- Fixed shadows not being cast if the lightsource is outside the sub and the convexhull is not
- Option to change the texture of the "light sphere" - Added "headlights" to the scooters
This commit is contained in:
@@ -133,7 +133,11 @@
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<Propulsion force="80" usablein="water" particles="bubbles">
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<RequiredItems name="Battery Cell,Fulgurium Battery Cell" type="Contained" msg="Battery Cell required"/>
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<StatusEffect type="OnUse" target="Contained" targetnames="Battery Cell" Condition="-1.0"/>
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<sound file="scooter.ogg" type="OnUse" range="500.0" loop="true"/>
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<sound file="scooter.ogg" type="OnUse" range="500.0" loop="true"/>
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<LightComponent LightColor="1.0,1.0,1.0,1.0" Flicker="0.2" range="600">
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<LightTexture texture="Content/Lights/lightcone.png" origin="0.1, 0.5" size="2.0,1.0"/>
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</LightComponent>
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</Propulsion>
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@@ -295,7 +295,7 @@
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<Sprite texture="signalcomp.png" depth="0.8" sourcerect="48,0,16,16"/>
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<LightComponent canbeselected = "true" color="1.0,0.0,0.0,1.0">
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<LightComponent canbeselected="true" color="1.0,0.0,0.0,1.0" castshadows="false">
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<sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,96,31,32"/>
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</LightComponent>
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BIN
Subsurface/Content/Lights/lightcone.png
Normal file
BIN
Subsurface/Content/Lights/lightcone.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 38 KiB |
@@ -11,6 +11,8 @@ namespace Barotrauma.Items.Components
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private string particles;
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private float useState;
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private ParticlePrefab.DrawTargetType usableIn;
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[HasDefaultValue(0.0f, false)]
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@@ -50,6 +52,10 @@ namespace Barotrauma.Items.Components
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if (character == null) return false;
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if (!character.IsKeyDown(InputType.Aim) || character.Stun>0.0f) return false;
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IsActive = true;
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useState = 0.1f;
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if (character.AnimController.InWater)
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{
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if (usableIn == ParticlePrefab.DrawTargetType.Air) return true;
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@@ -91,12 +97,13 @@ namespace Barotrauma.Items.Components
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return true;
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}
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public override void Draw(SpriteBatch spriteBatch, bool editing = false)
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public override void Update(float deltaTime, Camera cam)
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{
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IsActive = false;
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useState -= deltaTime;
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if (useState <= 0.0f) IsActive = false;
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}
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}
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}
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@@ -18,6 +18,8 @@ namespace Barotrauma.Items.Components
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private float flicker;
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private bool castShadows;
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[Editable, HasDefaultValue(100.0f, true)]
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public float Range
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{
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@@ -28,6 +30,17 @@ namespace Barotrauma.Items.Components
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}
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}
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[Editable, HasDefaultValue(true, true)]
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public bool CastShadows
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{
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get { return castShadows; }
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set
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{
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castShadows = value;
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if (light != null) light.CastShadows = value;
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}
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}
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[Editable, HasDefaultValue(false, true)]
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public bool IsOn
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{
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@@ -87,17 +100,20 @@ namespace Barotrauma.Items.Components
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public LightComponent(Item item, XElement element)
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: base (item, element)
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{
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light = new LightSource(item.Position, 100.0f, Color.White, item.CurrentHull == null ? null : item.CurrentHull.Submarine);
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light = new LightSource(element);
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light.Submarine = item.CurrentHull == null ? null : item.CurrentHull.Submarine;
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light.Position = item.Position;
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light.CastShadows = castShadows;
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IsActive = true;
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() != "sprite") continue;
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light.LightSprite = new Sprite(subElement);
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light.LightSprite.Origin = light.LightSprite.size / 2.0f;
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break;
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}
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//foreach (XElement subElement in element.Elements())
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//{
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// if (subElement.Name.ToString().ToLowerInvariant() != "sprite") continue;
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// light.LightSprite = new Sprite(subElement);
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// break;
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//}
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}
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public override void Update(float deltaTime, Camera cam)
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@@ -115,6 +131,7 @@ namespace Barotrauma.Items.Components
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if (item.body != null)
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{
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light.Position = item.Position;
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light.Rotation = item.body.Dir > 0.0f ? item.body.Rotation : item.body.Rotation - MathHelper.Pi;
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if (!item.body.Enabled)
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{
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@@ -150,9 +167,9 @@ namespace Barotrauma.Items.Components
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public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, bool editing = false)
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{
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if (light.LightSprite != null && (item.body==null || item.body.Enabled))
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if (light.LightSprite != null && (item.body == null || item.body.Enabled))
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{
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light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, 0.0f, 1.0f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, item.Sprite.Depth-0.0001f);
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light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, 0.0f, 1.0f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, item.Sprite.Depth - 0.0001f);
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}
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}
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@@ -229,17 +229,15 @@ namespace Barotrauma
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ImpactTolerance = ToolBox.GetAttributeFloat(element, "impacttolerance", 0.0f);
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string categoriesStr = ToolBox.GetAttributeString(element, "category", "Misc");
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string[] categories = categoriesStr.Split(',');
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MapEntityCategory category;
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for (int i = 0; i < categories.Length; i++)
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if (!Enum.TryParse(ToolBox.GetAttributeString(element, "category", "Misc"), true, out category))
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{
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MapEntityCategory category;
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if (Enum.TryParse(ToolBox.GetAttributeString(element, "category", "Misc"), out category))
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{
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Category = i == 0 ? category : Category | category;
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}
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category = MapEntityCategory.Misc;
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}
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Category = category;
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string spriteColorStr = ToolBox.GetAttributeString(element, "spritecolor", "1.0,1.0,1.0,1.0");
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SpriteColor = new Color(ToolBox.ParseToVector4(spriteColorStr));
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@@ -64,6 +64,12 @@ namespace Barotrauma.Lights
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private Rectangle boundingBox;
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public Entity ParentEntity
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{
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get { return parentEntity; }
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}
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public bool Enabled
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{
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get;
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@@ -302,9 +308,13 @@ namespace Barotrauma.Lights
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{
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if (!Enabled) return;
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Vector2 lightSourcePos = light.Position;
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if (light.Submarine==null && parentEntity != null && parentEntity.Submarine != null) lightSourcePos -= parentEntity.Submarine.Position;
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CachedShadow cachedShadow = null;
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if (cachedShadows.TryGetValue(light, out cachedShadow) &&
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(light.Position == cachedShadow.LightPos || Vector2.DistanceSquared(light.Position, cachedShadow.LightPos) < 1.0f))
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if (cachedShadows.TryGetValue(light, out cachedShadow) &&
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(lightSourcePos == cachedShadow.LightPos || Vector2.DistanceSquared(lightSourcePos, cachedShadow.LightPos) < 1.0f))
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{
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}
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@@ -315,17 +325,17 @@ namespace Barotrauma.Lights
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// lightPos = light.Position;
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//}
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CalculateShadowVertices(light.Position, los);
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CalculateShadowVertices(lightSourcePos, los);
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if (cachedShadow != null)
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{
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cachedShadow.LightPos = light.Position;
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cachedShadow.LightPos = lightSourcePos;
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cachedShadow.ShadowBuffer.SetData(shadowVertices, 0, shadowVertices.Length);
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cachedShadow.ShadowVertexCount = shadowVertexCount;
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}
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else
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{
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cachedShadow = new CachedShadow(shadowVertices, penumbraVertices, light.Position, shadowVertexCount, 0);
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cachedShadow = new CachedShadow(shadowVertices, penumbraVertices, lightSourcePos, shadowVertexCount, 0);
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RemoveCachedShadow(light);
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cachedShadows.Add(light, cachedShadow);
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}
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@@ -2,6 +2,7 @@
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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namespace Barotrauma.Lights
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{
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@@ -122,7 +123,7 @@ namespace Barotrauma.Lights
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foreach (LightSource light in lights)
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{
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if (light.hullsInRange.Count == 0 || light.Color.A < 0.01f || light.Range < 1.0f) continue;
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if (!light.hullsInRange.Any() || light.Color.A < 0.01f || light.Range < 1.0f) continue;
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if (!MathUtils.CircleIntersectsRectangle(light.WorldPosition, light.Range, viewRect)) continue;
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//clear alpha to 1
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@@ -135,7 +136,7 @@ namespace Barotrauma.Lights
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foreach (ConvexHull ch in light.hullsInRange)
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{
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if (!MathUtils.CircleIntersectsRectangle(light.Position, light.Range, ch.BoundingBox)) continue;
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//if (!MathUtils.CircleIntersectsRectangle(light.Position, light.Range, ch.BoundingBox)) continue;
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//draw shadow
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ch.DrawShadows(graphics, cam, light, shadowTransform, false);
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}
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@@ -152,7 +153,7 @@ namespace Barotrauma.Lights
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foreach (LightSource light in lights)
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{
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if (light.hullsInRange.Count > 0 || light.Color.A < 0.01f) continue;
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if (light.hullsInRange.Any() || light.Color.A < 0.01f) continue;
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//if (!MathUtils.CircleIntersectsRectangle(light.WorldPosition, light.Range, viewRect)) continue;
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light.Draw(spriteBatch);
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@@ -163,10 +164,6 @@ namespace Barotrauma.Lights
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//clear alpha, to avoid messing stuff up later
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ClearAlphaToOne(graphics, spriteBatch);
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graphics.SetRenderTarget(null);
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if (!ObstructVision) return;
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}
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public void UpdateObstructVision(GraphicsDevice graphics, SpriteBatch spriteBatch, Camera cam, Vector2 lookAtPosition)
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@@ -22,8 +22,12 @@ namespace Barotrauma.Lights
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public Sprite LightSprite;
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private Sprite overrideLightTexture;
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public Entity Submarine;
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public bool CastShadows;
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//what was the range of the light when HullsInRange were last updated
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private float prevHullUpdateRange;
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@@ -45,6 +49,12 @@ namespace Barotrauma.Lights
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}
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}
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public float Rotation
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{
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get;
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set;
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}
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public Vector2 WorldPosition
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{
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get { return (Submarine == null) ? position : position + Submarine.Position; }
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@@ -84,17 +94,24 @@ namespace Barotrauma.Lights
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}
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public LightSource (XElement element)
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:this(Vector2.Zero, 100.0f, Color.White, null)
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: this(Vector2.Zero, 100.0f, Color.White, null)
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{
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float range = ToolBox.GetAttributeFloat(element, "range", 100.0f);
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Color color = new Color(ToolBox.GetAttributeVector4(element, "color", Vector4.One));
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CastShadows = ToolBox.GetAttributeBool(element, "castshadows", true);
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() != "sprite") continue;
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LightSprite = new Sprite(subElement);
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LightSprite.Origin = LightSprite.size / 2.0f;
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "sprite":
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LightSprite = new Sprite(subElement);
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break;
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case "lighttexture":
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overrideLightTexture = new Sprite(subElement);
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break;
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}
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}
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}
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@@ -108,6 +125,8 @@ namespace Barotrauma.Lights
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this.range = range;
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this.color = color;
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CastShadows = true;
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texture = LightTexture;
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GameMain.LightManager.AddLight(this);
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@@ -115,12 +134,25 @@ namespace Barotrauma.Lights
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public void UpdateHullsInRange()
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{
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if (!CastShadows) return;
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hullsInRange.Clear();
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if (range < 1.0f || color.A < 0.01f) return;
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foreach (ConvexHull ch in ConvexHull.list)
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{
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if (MathUtils.CircleIntersectsRectangle(position, range, ch.BoundingBox)) hullsInRange.Add(ch);
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if (Submarine == null && ch.ParentEntity.Submarine != null)
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{
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if (MathUtils.CircleIntersectsRectangle(position - ch.ParentEntity.Submarine.Position, range, ch.BoundingBox))
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{
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hullsInRange.Add(ch);
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}
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}
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else if (MathUtils.CircleIntersectsRectangle(position, range, ch.BoundingBox))
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{
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hullsInRange.Add(ch);
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}
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}
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}
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@@ -128,15 +160,25 @@ namespace Barotrauma.Lights
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{
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if (range > 1.0f)
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{
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Vector2 center = new Vector2(LightTexture.Width / 2, LightTexture.Height / 2);
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float scale = range / (lightTexture.Width / 2.0f);
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if (overrideLightTexture == null)
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{
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Vector2 center = new Vector2(LightTexture.Width / 2, LightTexture.Height / 2);
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float scale = range / (lightTexture.Width / 2.0f);
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spriteBatch.Draw(lightTexture, new Vector2(WorldPosition.X, -WorldPosition.Y), null, color, 0, center, scale, SpriteEffects.None, 1);
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spriteBatch.Draw(lightTexture, new Vector2(WorldPosition.X, -WorldPosition.Y), null, color, 0, center, scale, SpriteEffects.None, 1);
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}
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else
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{
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overrideLightTexture.Draw(spriteBatch,
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new Vector2(WorldPosition.X, -WorldPosition.Y), Color,
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overrideLightTexture.Origin, -Rotation,
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new Vector2(overrideLightTexture.size.X/overrideLightTexture.SourceRect.Width, overrideLightTexture.size.Y/overrideLightTexture.SourceRect.Height));
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}
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}
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if (LightSprite != null)
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{
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LightSprite.Draw(spriteBatch, new Vector2(WorldPosition.X, -WorldPosition.Y), Color);
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LightSprite.Draw(spriteBatch, new Vector2(WorldPosition.X, -WorldPosition.Y), Color, LightSprite.Origin);
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}
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}
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Reference in New Issue
Block a user