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vlad.os/LuaCsForBarotraumaEP
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LuaCsForBarotraumaEP/Subsurface/Source/Characters/BackgroundSprite
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Regalis 2b65392a3c BackgroundSpriteManager takes the rotation and pivot point of the sprites into account when determining which cells of the "sprite grid" the sprite occupies (-> partially visible sprites shouldn't be culled away anymore)
2017-03-29 23:28:09 +03:00
..
BackgroundCreature.cs
Tons of AI + pathfinding bugfixes:
2016-07-08 20:53:11 +03:00
BackgroundCreatureManager.cs
Fixed monster/artifact events being out of sync between the server and the clients
2016-10-25 18:58:56 +03:00
BackgroundCreaturePrefab.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
BackgroundSpriteManager.cs
BackgroundSpriteManager takes the rotation and pivot point of the sprites into account when determining which cells of the "sprite grid" the sprite occupies (-> partially visible sprites shouldn't be culled away anymore)
2017-03-29 23:28:09 +03:00
BackgroundSpritePrefab.cs
BackgroundSpriteManager takes the rotation and pivot point of the sprites into account when determining which cells of the "sprite grid" the sprite occupies (-> partially visible sprites shouldn't be culled away anymore)
2017-03-29 23:28:09 +03:00
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