingMessages.ForEach(traitor => traitor.Value.ForEach(message => traitor.Key.SendChatMessage(message, Identifier)));
|
pendingMessages.ForEach(traitor => traitor.Value.ForEach(message => traitor.Key.SendChatMessage(message, Identifier)));
|
||||||
pendingMessages.ForEach(traitor => traitor.Value.ForEach(message => traitor.Key.SendChatMessageBox(message, Identifier)));
|
pendingMessages.ForEach(traitor => traitor.Value.ForEach(message => traitor.Key.SendChatMessageBox(message, Identifier)));
|
||||||
|
|||||||
+1
-1
@@ -80,7 +80,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
public void AddObjective<T>(T objective) where T : AIObjective
|
public void AddObjective<T>(T objective) where T : AIObjective
|
||||||
{
|
{
|
||||||
var result = new LuaResult(GameMain.Lua.hook.Call("AI.AddObjective", this, objective));
|
var result = new LuaResult(GameMain.LuaCs.hook.Call("AI.AddObjective", this, objective));
|
||||||
|
|
||||||
if (result.Bool()) return;
|
if (result.Bool()) return;
|
||||||
|
|
||||||
|
|||||||
+3
-3
@@ -1440,11 +1440,11 @@ namespace Barotrauma
|
|||||||
// -> the character should be revived if there are no major afflictions in addition to lack of oxygen
|
// -> the character should be revived if there are no major afflictions in addition to lack of oxygen
|
||||||
target.Oxygen = Math.Max(target.Oxygen + 10.0f, 10.0f);
|
target.Oxygen = Math.Max(target.Oxygen + 10.0f, 10.0f);
|
||||||
|
|
||||||
GameMain.Lua.hook.Call("human.CPRSuccess", this);
|
GameMain.LuaCs.hook.Call("human.CPRSuccess", this);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
GameMain.Lua.hook.Call("human.CPRFailed", this);
|
GameMain.LuaCs.hook.Call("human.CPRFailed", this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -745,9 +745,9 @@ namespace Barotrauma
|
|||||||
|
|
||||||
float impactDamage = Math.Min((impact - ImpactTolerance) * ImpactDamageMultiplayer, character.MaxVitality * MaxImpactDamage);
|
float impactDamage = Math.Min((impact - ImpactTolerance) * ImpactDamageMultiplayer, character.MaxVitality * MaxImpactDamage);
|
||||||
|
|
||||||
var should = new LuaResult(GameMain.Lua.hook.Call("changeFallDamage", new object[] { impactDamage, character, impactPos, velocity }));
|
var should = new LuaResult(GameMain.LuaCs.hook.Call("changeFallDamage", new object[] { impactDamage, character, impactPos, velocity }));
|
||||||
|
|
||||||
if (!should.IsNull())
|
if (!should.IsNull())
|
||||||
{
|
{
|
||||||
impactDamage = should.Float();
|
impactDamage = should.Float();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1043,7 +1043,7 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
GameMain.Lua.hook.Call("characterCreated", new object[] { newCharacter });
|
GameMain.LuaCs.hook.Call("characterCreated", new object[] { newCharacter });
|
||||||
|
|
||||||
return newCharacter;
|
return newCharacter;
|
||||||
}
|
}
|
||||||
@@ -2723,13 +2723,13 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
for (int i = 0; i < CharacterList.Count; i++)
|
for (int i = 0; i < CharacterList.Count; i++)
|
||||||
{
|
{
|
||||||
if (GameMain.Lua.game.updatePriorityCharacters.Contains(CharacterList[i])) continue;
|
if (GameMain.LuaCs.game.updatePriorityCharacters.Contains(CharacterList[i])) continue;
|
||||||
|
|
||||||
CharacterList[i].Update(deltaTime * CharacterUpdateInterval, cam);
|
CharacterList[i].Update(deltaTime * CharacterUpdateInterval, cam);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (Character character in GameMain.Lua.game.updatePriorityCharacters)
|
foreach (Character character in GameMain.LuaCs.game.updatePriorityCharacters)
|
||||||
{
|
{
|
||||||
if (character.Removed) continue;
|
if (character.Removed) continue;
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -388,7 +388,7 @@ namespace Barotrauma
|
|||||||
AdditionStrength -= amount;
|
AdditionStrength -= amount;
|
||||||
}
|
}
|
||||||
#if SERVER
|
#if SERVER
|
||||||
GameMain.Lua.hook.Call("afflictionUpdate", new object[] { this, characterHealth, targetLimb, deltaTime });
|
GameMain.LuaCs.hook.Call("afflictionUpdate", new object[] { this, characterHealth, targetLimb, deltaTime });
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+2
-2
@@ -302,13 +302,13 @@ namespace Barotrauma
|
|||||||
|
|
||||||
if (Prefab is AfflictionPrefabHusk huskPrefab)
|
if (Prefab is AfflictionPrefabHusk huskPrefab)
|
||||||
{
|
{
|
||||||
if (huskPrefab.ControlHusk || GameMain.Lua.game.enableControlHusk)
|
if (huskPrefab.ControlHusk || GameMain.LuaCs.game.enableControlHusk)
|
||||||
{
|
{
|
||||||
#if SERVER
|
#if SERVER
|
||||||
if (client != null)
|
if (client != null)
|
||||||
{
|
{
|
||||||
GameMain.Server.SetClientCharacter(client, husk);
|
GameMain.Server.SetClientCharacter(client, husk);
|
||||||
GameMain.Lua.hook.Call("husk.clientControlHusk", new object[] { client, husk });
|
GameMain.LuaCs.hook.Call("husk.clientControlHusk", new object[] { client, husk });
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
if (!character.IsRemotelyControlled && character == Character.Controlled)
|
if (!character.IsRemotelyControlled && character == Character.Controlled)
|
||||||
|
|||||||
@@ -541,7 +541,7 @@ namespace Barotrauma
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var should = new LuaResult(GameMain.Lua.hook.Call("character.applyDamage", new object[] { this, attackResult, hitLimb, allowStacking }));
|
var should = new LuaResult(GameMain.LuaCs.hook.Call("character.applyDamage", new object[] { this, attackResult, hitLimb, allowStacking }));
|
||||||
|
|
||||||
if (should.Bool())
|
if (should.Bool())
|
||||||
return;
|
return;
|
||||||
@@ -674,7 +674,7 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var should = new LuaResult(GameMain.Lua.hook.Call("character.applyAffliction", new object[] { this, limbHealth, newAffliction, allowStacking }));
|
var should = new LuaResult(GameMain.LuaCs.hook.Call("character.applyAffliction", new object[] { this, limbHealth, newAffliction, allowStacking }));
|
||||||
|
|
||||||
if (should.Bool())
|
if (should.Bool())
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -526,7 +526,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
HintManager.OnRoundStarted();
|
HintManager.OnRoundStarted();
|
||||||
|
|
||||||
GameMain.Lua.hook.Call("roundStart");
|
GameMain.LuaCs.hook.Call("roundStart");
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -781,7 +781,7 @@ namespace Barotrauma
|
|||||||
RoundEnding = true;
|
RoundEnding = true;
|
||||||
|
|
||||||
#if CLIENT
|
#if CLIENT
|
||||||
GameMain.Lua.hook.Call("roundEnd");
|
GameMain.LuaCs.hook.Call("roundEnd");
|
||||||
#endif
|
#endif
|
||||||
//Clear the grids to allow for garbage collection
|
//Clear the grids to allow for garbage collection
|
||||||
Powered.Grids.Clear();
|
Powered.Grids.Clear();
|
||||||
|
|||||||
@@ -387,7 +387,7 @@ namespace Barotrauma.Items.Components
|
|||||||
|
|
||||||
Limb targetLimb = target.UserData as Limb;
|
Limb targetLimb = target.UserData as Limb;
|
||||||
Character targetCharacter = targetLimb?.character ?? target.UserData as Character;
|
Character targetCharacter = targetLimb?.character ?? target.UserData as Character;
|
||||||
GameMain.Lua.hook.Call("meleeWeapon.handleImpact", this, target);
|
GameMain.LuaCs.hook.Call("meleeWeapon.handleImpact", this, target);
|
||||||
if (Attack != null)
|
if (Attack != null)
|
||||||
{
|
{
|
||||||
Attack.SetUser(User);
|
Attack.SetUser(User);
|
||||||
|
|||||||
@@ -325,8 +325,8 @@ namespace Barotrauma.Items.Components
|
|||||||
Connection connection = recipient;
|
Connection connection = recipient;
|
||||||
|
|
||||||
object[] obj = new object[] { signal, connection };
|
object[] obj = new object[] { signal, connection };
|
||||||
GameMain.Lua.hook.Call("signalReceived", obj);
|
GameMain.LuaCs.hook.Call("signalReceived", obj);
|
||||||
GameMain.Lua.hook.Call("signalReceived." + recipient.item.Prefab.Identifier, obj);
|
GameMain.LuaCs.hook.Call("signalReceived." + recipient.item.Prefab.Identifier, obj);
|
||||||
|
|
||||||
foreach (ItemComponent ic in recipient.item.Components)
|
foreach (ItemComponent ic in recipient.item.Components)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -74,7 +74,7 @@ namespace Barotrauma.Items.Components
|
|||||||
#if SERVER
|
#if SERVER
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
if(GameMain.Lua.game.allowWifiChat) return true;
|
if(GameMain.LuaCs.game.allowWifiChat) return true;
|
||||||
return linkToChat;
|
return linkToChat;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -205,7 +205,7 @@ namespace Barotrauma.Items.Components
|
|||||||
|
|
||||||
public void TransmitSignal(Signal signal, bool sentFromChat)
|
public void TransmitSignal(Signal signal, bool sentFromChat)
|
||||||
{
|
{
|
||||||
var should = new LuaResult(GameMain.Lua.hook.Call("wifiSignalTransmitted", new object[] { this, signal, sentFromChat }));
|
var should = new LuaResult(GameMain.LuaCs.hook.Call("wifiSignalTransmitted", new object[] { this, signal, sentFromChat }));
|
||||||
|
|
||||||
if (should.Bool())
|
if (should.Bool())
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -540,7 +540,7 @@ namespace Barotrauma
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var should = new LuaResult(GameMain.Lua.hook.Call("inventoryPutItem", new object[] { this, item, user, i, removeItem }));
|
var should = new LuaResult(GameMain.LuaCs.hook.Call("inventoryPutItem", new object[] { this, item, user, i, removeItem }));
|
||||||
|
|
||||||
if (should.Bool())
|
if (should.Bool())
|
||||||
return;
|
return;
|
||||||
@@ -648,7 +648,7 @@ namespace Barotrauma
|
|||||||
if (slots[index].Items.Any(it => !it.IsInteractable(user))) { return false; }
|
if (slots[index].Items.Any(it => !it.IsInteractable(user))) { return false; }
|
||||||
if (!AllowSwappingContainedItems) { return false; }
|
if (!AllowSwappingContainedItems) { return false; }
|
||||||
|
|
||||||
var should = new LuaResult(GameMain.Lua.hook.Call("inventoryItemSwap", new object[] { this, item, user, index, swapWholeStack }));
|
var should = new LuaResult(GameMain.LuaCs.hook.Call("inventoryItemSwap", new object[] { this, item, user, index, swapWholeStack }));
|
||||||
|
|
||||||
if (!should.IsNull())
|
if (!should.IsNull())
|
||||||
return should.Bool();
|
return should.Bool();
|
||||||
|
|||||||
@@ -999,7 +999,7 @@ namespace Barotrauma
|
|||||||
if (Components.Any(ic => ic is Wire) && Components.All(ic => ic is Wire || ic is Holdable)) { isWire = true; }
|
if (Components.Any(ic => ic is Wire) && Components.All(ic => ic is Wire || ic is Holdable)) { isWire = true; }
|
||||||
if (HasTag("logic")) { isLogic = true; }
|
if (HasTag("logic")) { isLogic = true; }
|
||||||
|
|
||||||
GameMain.Lua.hook.Call("item.created", this);
|
GameMain.LuaCs.hook.Call("item.created", this);
|
||||||
|
|
||||||
ApplyStatusEffects(ActionType.OnSpawn, 1.0f);
|
ApplyStatusEffects(ActionType.OnSpawn, 1.0f);
|
||||||
Components.ForEach(c => c.ApplyStatusEffects(ActionType.OnSpawn, 1.0f));
|
Components.ForEach(c => c.ApplyStatusEffects(ActionType.OnSpawn, 1.0f));
|
||||||
@@ -2469,7 +2469,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
if (condition == 0.0f) { return; }
|
if (condition == 0.0f) { return; }
|
||||||
|
|
||||||
var should = new LuaResult(GameMain.Lua.hook.Call("item.use", new object[] { this, character, targetLimb }));
|
var should = new LuaResult(GameMain.LuaCs.hook.Call("item.use", new object[] { this, character, targetLimb }));
|
||||||
|
|
||||||
if (should.Bool())
|
if (should.Bool())
|
||||||
return;
|
return;
|
||||||
@@ -2507,7 +2507,7 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
if (condition == 0.0f) { return; }
|
if (condition == 0.0f) { return; }
|
||||||
|
|
||||||
var should = new LuaResult(GameMain.Lua.hook.Call("item.secondaryUse", new object[] { this, character}));
|
var should = new LuaResult(GameMain.LuaCs.hook.Call("item.secondaryUse", new object[] { this, character}));
|
||||||
|
|
||||||
if (should.Bool())
|
if (should.Bool())
|
||||||
return;
|
return;
|
||||||
@@ -2851,7 +2851,7 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var result = new LuaResult(GameMain.Lua.hook.Call("item.readPropertyChange", this, property, parentObject, allowEditing));
|
var result = new LuaResult(GameMain.LuaCs.hook.Call("item.readPropertyChange", this, property, parentObject, allowEditing));
|
||||||
if (result.Bool())
|
if (result.Bool())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -3343,7 +3343,7 @@ namespace Barotrauma
|
|||||||
body = null;
|
body = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
GameMain.Lua.hook.Call("item.removed", this);
|
GameMain.LuaCs.hook.Call("item.removed", this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Remove()
|
public override void Remove()
|
||||||
@@ -3427,7 +3427,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
RemoveProjSpecific();
|
RemoveProjSpecific();
|
||||||
|
|
||||||
GameMain.Lua.hook.Call("item.removed", this);
|
GameMain.LuaCs.hook.Call("item.removed", this);
|
||||||
}
|
}
|
||||||
|
|
||||||
partial void RemoveProjSpecific();
|
partial void RemoveProjSpecific();
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
public void Wait(object function, int millisecondDelay)
|
public void Wait(object function, int millisecondDelay)
|
||||||
{
|
{
|
||||||
GameMain.Lua.hook.EnqueueTimedFunction((float)Timing.TotalTime + (millisecondDelay / 1000f), function);
|
GameMain.LuaCs.hook.EnqueueTimedFunction((float)Timing.TotalTime + (millisecondDelay / 1000f), function);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static double GetTime()
|
public static double GetTime()
|
||||||
@@ -122,14 +122,14 @@ namespace Barotrauma
|
|||||||
if (CanWriteToPath(path))
|
if (CanWriteToPath(path))
|
||||||
return true;
|
return true;
|
||||||
else
|
else
|
||||||
GameMain.Lua.HandleLuaException(new Exception("File access to \"" + path + "\" not allowed."));
|
GameMain.LuaCs.HandleLuaException(new Exception("File access to \"" + path + "\" not allowed."));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (CanReadFromPath(path))
|
if (CanReadFromPath(path))
|
||||||
return true;
|
return true;
|
||||||
else
|
else
|
||||||
GameMain.Lua.HandleLuaException(new Exception("File access to \"" + path + "\" not allowed."));
|
GameMain.LuaCs.HandleLuaException(new Exception("File access to \"" + path + "\" not allowed."));
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
@@ -239,29 +239,29 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
string netMessageName = netMessage.ReadString();
|
string netMessageName = netMessage.ReadString();
|
||||||
if (LuaNetReceives[netMessageName] is Closure)
|
if (LuaNetReceives[netMessageName] is Closure)
|
||||||
GameMain.Lua.CallFunction(LuaNetReceives[netMessageName], new object[] { netMessage, client });
|
GameMain.LuaCs.CallFunction(LuaNetReceives[netMessageName], new object[] { netMessage, client });
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
GameMain.Lua.hook.Call("netMessageReceived", netMessage, header, client);
|
GameMain.LuaCs.hook.Call("netMessageReceived", netMessage, header, client);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#else
|
#else
|
||||||
[MoonSharpHidden]
|
[MoonSharpHidden]
|
||||||
public void NetMessageReceived(IReadMessage netMessage, ServerPacketHeader header, Client client = null)
|
public void NetMessageReceived(IReadMessage netMessage, ServerPacketHeader header, Client client = null)
|
||||||
|
{
|
||||||
|
if (header == ServerPacketHeader.LUA_NET_MESSAGE)
|
||||||
{
|
{
|
||||||
if (header == ServerPacketHeader.LUA_NET_MESSAGE)
|
string netMessageName = netMessage.ReadString();
|
||||||
{
|
if (LuaNetReceives[netMessageName] is Closure)
|
||||||
string netMessageName = netMessage.ReadString();
|
GameMain.LuaCs.lua.Call(LuaNetReceives[netMessageName], new object[] { netMessage, client });
|
||||||
if (LuaNetReceives[netMessageName] is Closure)
|
|
||||||
GameMain.Lua.lua.Call(LuaNetReceives[netMessageName], new object[] { netMessage, client });
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
GameMain.Lua.hook.Call("netMessageReceived", netMessage, header, client);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GameMain.LuaCs.hook.Call("netMessageReceived", netMessage, header, client);
|
||||||
|
}
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
public void Receive(string netMessageName, object callback)
|
public void Receive(string netMessageName, object callback)
|
||||||
@@ -327,18 +327,18 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
var httpResponse = httpWebRequest.EndGetResponse(result);
|
var httpResponse = httpWebRequest.EndGetResponse(result);
|
||||||
using (var streamReader = new StreamReader(httpResponse.GetResponseStream()))
|
using (var streamReader = new StreamReader(httpResponse.GetResponseStream()))
|
||||||
GameMain.Lua.hook.EnqueueFunction(callback, streamReader.ReadToEnd());
|
GameMain.LuaCs.hook.EnqueueFunction(callback, streamReader.ReadToEnd());
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
GameMain.Lua.hook.EnqueueFunction(callback, e.ToString());
|
GameMain.LuaCs.hook.EnqueueFunction(callback, e.ToString());
|
||||||
}
|
}
|
||||||
}), null);
|
}), null);
|
||||||
|
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
GameMain.Lua.hook.EnqueueFunction(callback, e.ToString());
|
GameMain.LuaCs.hook.EnqueueFunction(callback, e.ToString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -354,17 +354,17 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
var httpResponse = httpWebRequest.EndGetResponse(result);
|
var httpResponse = httpWebRequest.EndGetResponse(result);
|
||||||
using (var streamReader = new StreamReader(httpResponse.GetResponseStream()))
|
using (var streamReader = new StreamReader(httpResponse.GetResponseStream()))
|
||||||
GameMain.Lua.hook.EnqueueFunction(callback, streamReader.ReadToEnd());
|
GameMain.LuaCs.hook.EnqueueFunction(callback, streamReader.ReadToEnd());
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
GameMain.Lua.hook.EnqueueFunction(callback, e.ToString());
|
GameMain.LuaCs.hook.EnqueueFunction(callback, e.ToString());
|
||||||
}
|
}
|
||||||
}), null);
|
}), null);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
GameMain.Lua.hook.EnqueueFunction(callback, e.ToString());
|
GameMain.LuaCs.hook.EnqueueFunction(callback, e.ToString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -326,11 +326,11 @@ namespace Barotrauma
|
|||||||
|
|
||||||
public void AddCommand(string name, string help, object onExecute, object getValidArgs = null, bool isCheat = false)
|
public void AddCommand(string name, string help, object onExecute, object getValidArgs = null, bool isCheat = false)
|
||||||
{
|
{
|
||||||
var cmd = new DebugConsole.Command(name, help, (string[] arg1) => { GameMain.Lua.CallFunction(onExecute, new object[] { arg1 }); },
|
var cmd = new DebugConsole.Command(name, help, (string[] arg1) => { GameMain.LuaCs.CallFunction(onExecute, new object[] { arg1 }); },
|
||||||
() =>
|
() =>
|
||||||
{
|
{
|
||||||
if (getValidArgs == null) return null;
|
if (getValidArgs == null) return null;
|
||||||
var result = new LuaResult(GameMain.Lua.CallFunction(getValidArgs, new object[] { }));
|
var result = new LuaResult(GameMain.LuaCs.CallFunction(getValidArgs, new object[] { }));
|
||||||
var obj = result.Object();
|
var obj = result.Object();
|
||||||
if (obj is string[][]) return (string[][])obj;
|
if (obj is string[][]) return (string[][])obj;
|
||||||
return null;
|
return null;
|
||||||
@@ -357,7 +357,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
public List<DebugConsole.Command> Commands => DebugConsole.Commands;
|
public List<DebugConsole.Command> Commands => DebugConsole.Commands;
|
||||||
|
|
||||||
public void AssignOnExecute(string names, object onExecute) => DebugConsole.AssignOnExecute(names, (string[] a) => { GameMain.Lua.CallFunction(onExecute, new object[] { a }); });
|
public void AssignOnExecute(string names, object onExecute) => DebugConsole.AssignOnExecute(names, (string[] a) => { GameMain.LuaCs.CallFunction(onExecute, new object[] { a }); });
|
||||||
|
|
||||||
|
|
||||||
#if SERVER
|
#if SERVER
|
||||||
@@ -412,7 +412,7 @@ namespace Barotrauma
|
|||||||
GameMain.Server.EndGame();
|
GameMain.Server.EndGame();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AssignOnClientRequestExecute(string names, object onExecute) => DebugConsole.AssignOnClientRequestExecute(names, (Client a, Vector2 b, string[] c) => { GameMain.Lua.CallFunction(onExecute, new object[] { a, b, c }); });
|
public void AssignOnClientRequestExecute(string names, object onExecute) => DebugConsole.AssignOnClientRequestExecute(names, (Client a, Vector2 b, string[] c) => { GameMain.LuaCs.CallFunction(onExecute, new object[] { a, b, c }); });
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|||||||
@@ -1,364 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
using MoonSharp.Interpreter;
|
|
||||||
using HarmonyLib;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace Barotrauma
|
|
||||||
{
|
|
||||||
partial class LuaHook
|
|
||||||
{
|
|
||||||
public LuaHook()
|
|
||||||
{
|
|
||||||
_hookPrefixMethods = new Dictionary<long, HashSet<Tuple<string, object>>>();
|
|
||||||
_hookPostfixMethods = new Dictionary<long, HashSet<Tuple<string, object>>>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public class HookFunction
|
|
||||||
{
|
|
||||||
public string name;
|
|
||||||
public string hookName;
|
|
||||||
public object function;
|
|
||||||
|
|
||||||
public HookFunction(string n, string hn, object func)
|
|
||||||
{
|
|
||||||
name = n;
|
|
||||||
hookName = hn;
|
|
||||||
function = func;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private Dictionary<string, Dictionary<string, HookFunction>> hookFunctions = new Dictionary<string, Dictionary<string, HookFunction>>();
|
|
||||||
|
|
||||||
private static Dictionary<long, HashSet<Tuple<string, object>>> _hookPrefixMethods;
|
|
||||||
private static Dictionary<long, HashSet<Tuple<string, object>>> _hookPostfixMethods;
|
|
||||||
|
|
||||||
private Queue<Tuple<float, object, object[]>> queuedFunctionCalls = new Queue<Tuple<float, object, object[]>>();
|
|
||||||
|
|
||||||
public enum HookMethodType
|
|
||||||
{
|
|
||||||
Before, After
|
|
||||||
}
|
|
||||||
|
|
||||||
static void _hookLuaPatch(MethodBase __originalMethod, object[] __args, object __instance, out LuaResult result, HookMethodType hookMethodType)
|
|
||||||
{
|
|
||||||
result = new LuaResult(null);
|
|
||||||
|
|
||||||
#if CLIENT
|
|
||||||
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
|
|
||||||
return;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var funcAddr = ((long)__originalMethod.MethodHandle.GetFunctionPointer());
|
|
||||||
HashSet<Tuple<string, object>> methodSet = null;
|
|
||||||
switch (hookMethodType)
|
|
||||||
{
|
|
||||||
case HookMethodType.Before:
|
|
||||||
_hookPrefixMethods.TryGetValue(funcAddr, out methodSet);
|
|
||||||
break;
|
|
||||||
case HookMethodType.After:
|
|
||||||
_hookPostfixMethods.TryGetValue(funcAddr, out methodSet);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (methodSet != null)
|
|
||||||
{
|
|
||||||
var @params = __originalMethod.GetParameters();
|
|
||||||
var ptable = new Dictionary<string, object>();
|
|
||||||
for (int i = 0; i < @params.Length; i++)
|
|
||||||
{
|
|
||||||
ptable.Add(@params[i].Name, __args[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var tuple in methodSet)
|
|
||||||
{
|
|
||||||
result = new LuaResult(GameMain.Lua.lua.Call(tuple.Item2, __instance, ptable));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
GameMain.Lua.HandleLuaException(ex);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool HookLuaPatchPrefix(MethodBase __originalMethod, object[] __args, object __instance)
|
|
||||||
{
|
|
||||||
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.Before);
|
|
||||||
|
|
||||||
return result.IsNull();
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool HookLuaPatchRetPrefix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance)
|
|
||||||
{
|
|
||||||
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.Before);
|
|
||||||
|
|
||||||
if (!result.IsNull())
|
|
||||||
{
|
|
||||||
|
|
||||||
if (__originalMethod is MethodInfo mi)
|
|
||||||
{
|
|
||||||
__result = result.DynValue().ToObject(mi.ReturnType);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
__result = result.Object();
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void HookLuaPatchPostfix(MethodBase __originalMethod, object[] __args, object __instance)
|
|
||||||
{
|
|
||||||
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.After);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void HookLuaPatchRetPostfix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance)
|
|
||||||
{
|
|
||||||
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.After);
|
|
||||||
|
|
||||||
if (!result.IsNull())
|
|
||||||
{
|
|
||||||
if (__originalMethod is MethodInfo mi)
|
|
||||||
{
|
|
||||||
__result = result.DynValue().ToObject(mi.ReturnType);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
__result = result.Object();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private const BindingFlags DefaultBindingFlags = BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
|
|
||||||
private static MethodInfo _miHookLuaPatchPrefix = typeof(LuaHook).GetMethod("HookLuaPatchPrefix", BindingFlags.NonPublic | BindingFlags.Static);
|
|
||||||
private static MethodInfo _miHookLuaPatchRetPrefix = typeof(LuaHook).GetMethod("HookLuaPatchRetPrefix", BindingFlags.NonPublic | BindingFlags.Static);
|
|
||||||
private static MethodInfo _miHookLuaPatchPostfix = typeof(LuaHook).GetMethod("HookLuaPatchPostfix", BindingFlags.NonPublic | BindingFlags.Static);
|
|
||||||
private static MethodInfo _miHookLuaPatchRetPostfix = typeof(LuaHook).GetMethod("HookLuaPatchRetPostfix", BindingFlags.NonPublic | BindingFlags.Static);
|
|
||||||
public void HookMethod(string identifier, string className, string methodName, string[] parameterNames, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
|
||||||
{
|
|
||||||
var classType = LuaUserData.GetType(className);
|
|
||||||
|
|
||||||
if (classType == null)
|
|
||||||
{
|
|
||||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to use HookMethod with an invalid class name '{className}'."));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
MethodInfo methodInfo = null;
|
|
||||||
|
|
||||||
if (parameterNames != null)
|
|
||||||
{
|
|
||||||
Type[] parameterTypes = parameterNames.Select(x => LuaUserData.GetType(x)).ToArray();
|
|
||||||
methodInfo = classType.GetMethod(methodName, DefaultBindingFlags, null, parameterTypes, null);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
methodInfo = classType.GetMethod(methodName, DefaultBindingFlags);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (methodInfo == null)
|
|
||||||
{
|
|
||||||
string parameterNamesStr = parameterNames == null ? "" : string.Join(", ", parameterNames == null);
|
|
||||||
GameMain.Lua.HandleLuaException(new Exception($"Method '{methodName}' with parameters '{parameterNamesStr}' not found in class '{className}'"));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
identifier = identifier.ToLower();
|
|
||||||
var funcAddr = ((long)methodInfo.MethodHandle.GetFunctionPointer());
|
|
||||||
var patches = Harmony.GetPatchInfo(methodInfo);
|
|
||||||
|
|
||||||
if (hookMethodType == HookMethodType.Before)
|
|
||||||
{
|
|
||||||
if (methodInfo.ReturnType == typeof(void))
|
|
||||||
{
|
|
||||||
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == _miHookLuaPatchPrefix) == null)
|
|
||||||
{
|
|
||||||
GameMain.Lua.harmony.Patch(methodInfo, prefix: new HarmonyMethod(_miHookLuaPatchPrefix));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == _miHookLuaPatchRetPrefix) == null)
|
|
||||||
{
|
|
||||||
GameMain.Lua.harmony.Patch(methodInfo, prefix: new HarmonyMethod(_miHookLuaPatchRetPrefix));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_hookPrefixMethods.TryGetValue(funcAddr, out HashSet<Tuple<string, object>> methodSet))
|
|
||||||
{
|
|
||||||
if (identifier != "")
|
|
||||||
{
|
|
||||||
methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
|
|
||||||
}
|
|
||||||
if (hookMethod != null)
|
|
||||||
{
|
|
||||||
methodSet.Add(Tuple.Create(identifier, hookMethod));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (hookMethod != null)
|
|
||||||
{
|
|
||||||
_hookPrefixMethods.Add(funcAddr, new HashSet<Tuple<string, object>>() { Tuple.Create(identifier, hookMethod) });
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
else if (hookMethodType == HookMethodType.After)
|
|
||||||
{
|
|
||||||
if (methodInfo.ReturnType == typeof(void))
|
|
||||||
{
|
|
||||||
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == _miHookLuaPatchPostfix) == null)
|
|
||||||
{
|
|
||||||
GameMain.Lua.harmony.Patch(methodInfo, postfix: new HarmonyMethod(_miHookLuaPatchPostfix));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == _miHookLuaPatchRetPostfix) == null)
|
|
||||||
{
|
|
||||||
GameMain.Lua.harmony.Patch(methodInfo, postfix: new HarmonyMethod(_miHookLuaPatchRetPostfix));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_hookPostfixMethods.TryGetValue(funcAddr, out HashSet<Tuple<string, object>> methodSet))
|
|
||||||
{
|
|
||||||
if (identifier != "")
|
|
||||||
{
|
|
||||||
methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
|
|
||||||
}
|
|
||||||
if (hookMethod != null)
|
|
||||||
{
|
|
||||||
methodSet.Add(Tuple.Create(identifier, hookMethod));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (hookMethod != null)
|
|
||||||
{
|
|
||||||
_hookPostfixMethods.Add(funcAddr, new HashSet<Tuple<string, object>>() { Tuple.Create(identifier, hookMethod) });
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void HookMethod(string className, string methodName, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
|
||||||
{
|
|
||||||
HookMethod("", className, methodName, null, hookMethod, hookMethodType);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void HookMethod(string className, string methodName, string[] parameterNames, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
|
||||||
{
|
|
||||||
HookMethod("", className, methodName, parameterNames, hookMethod, hookMethodType);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void HookMethod(string identifier, string className, string methodName, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
|
||||||
{
|
|
||||||
HookMethod(identifier, className, methodName, null, hookMethod, hookMethodType);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void EnqueueFunction(object function, params object[] args)
|
|
||||||
{
|
|
||||||
queuedFunctionCalls.Enqueue(new Tuple<float, object, object[]>(0, function, args));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void EnqueueTimedFunction(float time, object function, params object[] args)
|
|
||||||
{
|
|
||||||
queuedFunctionCalls.Enqueue(new Tuple<float, object, object[]>(time, function, args));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Add(string name, string hookName, object function)
|
|
||||||
{
|
|
||||||
if (name == null && hookName == null && function == null) return;
|
|
||||||
|
|
||||||
name = name.ToLower();
|
|
||||||
|
|
||||||
if (!hookFunctions.ContainsKey(name))
|
|
||||||
hookFunctions.Add(name, new Dictionary<string, HookFunction>());
|
|
||||||
|
|
||||||
hookFunctions[name][hookName] = new HookFunction(name, hookName, function);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Remove(string name, string hookName)
|
|
||||||
{
|
|
||||||
if (name == null && hookName == null) return;
|
|
||||||
|
|
||||||
name = name.ToLower();
|
|
||||||
|
|
||||||
if (!hookFunctions.ContainsKey(name))
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (hookFunctions[name].ContainsKey(hookName))
|
|
||||||
hookFunctions[name].Remove(hookName);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Update()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (queuedFunctionCalls.TryPeek(out Tuple<float, object, object[]> result))
|
|
||||||
{
|
|
||||||
if (Timing.TotalTime >= result.Item1)
|
|
||||||
{
|
|
||||||
GameMain.Lua.CallFunction(result.Item2, result.Item3);
|
|
||||||
|
|
||||||
queuedFunctionCalls.Dequeue();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
GameMain.Lua.HandleLuaException(ex, $"queuedFunctionCalls was {queuedFunctionCalls}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public object Call(string name, params object[] args)
|
|
||||||
{
|
|
||||||
#if CLIENT
|
|
||||||
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
|
|
||||||
return null;
|
|
||||||
#endif
|
|
||||||
if (GameMain.Lua == null) return null;
|
|
||||||
if (name == null) return null;
|
|
||||||
if (args == null) { args = new object[] { }; }
|
|
||||||
|
|
||||||
name = name.ToLower();
|
|
||||||
|
|
||||||
if (!hookFunctions.ContainsKey(name))
|
|
||||||
return null;
|
|
||||||
|
|
||||||
object lastResult = null;
|
|
||||||
|
|
||||||
foreach (HookFunction hf in hookFunctions[name].Values)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (hf.function is Closure)
|
|
||||||
{
|
|
||||||
var result = GameMain.Lua.lua.Call(hf.function, args);
|
|
||||||
if (!result.IsNil())
|
|
||||||
lastResult = result;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
StringBuilder argsSb = new StringBuilder();
|
|
||||||
foreach (var arg in args)
|
|
||||||
{
|
|
||||||
argsSb.Append(arg + " ");
|
|
||||||
}
|
|
||||||
|
|
||||||
GameMain.Lua.HandleLuaException(e, $"Error in Hook '{name}'->'{hf.hookName}', with args '{argsSb}'");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return lastResult;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -28,7 +28,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
if (type == null)
|
if (type == null)
|
||||||
{
|
{
|
||||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to register a type that doesn't exist: {typeName}."));
|
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to register a type that doesn't exist: {typeName}."));
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -41,7 +41,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
if (type == null)
|
if (type == null)
|
||||||
{
|
{
|
||||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to unregister a type that doesn't exist: {typeName}."));
|
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to unregister a type that doesn't exist: {typeName}."));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -79,7 +79,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
if (type == null)
|
if (type == null)
|
||||||
{
|
{
|
||||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to create a static userdata of a type that doesn't exist: {typeName}."));
|
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to create a static userdata of a type that doesn't exist: {typeName}."));
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -94,7 +94,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
if (type == null)
|
if (type == null)
|
||||||
{
|
{
|
||||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to create an enum table with a type that doesn't exist:: {typeName}."));
|
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to create an enum table with a type that doesn't exist:: {typeName}."));
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -126,7 +126,7 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
if (IUUD == null)
|
if (IUUD == null)
|
||||||
{
|
{
|
||||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to make {fieldName} accessible."));
|
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to make {fieldName} accessible."));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -140,7 +140,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
if (field == null)
|
if (field == null)
|
||||||
{
|
{
|
||||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to make field '{fieldName}' accessible, but the field doesn't exist."));
|
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to make field '{fieldName}' accessible, but the field doesn't exist."));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -164,7 +164,7 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
if (IUUD == null)
|
if (IUUD == null)
|
||||||
{
|
{
|
||||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to make {methodName} accessible."));
|
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to make {methodName} accessible."));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -178,7 +178,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
if (method == null)
|
if (method == null)
|
||||||
{
|
{
|
||||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to make method '{methodName}' accessible, but the method doesn't exist."));
|
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to make method '{methodName}' accessible, but the method doesn't exist."));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -190,7 +190,7 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
if (IUUD == null)
|
if (IUUD == null)
|
||||||
{
|
{
|
||||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to add method {methodName}."));
|
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to add method {methodName}."));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -198,8 +198,8 @@ namespace Barotrauma
|
|||||||
descriptor.RemoveMember(methodName);
|
descriptor.RemoveMember(methodName);
|
||||||
descriptor.AddMember(methodName, new ObjectCallbackMemberDescriptor(methodName, (object arg1, ScriptExecutionContext arg2, CallbackArguments arg3) =>
|
descriptor.AddMember(methodName, new ObjectCallbackMemberDescriptor(methodName, (object arg1, ScriptExecutionContext arg2, CallbackArguments arg3) =>
|
||||||
{
|
{
|
||||||
if (GameMain.Lua != null)
|
if (GameMain.LuaCs != null)
|
||||||
return GameMain.Lua.CallFunction(function, arg3.GetArray());
|
return GameMain.LuaCs.CallFunction(function, arg3.GetArray());
|
||||||
return null;
|
return null;
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
@@ -208,7 +208,7 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
if (IUUD == null)
|
if (IUUD == null)
|
||||||
{
|
{
|
||||||
GameMain.Lua.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to remove the member {memberName}."));
|
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to use a UserDataDescriptor that is null to remove the member {memberName}."));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ namespace Barotrauma
|
|||||||
RegisterAction<Microsoft.Xna.Framework.Graphics.SpriteBatch, float>();
|
RegisterAction<Microsoft.Xna.Framework.Graphics.SpriteBatch, float>();
|
||||||
|
|
||||||
{
|
{
|
||||||
object Call(object function, params object[] arguments) => GameMain.Lua.CallFunction(function, arguments);
|
object Call(object function, params object[] arguments) => GameMain.LuaCs.CallFunction(function, arguments);
|
||||||
void RegisterHandler<T>(Func<Closure, object> converter)
|
void RegisterHandler<T>(Func<Closure, object> converter)
|
||||||
{
|
{
|
||||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(T), v => converter(v.Function));
|
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(T), v => converter(v.Function));
|
||||||
@@ -122,7 +122,7 @@ namespace Barotrauma
|
|||||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Action<T>), v =>
|
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Action<T>), v =>
|
||||||
{
|
{
|
||||||
var function = v.Function;
|
var function = v.Function;
|
||||||
return (Action<T>)(p => GameMain.Lua.CallFunction(function, p));
|
return (Action<T>)(p => GameMain.LuaCs.CallFunction(function, p));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -131,7 +131,7 @@ namespace Barotrauma
|
|||||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Action<T1, T2>), v =>
|
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Action<T1, T2>), v =>
|
||||||
{
|
{
|
||||||
var function = v.Function;
|
var function = v.Function;
|
||||||
return (Action<T1, T2>)((a1, a2) => GameMain.Lua.CallFunction(function, a1, a2));
|
return (Action<T1, T2>)((a1, a2) => GameMain.LuaCs.CallFunction(function, a1, a2));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -140,7 +140,7 @@ namespace Barotrauma
|
|||||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Action), v =>
|
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Action), v =>
|
||||||
{
|
{
|
||||||
var function = v.Function;
|
var function = v.Function;
|
||||||
return (Action)(() => GameMain.Lua.CallFunction(function));
|
return (Action)(() => GameMain.LuaCs.CallFunction(function));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ using System.Linq;
|
|||||||
|
|
||||||
namespace Barotrauma
|
namespace Barotrauma
|
||||||
{
|
{
|
||||||
partial class LuaSetup {
|
partial class LuaCsSetup {
|
||||||
|
|
||||||
public class LuaScriptLoader : ScriptLoaderBase
|
public class LuaScriptLoader : ScriptLoaderBase
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,448 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using MoonSharp.Interpreter;
|
||||||
|
using HarmonyLib;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace Barotrauma
|
||||||
|
{
|
||||||
|
delegate object CsHookDelegate(params object[] args);
|
||||||
|
delegate object CsPatchDelegate(object self, params object[] args);
|
||||||
|
|
||||||
|
partial class LuaCsHook
|
||||||
|
{
|
||||||
|
public LuaCsHook()
|
||||||
|
{
|
||||||
|
luaHookPrefixMethods = new Dictionary<long, HashSet<(string, object)>>();
|
||||||
|
luaHookPostfixMethods = new Dictionary<long, HashSet<(string, object)>>();
|
||||||
|
csHookPrefixMethods = new Dictionary<long, HashSet<(IDisposable, CsPatchDelegate)>>();
|
||||||
|
csHookPostfixMethods = new Dictionary<long, HashSet<(IDisposable, CsPatchDelegate)>>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public class LuaHookFunction
|
||||||
|
{
|
||||||
|
public string name;
|
||||||
|
public string hookName;
|
||||||
|
public object function;
|
||||||
|
|
||||||
|
public LuaHookFunction(string n, string hn, object func)
|
||||||
|
{
|
||||||
|
name = n;
|
||||||
|
hookName = hn;
|
||||||
|
function = func;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Dictionary<string, Dictionary<string, LuaHookFunction>> luaHookFunctions = new Dictionary<string, Dictionary<string, LuaHookFunction>>();
|
||||||
|
private Dictionary<string, Dictionary<CsHookDelegate, IDisposable>> csHookFunctions = new Dictionary<string, Dictionary<CsHookDelegate, IDisposable>>();
|
||||||
|
|
||||||
|
private static Dictionary<long, HashSet<(string, object)>> luaHookPrefixMethods;
|
||||||
|
private static Dictionary<long, HashSet<(string, object)>> luaHookPostfixMethods;
|
||||||
|
private static Dictionary<long, HashSet<(IDisposable, CsPatchDelegate)>> csHookPrefixMethods;
|
||||||
|
private static Dictionary<long, HashSet<(IDisposable, CsPatchDelegate)>> csHookPostfixMethods;
|
||||||
|
|
||||||
|
private Queue<Tuple<float, object, object[]>> queuedFunctionCalls = new Queue<Tuple<float, object, object[]>>();
|
||||||
|
|
||||||
|
public enum HookMethodType
|
||||||
|
{
|
||||||
|
Before, After
|
||||||
|
}
|
||||||
|
|
||||||
|
static void _hookLuaPatch(MethodBase __originalMethod, object[] __args, object __instance, out LuaResult result, HookMethodType hookMethodType)
|
||||||
|
{
|
||||||
|
result = new LuaResult(null);
|
||||||
|
|
||||||
|
#if CLIENT
|
||||||
|
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
|
||||||
|
return;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var funcAddr = ((long)__originalMethod.MethodHandle.GetFunctionPointer());
|
||||||
|
HashSet<(string, object)> methodSet = null;
|
||||||
|
switch (hookMethodType)
|
||||||
|
{
|
||||||
|
case HookMethodType.Before:
|
||||||
|
luaHookPrefixMethods.TryGetValue(funcAddr, out methodSet);
|
||||||
|
break;
|
||||||
|
case HookMethodType.After:
|
||||||
|
luaHookPostfixMethods.TryGetValue(funcAddr, out methodSet);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (methodSet != null)
|
||||||
|
{
|
||||||
|
var @params = __originalMethod.GetParameters();
|
||||||
|
var ptable = new Dictionary<string, object>();
|
||||||
|
for (int i = 0; i < @params.Length; i++)
|
||||||
|
{
|
||||||
|
ptable.Add(@params[i].Name, __args[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var tuple in methodSet)
|
||||||
|
{
|
||||||
|
result = new LuaResult(GameMain.LuaCs.lua.Call(tuple.Item2, __instance, ptable));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
GameMain.LuaCs.HandleLuaException(ex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool HookLuaPatchPrefix(MethodBase __originalMethod, object[] __args, object __instance)
|
||||||
|
{
|
||||||
|
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.Before);
|
||||||
|
|
||||||
|
return result.IsNull();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool HookLuaPatchRetPrefix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance)
|
||||||
|
{
|
||||||
|
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.Before);
|
||||||
|
|
||||||
|
if (!result.IsNull())
|
||||||
|
{
|
||||||
|
|
||||||
|
if (__originalMethod is MethodInfo mi)
|
||||||
|
{
|
||||||
|
__result = result.DynValue().ToObject(mi.ReturnType);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
__result = result.Object();
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void HookLuaPatchPostfix(MethodBase __originalMethod, object[] __args, object __instance)
|
||||||
|
{
|
||||||
|
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.After);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void HookLuaPatchRetPostfix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance)
|
||||||
|
{
|
||||||
|
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.After);
|
||||||
|
|
||||||
|
if (!result.IsNull())
|
||||||
|
{
|
||||||
|
if (__originalMethod is MethodInfo mi)
|
||||||
|
{
|
||||||
|
__result = result.DynValue().ToObject(mi.ReturnType);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
__result = result.Object();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private const BindingFlags DefaultBindingFlags = BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
|
||||||
|
private static MethodInfo _miHookLuaPatchPrefix = typeof(LuaCsHook).GetMethod("HookLuaPatchPrefix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||||
|
private static MethodInfo _miHookLuaPatchRetPrefix = typeof(LuaCsHook).GetMethod("HookLuaPatchRetPrefix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||||
|
private static MethodInfo _miHookLuaPatchPostfix = typeof(LuaCsHook).GetMethod("HookLuaPatchPostfix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||||
|
private static MethodInfo _miHookLuaPatchRetPostfix = typeof(LuaCsHook).GetMethod("HookLuaPatchRetPostfix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||||
|
private void HookMethod(string identifier, string className, string methodName, string[] parameterNames, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||||
|
{
|
||||||
|
var classType = LuaUserData.GetType(className);
|
||||||
|
|
||||||
|
if (classType == null)
|
||||||
|
{
|
||||||
|
GameMain.LuaCs.HandleLuaException(new Exception($"Tried to use HookMethod with an invalid class name '{className}'."));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
MethodInfo methodInfo = null;
|
||||||
|
|
||||||
|
if (parameterNames != null)
|
||||||
|
{
|
||||||
|
Type[] parameterTypes = parameterNames.Select(x => LuaUserData.GetType(x)).ToArray();
|
||||||
|
methodInfo = classType.GetMethod(methodName, DefaultBindingFlags, null, parameterTypes, null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
methodInfo = classType.GetMethod(methodName, DefaultBindingFlags);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (methodInfo == null)
|
||||||
|
{
|
||||||
|
string parameterNamesStr = parameterNames == null ? "" : string.Join(", ", parameterNames == null);
|
||||||
|
GameMain.LuaCs.HandleLuaException(new Exception($"Method '{methodName}' with parameters '{parameterNamesStr}' not found in class '{className}'"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
identifier = identifier.ToLower();
|
||||||
|
var funcAddr = ((long)methodInfo.MethodHandle.GetFunctionPointer());
|
||||||
|
var patches = Harmony.GetPatchInfo(methodInfo);
|
||||||
|
|
||||||
|
if (hookMethodType == HookMethodType.Before)
|
||||||
|
{
|
||||||
|
if (methodInfo.ReturnType == typeof(void))
|
||||||
|
{
|
||||||
|
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == _miHookLuaPatchPrefix) == null)
|
||||||
|
{
|
||||||
|
GameMain.LuaCs.harmony.Patch(methodInfo, prefix: new HarmonyMethod(_miHookLuaPatchPrefix));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == _miHookLuaPatchRetPrefix) == null)
|
||||||
|
{
|
||||||
|
GameMain.LuaCs.harmony.Patch(methodInfo, prefix: new HarmonyMethod(_miHookLuaPatchRetPrefix));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (luaHookPrefixMethods.TryGetValue(funcAddr, out HashSet<(string, object)> methodSet))
|
||||||
|
{
|
||||||
|
if (identifier != "")
|
||||||
|
{
|
||||||
|
methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
|
||||||
|
}
|
||||||
|
if (hookMethod != null)
|
||||||
|
{
|
||||||
|
methodSet.Add((identifier, hookMethod));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (hookMethod != null)
|
||||||
|
{
|
||||||
|
luaHookPrefixMethods.Add(funcAddr, new HashSet<(string, object)>() { (identifier, hookMethod) });
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (hookMethodType == HookMethodType.After)
|
||||||
|
{
|
||||||
|
if (methodInfo.ReturnType == typeof(void))
|
||||||
|
{
|
||||||
|
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == _miHookLuaPatchPostfix) == null)
|
||||||
|
{
|
||||||
|
GameMain.LuaCs.harmony.Patch(methodInfo, postfix: new HarmonyMethod(_miHookLuaPatchPostfix));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == _miHookLuaPatchRetPostfix) == null)
|
||||||
|
{
|
||||||
|
GameMain.LuaCs.harmony.Patch(methodInfo, postfix: new HarmonyMethod(_miHookLuaPatchRetPostfix));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (luaHookPostfixMethods.TryGetValue(funcAddr, out HashSet<(string, object)> methodSet))
|
||||||
|
{
|
||||||
|
if (identifier != "")
|
||||||
|
{
|
||||||
|
methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
|
||||||
|
}
|
||||||
|
if (hookMethod != null)
|
||||||
|
{
|
||||||
|
methodSet.Add((identifier, hookMethod));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (hookMethod != null)
|
||||||
|
{
|
||||||
|
luaHookPostfixMethods.Add(funcAddr, new HashSet<(string, object)>() { (identifier, hookMethod) });
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HookMethod(string className, string methodName, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||||
|
{
|
||||||
|
HookMethod("", className, methodName, null, hookMethod, hookMethodType);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HookMethod(string className, string methodName, string[] parameterNames, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||||
|
{
|
||||||
|
HookMethod("", className, methodName, parameterNames, hookMethod, hookMethodType);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HookMethod(string identifier, string className, string methodName, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||||
|
{
|
||||||
|
HookMethod(identifier, className, methodName, null, hookMethod, hookMethodType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HookMethod(IDisposable owner, MethodInfo methodInfo, CsPatchDelegate hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||||
|
{
|
||||||
|
if (owner == null || methodInfo == null || hookMethod == null) throw new ArgumentNullException("All 'HookMethod' arguments must not be null.");
|
||||||
|
|
||||||
|
var funcAddr = ((long)methodInfo.MethodHandle.GetFunctionPointer());
|
||||||
|
var patches = Harmony.GetPatchInfo(methodInfo);
|
||||||
|
|
||||||
|
if (hookMethodType == HookMethodType.Before)
|
||||||
|
{
|
||||||
|
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == hookMethod.Method) == null)
|
||||||
|
{
|
||||||
|
GameMain.LuaCs.harmony.Patch(methodInfo, prefix: new HarmonyMethod(hookMethod.Method));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (csHookPrefixMethods.TryGetValue(funcAddr, out HashSet<(IDisposable, CsPatchDelegate)> methodSet))
|
||||||
|
{
|
||||||
|
methodSet.RemoveWhere(tuple => tuple.Item1 == owner);
|
||||||
|
if (hookMethod != null)
|
||||||
|
{
|
||||||
|
methodSet.Add((owner, hookMethod));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (hookMethod != null)
|
||||||
|
{
|
||||||
|
csHookPrefixMethods.Add(funcAddr, new HashSet<(IDisposable, CsPatchDelegate)>() { (owner, hookMethod) });
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (hookMethodType == HookMethodType.After)
|
||||||
|
{
|
||||||
|
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == hookMethod.Method) == null)
|
||||||
|
{
|
||||||
|
GameMain.LuaCs.harmony.Patch(methodInfo, postfix: new HarmonyMethod(hookMethod.Method));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (csHookPostfixMethods.TryGetValue(funcAddr, out HashSet<(IDisposable, CsPatchDelegate)> methodSet))
|
||||||
|
{
|
||||||
|
methodSet.RemoveWhere(tuple => tuple.Item1 == owner);
|
||||||
|
if (hookMethod != null)
|
||||||
|
{
|
||||||
|
methodSet.Add((owner, hookMethod));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (hookMethod != null)
|
||||||
|
{
|
||||||
|
csHookPostfixMethods.Add(funcAddr, new HashSet<(IDisposable, CsPatchDelegate)>() { (owner, hookMethod) });
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void EnqueueFunction(object function, params object[] args)
|
||||||
|
{
|
||||||
|
queuedFunctionCalls.Enqueue(new Tuple<float, object, object[]>(0, function, args));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EnqueueTimedFunction(float time, object function, params object[] args)
|
||||||
|
{
|
||||||
|
queuedFunctionCalls.Enqueue(new Tuple<float, object, object[]>(time, function, args));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void Add(string name, string hookName, object function)
|
||||||
|
{
|
||||||
|
if (name == null || hookName == null || function == null) return;
|
||||||
|
|
||||||
|
name = name.ToLower();
|
||||||
|
|
||||||
|
if (!luaHookFunctions.ContainsKey(name))
|
||||||
|
luaHookFunctions.Add(name, new Dictionary<string, LuaHookFunction>());
|
||||||
|
|
||||||
|
luaHookFunctions[name][hookName] = new LuaHookFunction(name, hookName, function);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Remove(string name, string hookName)
|
||||||
|
{
|
||||||
|
if (name == null || hookName == null) return;
|
||||||
|
|
||||||
|
name = name.ToLower();
|
||||||
|
|
||||||
|
if (!luaHookFunctions.ContainsKey(name))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (luaHookFunctions[name].ContainsKey(hookName))
|
||||||
|
luaHookFunctions[name].Remove(hookName);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Add(string name, CsHookDelegate hook, IDisposable owner = null)
|
||||||
|
{
|
||||||
|
if (name == null || hook == null) throw new ArgumentNullException("Name and Hook must not be null");
|
||||||
|
|
||||||
|
if (!csHookFunctions.ContainsKey(name))
|
||||||
|
csHookFunctions.Add(name, new Dictionary<CsHookDelegate, IDisposable>());
|
||||||
|
|
||||||
|
csHookFunctions[name][hook] = owner;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Remove(string name, CsHookDelegate hook)
|
||||||
|
{
|
||||||
|
if (name == null || hook == null) throw new ArgumentNullException("All arguments must not be null");
|
||||||
|
|
||||||
|
if (!csHookFunctions.ContainsKey(name))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (csHookFunctions[name].ContainsKey(hook))
|
||||||
|
csHookFunctions[name].Remove(hook);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (queuedFunctionCalls.TryPeek(out Tuple<float, object, object[]> result))
|
||||||
|
{
|
||||||
|
if (Timing.TotalTime >= result.Item1)
|
||||||
|
{
|
||||||
|
GameMain.LuaCs.CallFunction(result.Item2, result.Item3);
|
||||||
|
|
||||||
|
queuedFunctionCalls.Dequeue();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
GameMain.LuaCs.HandleLuaException(ex, $"queuedFunctionCalls was {queuedFunctionCalls}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public object Call(string name, params object[] args)
|
||||||
|
{
|
||||||
|
#if CLIENT
|
||||||
|
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
|
||||||
|
return null;
|
||||||
|
#endif
|
||||||
|
if (GameMain.LuaCs == null) return null;
|
||||||
|
if (name == null) return null;
|
||||||
|
if (args == null) { args = new object[] { }; }
|
||||||
|
|
||||||
|
name = name.ToLower();
|
||||||
|
|
||||||
|
if (!luaHookFunctions.ContainsKey(name))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
object lastResult = null;
|
||||||
|
|
||||||
|
foreach (LuaHookFunction hf in luaHookFunctions[name].Values)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (hf.function is Closure)
|
||||||
|
{
|
||||||
|
var result = GameMain.LuaCs.lua.Call(hf.function, args);
|
||||||
|
if (!result.IsNil())
|
||||||
|
lastResult = result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
StringBuilder argsSb = new StringBuilder();
|
||||||
|
foreach (var arg in args)
|
||||||
|
{
|
||||||
|
argsSb.Append(arg + " ");
|
||||||
|
}
|
||||||
|
|
||||||
|
GameMain.LuaCs.HandleLuaException(e, $"Error in Hook '{name}'->'{hf.hookName}', with args '{argsSb}'");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return lastResult;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+54
-26
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
@@ -8,22 +8,26 @@ using Microsoft.Xna.Framework;
|
|||||||
using MoonSharp.Interpreter.Interop;
|
using MoonSharp.Interpreter.Interop;
|
||||||
using System.IO.Compression;
|
using System.IO.Compression;
|
||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
|
using static Barotrauma.LuaCsSetup;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
|
[assembly: InternalsVisibleTo("NetScriptAssembly", AllInternalsVisible = true)]
|
||||||
namespace Barotrauma
|
namespace Barotrauma
|
||||||
{
|
{
|
||||||
partial class LuaSetup
|
partial class LuaCsSetup
|
||||||
{
|
{
|
||||||
public const string LUASETUP_FILE = "Lua/LuaSetup.lua";
|
public const string LUASETUP_FILE = "Lua/LuaSetup.lua";
|
||||||
public const string VERSION_FILE = "luacsversion.txt";
|
public const string VERSION_FILE = "luacsversion.txt";
|
||||||
|
|
||||||
public Script lua;
|
public Script lua;
|
||||||
|
|
||||||
public LuaHook hook;
|
public LuaCsHook hook;
|
||||||
public LuaGame game;
|
public LuaGame game;
|
||||||
public LuaNetworking networking;
|
public LuaNetworking networking;
|
||||||
public Harmony harmony;
|
public Harmony harmony;
|
||||||
|
|
||||||
public LuaScriptLoader luaScriptLoader;
|
public LuaScriptLoader luaScriptLoader;
|
||||||
|
public NetScriptLoader netScriptLoader;
|
||||||
|
|
||||||
public static ContentPackage GetPackage()
|
public static ContentPackage GetPackage()
|
||||||
{
|
{
|
||||||
@@ -64,9 +68,9 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PrintError(object message)
|
private static void PrintErrorBase(string prefix, object message, string empty)
|
||||||
{
|
{
|
||||||
if (message == null) { message = "nil"; }
|
if (message == null) { message = empty; }
|
||||||
string str = message.ToString();
|
string str = message.ToString();
|
||||||
|
|
||||||
for (int i = 0; i < str.Length; i += 1024)
|
for (int i = 0; i < str.Length; i += 1024)
|
||||||
@@ -74,12 +78,7 @@ namespace Barotrauma
|
|||||||
string subStr = str.Substring(i, Math.Min(1024, str.Length - i));
|
string subStr = str.Substring(i, Math.Min(1024, str.Length - i));
|
||||||
|
|
||||||
string errorMsg = subStr;
|
string errorMsg = subStr;
|
||||||
if (i == 0)
|
if (i == 0) errorMsg = prefix + errorMsg;
|
||||||
#if SERVER
|
|
||||||
errorMsg = "[SV LUA ERROR] " + errorMsg;
|
|
||||||
#else
|
|
||||||
errorMsg = "[CL LUA ERROR] " + errorMsg;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
DebugConsole.ThrowError(errorMsg);
|
DebugConsole.ThrowError(errorMsg);
|
||||||
|
|
||||||
@@ -97,9 +96,17 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PrintMessage(object message)
|
#if SERVER
|
||||||
{
|
private void PrintError(object message) => PrintErrorBase("[SV LUA ERROR] ", message, "nil");
|
||||||
if (message == null) { message = "nil"; }
|
public static void PrintCsError(object message) => PrintErrorBase("[SV CS ERROR] ", message, "Null");
|
||||||
|
#else
|
||||||
|
private void PrintError(object message) => PrintErrorBase("[CL LUA ERROR] ", message, "nil");
|
||||||
|
public static void PrintCsError(object message) => PrintErrorBase("[CL CS ERROR] ", message, "Null");
|
||||||
|
#endif
|
||||||
|
|
||||||
|
private static void PrintMessageBase(string prefix, object message, string empty)
|
||||||
|
{
|
||||||
|
if (message == null) { message = empty; }
|
||||||
string str = message.ToString();
|
string str = message.ToString();
|
||||||
|
|
||||||
for (int i = 0; i < str.Length; i += 1024)
|
for (int i = 0; i < str.Length; i += 1024)
|
||||||
@@ -115,7 +122,7 @@ namespace Barotrauma
|
|||||||
GameMain.Server.SendDirectChatMessage(ChatMessage.Create("", subStr, ChatMessageType.Console, null, textColor: Color.MediumPurple), c);
|
GameMain.Server.SendDirectChatMessage(ChatMessage.Create("", subStr, ChatMessageType.Console, null, textColor: Color.MediumPurple), c);
|
||||||
}
|
}
|
||||||
|
|
||||||
GameServer.Log("[LUA] " + subStr, ServerLog.MessageType.ServerMessage);
|
GameServer.Log(prefix + subStr, ServerLog.MessageType.ServerMessage);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
@@ -126,6 +133,8 @@ namespace Barotrauma
|
|||||||
DebugConsole.NewMessage(message.ToString(), Color.Purple);
|
DebugConsole.NewMessage(message.ToString(), Color.Purple);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
private void PrintMessage(object message) => PrintMessageBase("[LUA] ", message, "nil");
|
||||||
|
public static void PrintCsMessage(object message) => PrintMessageBase("[CS] ", message, "Null");
|
||||||
|
|
||||||
public DynValue DoString(string code, Table globalContext = null, string codeStringFriendly = null)
|
public DynValue DoString(string code, Table globalContext = null, string codeStringFriendly = null)
|
||||||
{
|
{
|
||||||
@@ -242,25 +251,44 @@ namespace Barotrauma
|
|||||||
|
|
||||||
public void Stop()
|
public void Stop()
|
||||||
{
|
{
|
||||||
harmony?.UnpatchAll();
|
ANetMod.LoadedMods.ForEach(m => m.Dispose());
|
||||||
|
ANetMod.LoadedMods.Clear();
|
||||||
|
hook?.Call("stop");
|
||||||
|
|
||||||
game?.Stop();
|
game?.Stop();
|
||||||
hook?.Call("stop", new object[] { });
|
harmony?.UnpatchAll();
|
||||||
|
|
||||||
hook = new LuaHook();
|
hook = new LuaCsHook();
|
||||||
game = new LuaGame();
|
game = new LuaGame();
|
||||||
networking = new LuaNetworking();
|
networking = new LuaNetworking();
|
||||||
luaScriptLoader = null;
|
luaScriptLoader = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void InitCs()
|
||||||
|
{
|
||||||
|
netScriptLoader = new NetScriptLoader(this);
|
||||||
|
netScriptLoader.SearchFolders();
|
||||||
|
if (netScriptLoader == null) throw new Exception("LuaCsSetup was not properly initialized.");
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var modTypes = netScriptLoader.Compile();
|
||||||
|
modTypes.ForEach(t => t.GetConstructor(new Type[] { }).Invoke(null));
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
PrintMessage(ex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Initialize()
|
public void Initialize()
|
||||||
{
|
{
|
||||||
Stop();
|
Stop();
|
||||||
|
|
||||||
PrintMessage("Lua! Version " + AssemblyInfo.GitRevision);
|
PrintMessage("LuaCs! Version " + AssemblyInfo.GitRevision);
|
||||||
|
|
||||||
luaScriptLoader = new LuaScriptLoader();
|
luaScriptLoader = new LuaScriptLoader();
|
||||||
luaScriptLoader.ModulePaths = new string[] { };
|
luaScriptLoader.ModulePaths = new string[] { };
|
||||||
|
InitCs();
|
||||||
|
|
||||||
LuaCustomConverters.RegisterAll();
|
LuaCustomConverters.RegisterAll();
|
||||||
|
|
||||||
@@ -271,11 +299,11 @@ namespace Barotrauma
|
|||||||
harmony = new Harmony("com.LuaForBarotrauma");
|
harmony = new Harmony("com.LuaForBarotrauma");
|
||||||
harmony.UnpatchAll();
|
harmony.UnpatchAll();
|
||||||
|
|
||||||
hook = new LuaHook();
|
hook = new LuaCsHook();
|
||||||
game = new LuaGame();
|
game = new LuaGame();
|
||||||
networking = new LuaNetworking();
|
networking = new LuaNetworking();
|
||||||
|
|
||||||
UserData.RegisterType<LuaHook>();
|
UserData.RegisterType<LuaCsHook>();
|
||||||
UserData.RegisterType<LuaGame>();
|
UserData.RegisterType<LuaGame>();
|
||||||
UserData.RegisterType<LuaTimer>();
|
UserData.RegisterType<LuaTimer>();
|
||||||
UserData.RegisterType<LuaFile>();
|
UserData.RegisterType<LuaFile>();
|
||||||
@@ -333,7 +361,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
string luaPath = Path.Combine(path, "Binary/Lua/LuaSetup.lua");
|
string luaPath = Path.Combine(path, "Binary/LuaCs/LuaCsSetup.lua");
|
||||||
lua.Call(lua.LoadFile(luaPath), Path.GetDirectoryName(luaPath));
|
lua.Call(lua.LoadFile(luaPath), Path.GetDirectoryName(luaPath));
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
@@ -343,13 +371,13 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
PrintError("Lua loader not found! Lua/LuaSetup.lua, no Lua scripts will be executed or work.");
|
PrintError("LuaCs loader not found! LuaCs/LuaCsSetup.lua, no LuaCs scripts will be executed or work.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public LuaSetup()
|
public LuaCsSetup()
|
||||||
{
|
{
|
||||||
hook = new LuaHook();
|
hook = new LuaCsHook();
|
||||||
game = new LuaGame();
|
game = new LuaGame();
|
||||||
networking = new LuaNetworking();
|
networking = new LuaNetworking();
|
||||||
}
|
}
|
||||||
@@ -660,7 +660,7 @@ namespace Barotrauma
|
|||||||
if (Math.Max(hull1.WorldSurface + hull1.WaveY[hull1.WaveY.Length - 1], hull2.WorldSurface + hull2.WaveY[0]) > WorldRect.Y) { return; }
|
if (Math.Max(hull1.WorldSurface + hull1.WaveY[hull1.WaveY.Length - 1], hull2.WorldSurface + hull2.WaveY[0]) > WorldRect.Y) { return; }
|
||||||
}
|
}
|
||||||
|
|
||||||
var should = new LuaResult(GameMain.Lua.hook.Call("gapOxygenUpdate", new object[] { this, hull1, hull2 }));
|
var should = new LuaResult(GameMain.LuaCs.hook.Call("gapOxygenUpdate", this, hull1, hull2));
|
||||||
|
|
||||||
if (should.Bool())
|
if (should.Bool())
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -596,12 +596,12 @@ namespace Barotrauma
|
|||||||
Powered.UpdatePower(deltaTime * MapEntityUpdateInterval);
|
Powered.UpdatePower(deltaTime * MapEntityUpdateInterval);
|
||||||
foreach (Item item in Item.ItemList)
|
foreach (Item item in Item.ItemList)
|
||||||
{
|
{
|
||||||
if (GameMain.Lua.game.updatePriorityItems.Contains(item)) continue;
|
if (GameMain.LuaCs.game.updatePriorityItems.Contains(item)) continue;
|
||||||
item.Update(deltaTime * MapEntityUpdateInterval, cam);
|
item.Update(deltaTime * MapEntityUpdateInterval, cam);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var item in GameMain.Lua.game.updatePriorityItems)
|
foreach (var item in GameMain.LuaCs.game.updatePriorityItems)
|
||||||
{
|
{
|
||||||
if (item.Removed) continue;
|
if (item.Removed) continue;
|
||||||
|
|
||||||
|
|||||||
@@ -1,255 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
using MoonSharp.Interpreter;
|
|
||||||
using HarmonyLib;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace Barotrauma
|
|
||||||
{
|
|
||||||
using NetHookMethod = Func<object[], object>;
|
|
||||||
using HookMethod = Func<object, Dictionary<string, object>, object>;
|
|
||||||
|
|
||||||
partial class NetHook
|
|
||||||
{
|
|
||||||
public NetHook()
|
|
||||||
{
|
|
||||||
_hookPrefixMethods = new Dictionary<long, HashSet<Tuple<string, HookMethod>>>();
|
|
||||||
_hookPostfixMethods = new Dictionary<long, HashSet<Tuple<string, HookMethod>>>();
|
|
||||||
}
|
|
||||||
|
|
||||||
private Dictionary<string, List<NetHookMethod>> hookFunctions = new Dictionary<string, List<NetHookMethod>>();
|
|
||||||
|
|
||||||
private static Dictionary<long, HashSet<Tuple<string, HookMethod>>> _hookPrefixMethods;
|
|
||||||
private static Dictionary<long, HashSet<Tuple<string, HookMethod>>> _hookPostfixMethods;
|
|
||||||
|
|
||||||
private Queue<Tuple<float, NetHookMethod, object[]>> queuedFunctionCalls = new Queue<Tuple<float, NetHookMethod, object[]>>();
|
|
||||||
|
|
||||||
public enum HookMethodType
|
|
||||||
{
|
|
||||||
Before, After
|
|
||||||
}
|
|
||||||
|
|
||||||
static void _hookNetPatch(MethodBase __originalMethod, object[] __args, object __instance, out object result, HookMethodType hookMethodType)
|
|
||||||
{
|
|
||||||
result = null;
|
|
||||||
|
|
||||||
#if CLIENT
|
|
||||||
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
|
|
||||||
return;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var funcAddr = ((long)__originalMethod.MethodHandle.GetFunctionPointer());
|
|
||||||
HashSet<Tuple<string, HookMethod>> methodSet = null;
|
|
||||||
switch (hookMethodType)
|
|
||||||
{
|
|
||||||
case HookMethodType.Before:
|
|
||||||
_hookPrefixMethods.TryGetValue(funcAddr, out methodSet);
|
|
||||||
break;
|
|
||||||
case HookMethodType.After:
|
|
||||||
_hookPostfixMethods.TryGetValue(funcAddr, out methodSet);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (methodSet != null)
|
|
||||||
{
|
|
||||||
var @params = __originalMethod.GetParameters();
|
|
||||||
var ptable = new Dictionary<string, object>();
|
|
||||||
for (int i = 0; i < @params.Length; i++)
|
|
||||||
{
|
|
||||||
ptable.Add(@params[i].Name, __args[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var tuple in methodSet)
|
|
||||||
{
|
|
||||||
result = tuple.Item2(__instance, ptable);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
GameMain.Net.HandleException(ex, null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private const BindingFlags DefaultBindingFlags = BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
|
|
||||||
public void HookMethod(string identifier, MethodInfo methodInfo, HookMethod hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
|
||||||
{
|
|
||||||
if (identifier == null || methodInfo == null || methodInfo == null) throw new ArgumentNullException("All 'HookMethod' arguments must not be null.");
|
|
||||||
|
|
||||||
identifier = identifier.ToLower();
|
|
||||||
var funcAddr = ((long)methodInfo.MethodHandle.GetFunctionPointer());
|
|
||||||
var patches = Harmony.GetPatchInfo(methodInfo);
|
|
||||||
|
|
||||||
if (hookMethodType == HookMethodType.Before)
|
|
||||||
{
|
|
||||||
if (methodInfo.ReturnType == typeof(void))
|
|
||||||
{
|
|
||||||
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == hookMethod.Method) == null)
|
|
||||||
{
|
|
||||||
GameMain.Net.harmony.Patch(methodInfo, prefix: new HarmonyMethod(hookMethod.Method));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == hookMethod.Method) == null)
|
|
||||||
{
|
|
||||||
GameMain.Net.harmony.Patch(methodInfo, prefix: new HarmonyMethod(hookMethod.Method));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_hookPrefixMethods.TryGetValue(funcAddr, out HashSet<Tuple<string, HookMethod>> methodSet))
|
|
||||||
{
|
|
||||||
if (identifier != "")
|
|
||||||
{
|
|
||||||
methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
|
|
||||||
}
|
|
||||||
if (hookMethod != null)
|
|
||||||
{
|
|
||||||
methodSet.Add(Tuple.Create(identifier, hookMethod));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (hookMethod != null)
|
|
||||||
{
|
|
||||||
_hookPrefixMethods.Add(funcAddr, new HashSet<Tuple<string, HookMethod>>() { Tuple.Create(identifier, hookMethod) });
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
else if (hookMethodType == HookMethodType.After)
|
|
||||||
{
|
|
||||||
if (methodInfo.ReturnType == typeof(void))
|
|
||||||
{
|
|
||||||
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == hookMethod.Method) == null)
|
|
||||||
{
|
|
||||||
GameMain.Net.harmony.Patch(methodInfo, postfix: new HarmonyMethod(hookMethod.Method));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == hookMethod.Method) == null)
|
|
||||||
{
|
|
||||||
GameMain.Net.harmony.Patch(methodInfo, postfix: new HarmonyMethod(hookMethod.Method));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_hookPostfixMethods.TryGetValue(funcAddr, out HashSet<Tuple<string, HookMethod>> methodSet))
|
|
||||||
{
|
|
||||||
if (identifier != "")
|
|
||||||
{
|
|
||||||
methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
|
|
||||||
}
|
|
||||||
if (hookMethod != null)
|
|
||||||
{
|
|
||||||
methodSet.Add(Tuple.Create(identifier, hookMethod));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (hookMethod != null)
|
|
||||||
{
|
|
||||||
_hookPostfixMethods.Add(funcAddr, new HashSet<Tuple<string, HookMethod>>() { Tuple.Create(identifier, hookMethod) });
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void EnqueueFunction(NetHookMethod function, params object[] args)
|
|
||||||
{
|
|
||||||
queuedFunctionCalls.Enqueue(new Tuple<float, NetHookMethod, object[]>(0, function, args));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void EnqueueTimedFunction(float time, NetHookMethod function, params object[] args)
|
|
||||||
{
|
|
||||||
queuedFunctionCalls.Enqueue(new Tuple<float, NetHookMethod, object[]>(time, function, args));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Add(string name, NetHookMethod hook)
|
|
||||||
{
|
|
||||||
if (name == null || hook == null) throw new ArgumentNullException("Name and Action cannot be null");
|
|
||||||
|
|
||||||
name = name.ToLower();
|
|
||||||
|
|
||||||
if (!hookFunctions.ContainsKey(name))
|
|
||||||
hookFunctions.Add(name, new List<NetHookMethod>());
|
|
||||||
|
|
||||||
hookFunctions[name].Add(hook);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Remove(string name, NetHookMethod hook)
|
|
||||||
{
|
|
||||||
if (name == null || hook == null) throw new ArgumentNullException("Name and Action cannot be null");
|
|
||||||
|
|
||||||
name = name.ToLower();
|
|
||||||
|
|
||||||
if (!hookFunctions.ContainsKey(name))
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (hookFunctions[name].Contains(hook))
|
|
||||||
hookFunctions[name].Remove(hook);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Update()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (queuedFunctionCalls.TryPeek(out Tuple<float, NetHookMethod, object[]> result))
|
|
||||||
{
|
|
||||||
if (Timing.TotalTime >= result.Item1)
|
|
||||||
{
|
|
||||||
result.Item2(result.Item3);
|
|
||||||
|
|
||||||
queuedFunctionCalls.Dequeue();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
GameMain.Net.HandleException(ex, $"queuedFunctionCalls was {queuedFunctionCalls}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public object Call(string name, params object[] args)
|
|
||||||
{
|
|
||||||
#if CLIENT
|
|
||||||
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
|
|
||||||
return null;
|
|
||||||
#endif
|
|
||||||
if (GameMain.Net == null) return null;
|
|
||||||
if (name == null) return null;
|
|
||||||
if (args == null) { args = new object[] { }; }
|
|
||||||
|
|
||||||
name = name.ToLower();
|
|
||||||
|
|
||||||
if (!hookFunctions.ContainsKey(name))
|
|
||||||
return null;
|
|
||||||
|
|
||||||
object lastResult = null;
|
|
||||||
|
|
||||||
foreach (var hook in hookFunctions[name])
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var result = hook(args);
|
|
||||||
if (!(result == null))
|
|
||||||
lastResult = result;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
StringBuilder argsSb = new StringBuilder();
|
|
||||||
foreach (var arg in args)
|
|
||||||
{
|
|
||||||
argsSb.Append(arg + " ");
|
|
||||||
}
|
|
||||||
|
|
||||||
GameMain.Net.HandleException(e, $"Error in Hook '{name}'->'{hook}', with args '{argsSb}'\n{Environment.StackTrace}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return lastResult;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -13,150 +13,147 @@ using static NetScript;
|
|||||||
|
|
||||||
namespace Barotrauma
|
namespace Barotrauma
|
||||||
{
|
{
|
||||||
partial class NetSetup
|
|
||||||
|
class NetScriptLoader : AssemblyLoadContext
|
||||||
{
|
{
|
||||||
|
public LuaCsSetup setup;
|
||||||
|
private List<MetadataReference> defaultReferences;
|
||||||
|
private List<SyntaxTree> syntaxTrees;
|
||||||
|
public Assembly Assembly { get; private set; }
|
||||||
|
|
||||||
public class NetScriptLoader : AssemblyLoadContext
|
public NetScriptLoader(LuaCsSetup setup)
|
||||||
{
|
{
|
||||||
public NetSetup net;
|
this.setup = setup;
|
||||||
private List<MetadataReference> defaultReferences;
|
|
||||||
private List<SyntaxTree> syntaxTrees;
|
|
||||||
public Assembly Assembly { get; private set; }
|
|
||||||
|
|
||||||
public NetScriptLoader(NetSetup net)
|
defaultReferences = AppDomain.CurrentDomain.GetAssemblies()
|
||||||
{
|
.Where(a => !(a.IsDynamic || string.IsNullOrEmpty(a.Location) || a.Location.Contains("xunit")))
|
||||||
this.net = net;
|
.Select(a => MetadataReference.CreateFromFile(a.Location) as MetadataReference)
|
||||||
|
.ToList();
|
||||||
defaultReferences = AppDomain.CurrentDomain.GetAssemblies()
|
|
||||||
.Where(a => !(a.IsDynamic || string.IsNullOrEmpty(a.Location) || a.Location.Contains("xunit")))
|
|
||||||
.Select(a => MetadataReference.CreateFromFile(a.Location) as MetadataReference)
|
|
||||||
.ToList();
|
|
||||||
|
|
||||||
syntaxTrees = new List<SyntaxTree>();
|
|
||||||
Assembly = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SearchFolders()
|
|
||||||
{
|
|
||||||
foreach(ContentPackage cp in GameMain.Config.AllEnabledPackages)
|
|
||||||
{
|
|
||||||
var path = Path.GetDirectoryName(cp.Path);
|
|
||||||
RunFolder(path);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RunFolder(string folder)
|
|
||||||
{
|
|
||||||
var scriptFiles = new List<string>();
|
|
||||||
foreach (var str in DirSearch(folder))
|
|
||||||
{
|
|
||||||
var s = str.Replace("\\", "/");
|
|
||||||
|
|
||||||
if (s.EndsWith(".cs"))
|
|
||||||
{
|
|
||||||
NetSetup.PrintMessage(s);
|
|
||||||
scriptFiles.Add(s);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (scriptFiles.Count <= 0) return;
|
|
||||||
|
|
||||||
var mainFile = scriptFiles.Find(s => s.EndsWith("Main.cs"));
|
|
||||||
if (mainFile == null) throw new Exception("Mod folder has no Main.cs file");
|
|
||||||
scriptFiles.Remove(mainFile);
|
|
||||||
scriptFiles.Add(mainFile);
|
|
||||||
|
|
||||||
// Check file content for prohibited stuff
|
|
||||||
foreach (var file in scriptFiles)
|
|
||||||
{
|
|
||||||
var tree = SyntaxFactory.ParseSyntaxTree(File.ReadAllText(file), CSharpParseOptions.Default, file);
|
|
||||||
var error = NetScriptFilter.FilterSyntaxTree(tree as CSharpSyntaxTree);
|
|
||||||
if (error != null) throw new Exception(error);
|
|
||||||
|
|
||||||
syntaxTrees.Add(tree);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (CompilationErrorException ex)
|
|
||||||
{
|
|
||||||
string errStr = "Cmopilation Error in '" + folder + "':";
|
|
||||||
foreach (var diag in ex.Diagnostics)
|
|
||||||
{
|
|
||||||
errStr += "\n" + diag.ToString();
|
|
||||||
}
|
|
||||||
NetSetup.PrintMessage(errStr);
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
NetSetup.PrintMessage("Error loading '" + folder + "':\n" + ex.Message + "\n" + ex.StackTrace);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<Type> Compile()
|
|
||||||
{
|
|
||||||
var options = new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary)
|
|
||||||
.WithMetadataImportOptions(MetadataImportOptions.All)
|
|
||||||
.WithOptimizationLevel(OptimizationLevel.Release)
|
|
||||||
.WithAllowUnsafe(false);
|
|
||||||
var compilation = CSharpCompilation.Create("NetScriptAssembly",syntaxTrees, defaultReferences, options);
|
|
||||||
|
|
||||||
using (var mem = new MemoryStream())
|
|
||||||
{
|
|
||||||
var result = compilation.Emit(mem);
|
|
||||||
if (!result.Success)
|
|
||||||
{
|
|
||||||
IEnumerable<Diagnostic> failures = result.Diagnostics.Where(d => d.IsWarningAsError || d.Severity == DiagnosticSeverity.Error);
|
|
||||||
|
|
||||||
string errStr = "NET MODS NOT LOADED | Mod cmopilation errors:";
|
|
||||||
foreach (Diagnostic diagnostic in failures)
|
|
||||||
errStr = $"\n{diagnostic}";
|
|
||||||
NetSetup.PrintMessage(errStr);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
mem.Seek(0, SeekOrigin.Begin);
|
|
||||||
var errStr = NetScriptFilter.FilterMetadata(new PEReader(mem).GetMetadataReader());
|
|
||||||
if (errStr == null)
|
|
||||||
{
|
|
||||||
mem.Seek(0, SeekOrigin.Begin);
|
|
||||||
Assembly = LoadFromStream(mem);
|
|
||||||
}
|
|
||||||
else NetSetup.PrintMessage(errStr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
syntaxTrees.Clear();
|
|
||||||
|
|
||||||
if (Assembly != null)
|
|
||||||
return Assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(ANetMod))).ToList();
|
|
||||||
else
|
|
||||||
throw new Exception("Unable to create net mods assembly.");
|
|
||||||
}
|
|
||||||
|
|
||||||
static string[] DirSearch(string sDir)
|
|
||||||
{
|
|
||||||
List<string> files = new List<string>();
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
foreach (string f in Directory.GetFiles(sDir))
|
|
||||||
{
|
|
||||||
files.Add(f);
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (string d in Directory.GetDirectories(sDir))
|
|
||||||
{
|
|
||||||
files.AddRange(DirSearch(d));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (System.Exception excpt)
|
|
||||||
{
|
|
||||||
Console.WriteLine(excpt.Message);
|
|
||||||
}
|
|
||||||
|
|
||||||
return files.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
syntaxTrees = new List<SyntaxTree>();
|
||||||
|
Assembly = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SearchFolders()
|
||||||
|
{
|
||||||
|
foreach(ContentPackage cp in ContentPackageManager.EnabledPackages.All)
|
||||||
|
{
|
||||||
|
var path = Path.GetDirectoryName(cp.Path);
|
||||||
|
RunFolder(path);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RunFolder(string folder)
|
||||||
|
{
|
||||||
|
var scriptFiles = new List<string>();
|
||||||
|
foreach (var str in DirSearch(folder))
|
||||||
|
{
|
||||||
|
var s = str.Replace("\\", "/");
|
||||||
|
|
||||||
|
if (s.EndsWith(".cs"))
|
||||||
|
{
|
||||||
|
LuaCsSetup.PrintCsMessage(s);
|
||||||
|
scriptFiles.Add(s);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (scriptFiles.Count <= 0) return;
|
||||||
|
|
||||||
|
var mainFile = scriptFiles.Find(s => s.EndsWith("Main.cs"));
|
||||||
|
if (mainFile == null) throw new Exception("Mod folder has no Main.cs file");
|
||||||
|
scriptFiles.Remove(mainFile);
|
||||||
|
scriptFiles.Add(mainFile);
|
||||||
|
|
||||||
|
// Check file content for prohibited stuff
|
||||||
|
foreach (var file in scriptFiles)
|
||||||
|
{
|
||||||
|
var tree = SyntaxFactory.ParseSyntaxTree(File.ReadAllText(file), CSharpParseOptions.Default, file);
|
||||||
|
var error = NetScriptFilter.FilterSyntaxTree(tree as CSharpSyntaxTree);
|
||||||
|
if (error != null) throw new Exception(error);
|
||||||
|
|
||||||
|
syntaxTrees.Add(tree);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (CompilationErrorException ex)
|
||||||
|
{
|
||||||
|
string errStr = "Cmopilation Error in '" + folder + "':";
|
||||||
|
foreach (var diag in ex.Diagnostics)
|
||||||
|
{
|
||||||
|
errStr += "\n" + diag.ToString();
|
||||||
|
}
|
||||||
|
LuaCsSetup.PrintCsMessage(errStr);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
LuaCsSetup.PrintCsMessage("Error loading '" + folder + "':\n" + ex.Message + "\n" + ex.StackTrace);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<Type> Compile()
|
||||||
|
{
|
||||||
|
var options = new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary)
|
||||||
|
.WithMetadataImportOptions(MetadataImportOptions.All)
|
||||||
|
.WithOptimizationLevel(OptimizationLevel.Release)
|
||||||
|
.WithAllowUnsafe(false);
|
||||||
|
var compilation = CSharpCompilation.Create("NetScriptAssembly",syntaxTrees, defaultReferences, options);
|
||||||
|
|
||||||
|
using (var mem = new MemoryStream())
|
||||||
|
{
|
||||||
|
var result = compilation.Emit(mem);
|
||||||
|
if (!result.Success)
|
||||||
|
{
|
||||||
|
IEnumerable<Diagnostic> failures = result.Diagnostics.Where(d => d.IsWarningAsError || d.Severity == DiagnosticSeverity.Error);
|
||||||
|
|
||||||
|
string errStr = "NET MODS NOT LOADED | Mod cmopilation errors:";
|
||||||
|
foreach (Diagnostic diagnostic in failures)
|
||||||
|
errStr = $"\n{diagnostic}";
|
||||||
|
LuaCsSetup.PrintCsMessage(errStr);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mem.Seek(0, SeekOrigin.Begin);
|
||||||
|
var errStr = NetScriptFilter.FilterMetadata(new PEReader(mem).GetMetadataReader());
|
||||||
|
if (errStr == null)
|
||||||
|
{
|
||||||
|
mem.Seek(0, SeekOrigin.Begin);
|
||||||
|
Assembly = LoadFromStream(mem);
|
||||||
|
}
|
||||||
|
else LuaCsSetup.PrintCsMessage(errStr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
syntaxTrees.Clear();
|
||||||
|
|
||||||
|
if (Assembly != null)
|
||||||
|
return Assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(ANetMod))).ToList();
|
||||||
|
else
|
||||||
|
throw new Exception("Unable to create net mods assembly.");
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string[] DirSearch(string sDir)
|
||||||
|
{
|
||||||
|
List<string> files = new List<string>();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
foreach (string f in Directory.GetFiles(sDir))
|
||||||
|
{
|
||||||
|
files.Add(f);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (string d in Directory.GetDirectories(sDir))
|
||||||
|
{
|
||||||
|
files.AddRange(DirSearch(d));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (System.Exception excpt)
|
||||||
|
{
|
||||||
|
Console.WriteLine(excpt.Message);
|
||||||
|
}
|
||||||
|
|
||||||
|
return files.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,102 +0,0 @@
|
|||||||
using System;
|
|
||||||
using Barotrauma.Networking;
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
using HarmonyLib;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
//using System.Linq;
|
|
||||||
//using System.Collections.Generic;
|
|
||||||
//using Microsoft.CodeAnalysis;
|
|
||||||
//using Microsoft.CodeAnalysis.CSharp;
|
|
||||||
|
|
||||||
[assembly: InternalsVisibleTo("NetScriptAssembly", AllInternalsVisible = true)]
|
|
||||||
|
|
||||||
namespace Barotrauma
|
|
||||||
{
|
|
||||||
partial class NetSetup : IDisposable
|
|
||||||
{
|
|
||||||
public NetScriptLoader Loader { get; private set; }
|
|
||||||
public Harmony harmony;
|
|
||||||
public LuaHook hook;
|
|
||||||
public NetSetup() => Initialize();
|
|
||||||
public void Dispose() => Stop();
|
|
||||||
|
|
||||||
public void Reload()
|
|
||||||
{
|
|
||||||
Stop();
|
|
||||||
Initialize();
|
|
||||||
Execute();
|
|
||||||
}
|
|
||||||
public void Initialize()
|
|
||||||
{
|
|
||||||
hook = new LuaHook();
|
|
||||||
Loader = new NetScriptLoader(this);
|
|
||||||
Loader.SearchFolders();
|
|
||||||
}
|
|
||||||
public void Execute()
|
|
||||||
{
|
|
||||||
if (Loader == null) throw new Exception("NetSetup was not properly initialized.");
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var modTypes = Loader.Compile();
|
|
||||||
modTypes.ForEach(t => t.GetConstructor(new Type[] { }).Invoke(null));
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
PrintMessage(ex);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public void Stop()
|
|
||||||
{
|
|
||||||
ANetMod.LoadedMods.ForEach(m => m.Dispose());
|
|
||||||
ANetMod.LoadedMods.Clear();
|
|
||||||
Loader.Unload();
|
|
||||||
|
|
||||||
harmony?.UnpatchAll();
|
|
||||||
hook?.Call("stop", new object[] { });
|
|
||||||
|
|
||||||
hook = null;
|
|
||||||
Loader = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Update()
|
|
||||||
{
|
|
||||||
hook?.Update();
|
|
||||||
ANetMod.LoadedMods.ForEach(m => m.Update());
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void PrintMessage(object message)
|
|
||||||
{
|
|
||||||
if (message == null) { message = "null"; }
|
|
||||||
string str = message.ToString();
|
|
||||||
|
|
||||||
#if SERVER
|
|
||||||
if (GameMain.Server != null)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < str.Length; i += 1024)
|
|
||||||
{
|
|
||||||
string subStr = str.Substring(i, Math.Min(1024, str.Length - i));
|
|
||||||
|
|
||||||
|
|
||||||
foreach (var c in GameMain.Server.ConnectedClients)
|
|
||||||
{
|
|
||||||
GameMain.Server.SendDirectChatMessage(ChatMessage.Create("", subStr, ChatMessageType.Console, null, textColor: Color.MediumPurple), c);
|
|
||||||
}
|
|
||||||
|
|
||||||
GameServer.Log("[NET] " + subStr, ServerLog.MessageType.ServerMessage);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
DebugConsole.NewMessage("[NET]" + message.ToString(), Color.MediumPurple);
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
DebugConsole.NewMessage(message.ToString(), Color.Purple);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
public void HandleException(Exception ex, string? info)
|
|
||||||
{
|
|
||||||
throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -117,7 +117,7 @@ namespace Barotrauma.Networking
|
|||||||
foreach (Wire wire in connection.Wires)
|
foreach (Wire wire in connection.Wires)
|
||||||
{
|
{
|
||||||
#if SERVER
|
#if SERVER
|
||||||
if (GameMain.Lua.game.overrideRespawnSub == false)
|
if (GameMain.LuaCs.game.overrideRespawnSub == false)
|
||||||
{
|
{
|
||||||
if (wire != null) wire.Locked = true;
|
if (wire != null) wire.Locked = true;
|
||||||
}
|
}
|
||||||
@@ -205,7 +205,7 @@ namespace Barotrauma.Networking
|
|||||||
{
|
{
|
||||||
|
|
||||||
#if SERVER
|
#if SERVER
|
||||||
if (GameMain.Lua.game.overrideRespawnSub)
|
if (GameMain.LuaCs.game.overrideRespawnSub)
|
||||||
{
|
{
|
||||||
yield return CoroutineStatus.Success;
|
yield return CoroutineStatus.Success;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1201,7 +1201,7 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
if (entity is Item item)
|
if (entity is Item item)
|
||||||
{
|
{
|
||||||
var result = new LuaResult(GameMain.Lua.hook.Call("statusEffect.apply." + item.Prefab.Identifier, this, deltaTime, entity, targets, worldPosition));
|
var result = new LuaResult(GameMain.LuaCs.hook.Call("statusEffect.apply." + item.Prefab.Identifier, this, deltaTime, entity, targets, worldPosition));
|
||||||
|
|
||||||
if (result.Bool())
|
if (result.Bool())
|
||||||
return;
|
return;
|
||||||
@@ -1209,7 +1209,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
if (entity is Character character)
|
if (entity is Character character)
|
||||||
{
|
{
|
||||||
var result = new LuaResult(GameMain.Lua.hook.Call("statusEffect.apply." + character.SpeciesName, this, deltaTime, entity, targets, worldPosition));
|
var result = new LuaResult(GameMain.LuaCs.hook.Call("statusEffect.apply." + character.SpeciesName, this, deltaTime, entity, targets, worldPosition));
|
||||||
|
|
||||||
if (result.Bool())
|
if (result.Bool())
|
||||||
return;
|
return;
|
||||||
@@ -1218,7 +1218,7 @@ namespace Barotrauma
|
|||||||
|
|
||||||
foreach (string luaHooks in luaHook)
|
foreach (string luaHooks in luaHook)
|
||||||
{
|
{
|
||||||
var result = new LuaResult(GameMain.Lua.hook.Call(luaHooks, this, deltaTime, entity, targets, worldPosition));
|
var result = new LuaResult(GameMain.LuaCs.hook.Call(luaHooks, this, deltaTime, entity, targets, worldPosition));
|
||||||
|
|
||||||
if (result.Bool())
|
if (result.Bool())
|
||||||
return;
|
return;
|
||||||
|
|||||||
Reference in New Issue
Block a user