Added memPosX/Y

This will be used on the client's side to compare positions with what the server says.
This commit is contained in:
juanjp600
2016-09-24 18:57:00 -03:00
parent 8cee457ab7
commit 1c58c9323d

View File

@@ -32,6 +32,9 @@ namespace Barotrauma
List<float> memMouseX = new List<float>();
List<float> memMouseY = new List<float>();
List<float> memPosX = new List<float>();
List<float> memPosY = new List<float>();
//the Character that the player is currently controlling
private static Character controlled;