102 lines
2.9 KiB
C#
102 lines
2.9 KiB
C#
using System;
|
|
using Barotrauma.Networking;
|
|
using Microsoft.Xna.Framework;
|
|
using HarmonyLib;
|
|
using System.Runtime.CompilerServices;
|
|
//using System.Linq;
|
|
//using System.Collections.Generic;
|
|
//using Microsoft.CodeAnalysis;
|
|
//using Microsoft.CodeAnalysis.CSharp;
|
|
|
|
[assembly: InternalsVisibleTo("NetScriptAssembly", AllInternalsVisible = true)]
|
|
|
|
namespace Barotrauma
|
|
{
|
|
partial class NetSetup : IDisposable
|
|
{
|
|
public NetScriptLoader Loader { get; private set; }
|
|
public Harmony harmony;
|
|
public LuaHook hook;
|
|
public NetSetup() => Initialize();
|
|
public void Dispose() => Stop();
|
|
|
|
public void Reload()
|
|
{
|
|
Stop();
|
|
Initialize();
|
|
Execute();
|
|
}
|
|
public void Initialize()
|
|
{
|
|
hook = new LuaHook();
|
|
Loader = new NetScriptLoader(this);
|
|
Loader.SearchFolders();
|
|
}
|
|
public void Execute()
|
|
{
|
|
if (Loader == null) throw new Exception("NetSetup was not properly initialized.");
|
|
try
|
|
{
|
|
var modTypes = Loader.Compile();
|
|
modTypes.ForEach(t => t.GetConstructor(new Type[] { }).Invoke(null));
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
PrintMessage(ex);
|
|
}
|
|
}
|
|
public void Stop()
|
|
{
|
|
ANetMod.LoadedMods.ForEach(m => m.Dispose());
|
|
ANetMod.LoadedMods.Clear();
|
|
Loader.Unload();
|
|
|
|
harmony?.UnpatchAll();
|
|
hook?.Call("stop", new object[] { });
|
|
|
|
hook = null;
|
|
Loader = null;
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
hook?.Update();
|
|
ANetMod.LoadedMods.ForEach(m => m.Update());
|
|
}
|
|
|
|
public static void PrintMessage(object message)
|
|
{
|
|
if (message == null) { message = "null"; }
|
|
string str = message.ToString();
|
|
|
|
#if SERVER
|
|
if (GameMain.Server != null)
|
|
{
|
|
for (int i = 0; i < str.Length; i += 1024)
|
|
{
|
|
string subStr = str.Substring(i, Math.Min(1024, str.Length - i));
|
|
|
|
|
|
foreach (var c in GameMain.Server.ConnectedClients)
|
|
{
|
|
GameMain.Server.SendDirectChatMessage(ChatMessage.Create("", subStr, ChatMessageType.Console, null, textColor: Color.MediumPurple), c);
|
|
}
|
|
|
|
GameServer.Log("[NET] " + subStr, ServerLog.MessageType.ServerMessage);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DebugConsole.NewMessage("[NET]" + message.ToString(), Color.MediumPurple);
|
|
}
|
|
#else
|
|
DebugConsole.NewMessage(message.ToString(), Color.Purple);
|
|
#endif
|
|
}
|
|
|
|
public void HandleException(Exception ex, string? info)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
} |