initial cs-lua merge work
This commit is contained in:
@@ -1,255 +0,0 @@
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using System;
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using System.Linq;
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using System.Reflection;
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using MoonSharp.Interpreter;
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using HarmonyLib;
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using System.Collections.Generic;
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using System.Text;
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namespace Barotrauma
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{
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using NetHookMethod = Func<object[], object>;
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using HookMethod = Func<object, Dictionary<string, object>, object>;
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partial class NetHook
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{
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public NetHook()
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{
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_hookPrefixMethods = new Dictionary<long, HashSet<Tuple<string, HookMethod>>>();
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_hookPostfixMethods = new Dictionary<long, HashSet<Tuple<string, HookMethod>>>();
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}
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private Dictionary<string, List<NetHookMethod>> hookFunctions = new Dictionary<string, List<NetHookMethod>>();
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private static Dictionary<long, HashSet<Tuple<string, HookMethod>>> _hookPrefixMethods;
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private static Dictionary<long, HashSet<Tuple<string, HookMethod>>> _hookPostfixMethods;
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private Queue<Tuple<float, NetHookMethod, object[]>> queuedFunctionCalls = new Queue<Tuple<float, NetHookMethod, object[]>>();
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public enum HookMethodType
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{
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Before, After
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}
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static void _hookNetPatch(MethodBase __originalMethod, object[] __args, object __instance, out object result, HookMethodType hookMethodType)
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{
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result = null;
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#if CLIENT
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if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
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return;
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#endif
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try
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{
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var funcAddr = ((long)__originalMethod.MethodHandle.GetFunctionPointer());
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HashSet<Tuple<string, HookMethod>> methodSet = null;
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switch (hookMethodType)
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{
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case HookMethodType.Before:
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_hookPrefixMethods.TryGetValue(funcAddr, out methodSet);
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break;
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case HookMethodType.After:
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_hookPostfixMethods.TryGetValue(funcAddr, out methodSet);
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break;
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default:
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break;
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}
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if (methodSet != null)
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{
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var @params = __originalMethod.GetParameters();
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var ptable = new Dictionary<string, object>();
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for (int i = 0; i < @params.Length; i++)
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{
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ptable.Add(@params[i].Name, __args[i]);
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}
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foreach (var tuple in methodSet)
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{
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result = tuple.Item2(__instance, ptable);
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}
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}
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}
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catch (Exception ex)
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{
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GameMain.Net.HandleException(ex, null);
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}
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}
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private const BindingFlags DefaultBindingFlags = BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
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public void HookMethod(string identifier, MethodInfo methodInfo, HookMethod hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
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{
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if (identifier == null || methodInfo == null || methodInfo == null) throw new ArgumentNullException("All 'HookMethod' arguments must not be null.");
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identifier = identifier.ToLower();
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var funcAddr = ((long)methodInfo.MethodHandle.GetFunctionPointer());
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var patches = Harmony.GetPatchInfo(methodInfo);
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if (hookMethodType == HookMethodType.Before)
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{
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if (methodInfo.ReturnType == typeof(void))
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{
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if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == hookMethod.Method) == null)
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{
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GameMain.Net.harmony.Patch(methodInfo, prefix: new HarmonyMethod(hookMethod.Method));
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}
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}
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else
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{
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if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == hookMethod.Method) == null)
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{
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GameMain.Net.harmony.Patch(methodInfo, prefix: new HarmonyMethod(hookMethod.Method));
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}
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}
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if (_hookPrefixMethods.TryGetValue(funcAddr, out HashSet<Tuple<string, HookMethod>> methodSet))
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{
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if (identifier != "")
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{
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methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
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}
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if (hookMethod != null)
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{
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methodSet.Add(Tuple.Create(identifier, hookMethod));
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}
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}
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else if (hookMethod != null)
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{
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_hookPrefixMethods.Add(funcAddr, new HashSet<Tuple<string, HookMethod>>() { Tuple.Create(identifier, hookMethod) });
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}
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}
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else if (hookMethodType == HookMethodType.After)
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{
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if (methodInfo.ReturnType == typeof(void))
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{
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if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == hookMethod.Method) == null)
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{
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GameMain.Net.harmony.Patch(methodInfo, postfix: new HarmonyMethod(hookMethod.Method));
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}
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}
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else
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{
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if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == hookMethod.Method) == null)
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{
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GameMain.Net.harmony.Patch(methodInfo, postfix: new HarmonyMethod(hookMethod.Method));
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}
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}
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if (_hookPostfixMethods.TryGetValue(funcAddr, out HashSet<Tuple<string, HookMethod>> methodSet))
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{
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if (identifier != "")
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{
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methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
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}
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if (hookMethod != null)
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{
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methodSet.Add(Tuple.Create(identifier, hookMethod));
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}
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}
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else if (hookMethod != null)
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{
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_hookPostfixMethods.Add(funcAddr, new HashSet<Tuple<string, HookMethod>>() { Tuple.Create(identifier, hookMethod) });
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}
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}
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}
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public void EnqueueFunction(NetHookMethod function, params object[] args)
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{
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queuedFunctionCalls.Enqueue(new Tuple<float, NetHookMethod, object[]>(0, function, args));
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}
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public void EnqueueTimedFunction(float time, NetHookMethod function, params object[] args)
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{
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queuedFunctionCalls.Enqueue(new Tuple<float, NetHookMethod, object[]>(time, function, args));
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}
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public void Add(string name, NetHookMethod hook)
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{
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if (name == null || hook == null) throw new ArgumentNullException("Name and Action cannot be null");
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name = name.ToLower();
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if (!hookFunctions.ContainsKey(name))
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hookFunctions.Add(name, new List<NetHookMethod>());
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hookFunctions[name].Add(hook);
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}
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public void Remove(string name, NetHookMethod hook)
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{
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if (name == null || hook == null) throw new ArgumentNullException("Name and Action cannot be null");
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name = name.ToLower();
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if (!hookFunctions.ContainsKey(name))
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return;
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if (hookFunctions[name].Contains(hook))
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hookFunctions[name].Remove(hook);
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}
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public void Update()
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{
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try
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{
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if (queuedFunctionCalls.TryPeek(out Tuple<float, NetHookMethod, object[]> result))
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{
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if (Timing.TotalTime >= result.Item1)
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{
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result.Item2(result.Item3);
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queuedFunctionCalls.Dequeue();
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}
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}
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}
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catch (Exception ex)
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{
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GameMain.Net.HandleException(ex, $"queuedFunctionCalls was {queuedFunctionCalls}");
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}
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}
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public object Call(string name, params object[] args)
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{
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#if CLIENT
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if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
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return null;
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#endif
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if (GameMain.Net == null) return null;
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if (name == null) return null;
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if (args == null) { args = new object[] { }; }
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name = name.ToLower();
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if (!hookFunctions.ContainsKey(name))
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return null;
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object lastResult = null;
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foreach (var hook in hookFunctions[name])
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{
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try
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{
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var result = hook(args);
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if (!(result == null))
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lastResult = result;
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}
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catch (Exception e)
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{
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StringBuilder argsSb = new StringBuilder();
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foreach (var arg in args)
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{
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argsSb.Append(arg + " ");
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}
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GameMain.Net.HandleException(e, $"Error in Hook '{name}'->'{hook}', with args '{argsSb}'\n{Environment.StackTrace}");
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}
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}
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return lastResult;
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}
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}
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}
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@@ -13,150 +13,147 @@ using static NetScript;
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namespace Barotrauma
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{
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partial class NetSetup
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class NetScriptLoader : AssemblyLoadContext
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{
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public LuaCsSetup setup;
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private List<MetadataReference> defaultReferences;
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private List<SyntaxTree> syntaxTrees;
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public Assembly Assembly { get; private set; }
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public class NetScriptLoader : AssemblyLoadContext
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public NetScriptLoader(LuaCsSetup setup)
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{
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public NetSetup net;
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private List<MetadataReference> defaultReferences;
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private List<SyntaxTree> syntaxTrees;
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public Assembly Assembly { get; private set; }
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this.setup = setup;
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public NetScriptLoader(NetSetup net)
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{
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this.net = net;
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defaultReferences = AppDomain.CurrentDomain.GetAssemblies()
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.Where(a => !(a.IsDynamic || string.IsNullOrEmpty(a.Location) || a.Location.Contains("xunit")))
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.Select(a => MetadataReference.CreateFromFile(a.Location) as MetadataReference)
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.ToList();
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syntaxTrees = new List<SyntaxTree>();
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Assembly = null;
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}
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public void SearchFolders()
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{
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foreach(ContentPackage cp in GameMain.Config.AllEnabledPackages)
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{
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var path = Path.GetDirectoryName(cp.Path);
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RunFolder(path);
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}
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}
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public void RunFolder(string folder)
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{
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var scriptFiles = new List<string>();
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foreach (var str in DirSearch(folder))
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{
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var s = str.Replace("\\", "/");
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if (s.EndsWith(".cs"))
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{
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NetSetup.PrintMessage(s);
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scriptFiles.Add(s);
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}
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}
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try
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{
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if (scriptFiles.Count <= 0) return;
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var mainFile = scriptFiles.Find(s => s.EndsWith("Main.cs"));
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if (mainFile == null) throw new Exception("Mod folder has no Main.cs file");
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scriptFiles.Remove(mainFile);
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scriptFiles.Add(mainFile);
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// Check file content for prohibited stuff
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foreach (var file in scriptFiles)
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{
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var tree = SyntaxFactory.ParseSyntaxTree(File.ReadAllText(file), CSharpParseOptions.Default, file);
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var error = NetScriptFilter.FilterSyntaxTree(tree as CSharpSyntaxTree);
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if (error != null) throw new Exception(error);
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syntaxTrees.Add(tree);
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}
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}
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catch (CompilationErrorException ex)
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{
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string errStr = "Cmopilation Error in '" + folder + "':";
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foreach (var diag in ex.Diagnostics)
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{
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errStr += "\n" + diag.ToString();
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}
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NetSetup.PrintMessage(errStr);
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}
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catch (Exception ex)
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{
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NetSetup.PrintMessage("Error loading '" + folder + "':\n" + ex.Message + "\n" + ex.StackTrace);
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}
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}
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public List<Type> Compile()
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{
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var options = new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary)
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.WithMetadataImportOptions(MetadataImportOptions.All)
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.WithOptimizationLevel(OptimizationLevel.Release)
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.WithAllowUnsafe(false);
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var compilation = CSharpCompilation.Create("NetScriptAssembly",syntaxTrees, defaultReferences, options);
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using (var mem = new MemoryStream())
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{
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var result = compilation.Emit(mem);
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if (!result.Success)
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{
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IEnumerable<Diagnostic> failures = result.Diagnostics.Where(d => d.IsWarningAsError || d.Severity == DiagnosticSeverity.Error);
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string errStr = "NET MODS NOT LOADED | Mod cmopilation errors:";
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foreach (Diagnostic diagnostic in failures)
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errStr = $"\n{diagnostic}";
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NetSetup.PrintMessage(errStr);
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}
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else
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{
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mem.Seek(0, SeekOrigin.Begin);
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var errStr = NetScriptFilter.FilterMetadata(new PEReader(mem).GetMetadataReader());
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if (errStr == null)
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{
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mem.Seek(0, SeekOrigin.Begin);
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Assembly = LoadFromStream(mem);
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}
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else NetSetup.PrintMessage(errStr);
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}
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}
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syntaxTrees.Clear();
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if (Assembly != null)
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return Assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(ANetMod))).ToList();
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else
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throw new Exception("Unable to create net mods assembly.");
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}
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static string[] DirSearch(string sDir)
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{
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List<string> files = new List<string>();
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try
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{
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foreach (string f in Directory.GetFiles(sDir))
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{
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files.Add(f);
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}
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foreach (string d in Directory.GetDirectories(sDir))
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{
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files.AddRange(DirSearch(d));
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}
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}
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catch (System.Exception excpt)
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{
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Console.WriteLine(excpt.Message);
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}
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return files.ToArray();
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}
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defaultReferences = AppDomain.CurrentDomain.GetAssemblies()
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.Where(a => !(a.IsDynamic || string.IsNullOrEmpty(a.Location) || a.Location.Contains("xunit")))
|
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.Select(a => MetadataReference.CreateFromFile(a.Location) as MetadataReference)
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.ToList();
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syntaxTrees = new List<SyntaxTree>();
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Assembly = null;
|
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}
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public void SearchFolders()
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{
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foreach(ContentPackage cp in ContentPackageManager.EnabledPackages.All)
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{
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var path = Path.GetDirectoryName(cp.Path);
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RunFolder(path);
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}
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}
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private void RunFolder(string folder)
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{
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var scriptFiles = new List<string>();
|
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foreach (var str in DirSearch(folder))
|
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{
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var s = str.Replace("\\", "/");
|
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|
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if (s.EndsWith(".cs"))
|
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{
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LuaCsSetup.PrintCsMessage(s);
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scriptFiles.Add(s);
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}
|
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}
|
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|
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try
|
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{
|
||||
if (scriptFiles.Count <= 0) return;
|
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|
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var mainFile = scriptFiles.Find(s => s.EndsWith("Main.cs"));
|
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if (mainFile == null) throw new Exception("Mod folder has no Main.cs file");
|
||||
scriptFiles.Remove(mainFile);
|
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scriptFiles.Add(mainFile);
|
||||
|
||||
// Check file content for prohibited stuff
|
||||
foreach (var file in scriptFiles)
|
||||
{
|
||||
var tree = SyntaxFactory.ParseSyntaxTree(File.ReadAllText(file), CSharpParseOptions.Default, file);
|
||||
var error = NetScriptFilter.FilterSyntaxTree(tree as CSharpSyntaxTree);
|
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if (error != null) throw new Exception(error);
|
||||
|
||||
syntaxTrees.Add(tree);
|
||||
}
|
||||
}
|
||||
catch (CompilationErrorException ex)
|
||||
{
|
||||
string errStr = "Cmopilation Error in '" + folder + "':";
|
||||
foreach (var diag in ex.Diagnostics)
|
||||
{
|
||||
errStr += "\n" + diag.ToString();
|
||||
}
|
||||
LuaCsSetup.PrintCsMessage(errStr);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LuaCsSetup.PrintCsMessage("Error loading '" + folder + "':\n" + ex.Message + "\n" + ex.StackTrace);
|
||||
}
|
||||
}
|
||||
|
||||
public List<Type> Compile()
|
||||
{
|
||||
var options = new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary)
|
||||
.WithMetadataImportOptions(MetadataImportOptions.All)
|
||||
.WithOptimizationLevel(OptimizationLevel.Release)
|
||||
.WithAllowUnsafe(false);
|
||||
var compilation = CSharpCompilation.Create("NetScriptAssembly",syntaxTrees, defaultReferences, options);
|
||||
|
||||
using (var mem = new MemoryStream())
|
||||
{
|
||||
var result = compilation.Emit(mem);
|
||||
if (!result.Success)
|
||||
{
|
||||
IEnumerable<Diagnostic> failures = result.Diagnostics.Where(d => d.IsWarningAsError || d.Severity == DiagnosticSeverity.Error);
|
||||
|
||||
string errStr = "NET MODS NOT LOADED | Mod cmopilation errors:";
|
||||
foreach (Diagnostic diagnostic in failures)
|
||||
errStr = $"\n{diagnostic}";
|
||||
LuaCsSetup.PrintCsMessage(errStr);
|
||||
}
|
||||
else
|
||||
{
|
||||
mem.Seek(0, SeekOrigin.Begin);
|
||||
var errStr = NetScriptFilter.FilterMetadata(new PEReader(mem).GetMetadataReader());
|
||||
if (errStr == null)
|
||||
{
|
||||
mem.Seek(0, SeekOrigin.Begin);
|
||||
Assembly = LoadFromStream(mem);
|
||||
}
|
||||
else LuaCsSetup.PrintCsMessage(errStr);
|
||||
}
|
||||
}
|
||||
syntaxTrees.Clear();
|
||||
|
||||
if (Assembly != null)
|
||||
return Assembly.GetTypes().Where(t => t.IsSubclassOf(typeof(ANetMod))).ToList();
|
||||
else
|
||||
throw new Exception("Unable to create net mods assembly.");
|
||||
}
|
||||
|
||||
private static string[] DirSearch(string sDir)
|
||||
{
|
||||
List<string> files = new List<string>();
|
||||
|
||||
try
|
||||
{
|
||||
foreach (string f in Directory.GetFiles(sDir))
|
||||
{
|
||||
files.Add(f);
|
||||
}
|
||||
|
||||
foreach (string d in Directory.GetDirectories(sDir))
|
||||
{
|
||||
files.AddRange(DirSearch(d));
|
||||
}
|
||||
}
|
||||
catch (System.Exception excpt)
|
||||
{
|
||||
Console.WriteLine(excpt.Message);
|
||||
}
|
||||
|
||||
return files.ToArray();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,102 +0,0 @@
|
||||
using System;
|
||||
using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
using HarmonyLib;
|
||||
using System.Runtime.CompilerServices;
|
||||
//using System.Linq;
|
||||
//using System.Collections.Generic;
|
||||
//using Microsoft.CodeAnalysis;
|
||||
//using Microsoft.CodeAnalysis.CSharp;
|
||||
|
||||
[assembly: InternalsVisibleTo("NetScriptAssembly", AllInternalsVisible = true)]
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class NetSetup : IDisposable
|
||||
{
|
||||
public NetScriptLoader Loader { get; private set; }
|
||||
public Harmony harmony;
|
||||
public LuaHook hook;
|
||||
public NetSetup() => Initialize();
|
||||
public void Dispose() => Stop();
|
||||
|
||||
public void Reload()
|
||||
{
|
||||
Stop();
|
||||
Initialize();
|
||||
Execute();
|
||||
}
|
||||
public void Initialize()
|
||||
{
|
||||
hook = new LuaHook();
|
||||
Loader = new NetScriptLoader(this);
|
||||
Loader.SearchFolders();
|
||||
}
|
||||
public void Execute()
|
||||
{
|
||||
if (Loader == null) throw new Exception("NetSetup was not properly initialized.");
|
||||
try
|
||||
{
|
||||
var modTypes = Loader.Compile();
|
||||
modTypes.ForEach(t => t.GetConstructor(new Type[] { }).Invoke(null));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
PrintMessage(ex);
|
||||
}
|
||||
}
|
||||
public void Stop()
|
||||
{
|
||||
ANetMod.LoadedMods.ForEach(m => m.Dispose());
|
||||
ANetMod.LoadedMods.Clear();
|
||||
Loader.Unload();
|
||||
|
||||
harmony?.UnpatchAll();
|
||||
hook?.Call("stop", new object[] { });
|
||||
|
||||
hook = null;
|
||||
Loader = null;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
hook?.Update();
|
||||
ANetMod.LoadedMods.ForEach(m => m.Update());
|
||||
}
|
||||
|
||||
public static void PrintMessage(object message)
|
||||
{
|
||||
if (message == null) { message = "null"; }
|
||||
string str = message.ToString();
|
||||
|
||||
#if SERVER
|
||||
if (GameMain.Server != null)
|
||||
{
|
||||
for (int i = 0; i < str.Length; i += 1024)
|
||||
{
|
||||
string subStr = str.Substring(i, Math.Min(1024, str.Length - i));
|
||||
|
||||
|
||||
foreach (var c in GameMain.Server.ConnectedClients)
|
||||
{
|
||||
GameMain.Server.SendDirectChatMessage(ChatMessage.Create("", subStr, ChatMessageType.Console, null, textColor: Color.MediumPurple), c);
|
||||
}
|
||||
|
||||
GameServer.Log("[NET] " + subStr, ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DebugConsole.NewMessage("[NET]" + message.ToString(), Color.MediumPurple);
|
||||
}
|
||||
#else
|
||||
DebugConsole.NewMessage(message.ToString(), Color.Purple);
|
||||
#endif
|
||||
}
|
||||
|
||||
public void HandleException(Exception ex, string? info)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user