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LuaCsForBarotraumaEP
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fc8eab688d74b0adce7dc8349a89ed2aee2defd2
LuaCsForBarotraumaEP
/
Subsurface
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Source
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Items
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Components
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Holdable
History
juanjp600
0ef813f189
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
...
Conflicts: Subsurface/Barotrauma.csproj Subsurface/Source/Screens/GameScreen.cs
2016-09-26 17:03:14 -03:00
..
Holdable.cs
Removed Fill/ReadNetworkData
2016-08-29 20:02:46 -03:00
MeleeWeapon.cs
Renamed the CollisionMisc collision category to CollisionItem, teleporting items inside/outside the sub if their physicsbody leaves/enters a hull, powercontainer charge can be changed in editor (i.e. batteries can be set to fully loaded)
2016-05-19 19:47:26 +03:00
Pickable.cs
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
2016-09-26 17:03:14 -03:00
Propulsion.cs
- Fixed shadows not being cast if the lightsource is outside the sub and the convexhull is not
2016-05-03 00:27:48 +03:00
RangedWeapon.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
RepairTool.cs
Topwindow sprite fix, fixed null reference exception when welding/cutting walls that aren't part of a sub
2016-09-21 19:39:00 +03:00
Throwable.cs
Particle emitters can be assigned to statuseffects, fixed item.Submarine not being set correctly for throwable items, flare particles + sounds, nerfed some of the medical items
2016-05-11 20:16:50 +03:00