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fb28fc8cdad2d74ae9da4871b11f80663616b976
LuaCsForBarotraumaEP/Subsurface/Source/Items
History
Regalis 41c38575b9 Using ItemSpawner to spawn extra cargo (-> clients will be notified of the spawned items)
2016-10-05 18:30:48 +03:00
..
Components
Flipping turrets & controllers, moved radar UI update to UpdateHUD
2016-10-05 16:54:05 +03:00
CharacterInventory.cs
Separated inventory update & rendering logic
2016-10-04 23:52:32 +03:00
FixRequirement.cs
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:54:17 +03:00
Inventory.cs
Fixed NullReferenceExceptions when dragging an item that isn't in any slot (i.e. a wire)
2016-10-05 15:50:55 +03:00
Item.cs
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:54:17 +03:00
ItemInventory.cs
- converting NetworkEvent sending time to local time before doing any comparisons
2016-03-03 21:11:54 +02:00
ItemPrefab.cs
Item/structure sprites flip by default
2016-10-03 16:43:03 +03:00
ItemSpawner.cs
Using ItemSpawner to spawn extra cargo (-> clients will be notified of the spawned items)
2016-10-05 18:30:48 +03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
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