Added memPosX/Y
This will be used on the client's side to compare positions with what the server says.
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@@ -32,6 +32,9 @@ namespace Barotrauma
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List<float> memMouseX = new List<float>();
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List<float> memMouseX = new List<float>();
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List<float> memMouseY = new List<float>();
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List<float> memMouseY = new List<float>();
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List<float> memPosX = new List<float>();
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List<float> memPosY = new List<float>();
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//the Character that the player is currently controlling
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//the Character that the player is currently controlling
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private static Character controlled;
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private static Character controlled;
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