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LuaCsForBarotraumaEP
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f8405fedb44bbb8fcfcbddc5e82ffce62bbb7e47
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaServer
/
Source
T
History
Joonas Rikkonen
a34a6bf1db
(31379c825) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-06-13 11:44:39 +03:00
..
Characters
(7754ad698) Fixed scooters occasionally flicking around in the multiplayer. I think the issue was that clients/server would set the cursor position 60 units away from aim ref position (= upper part of the collider), but due to the inaccuracy of the ragdoll syncing, the aim ref pos is not always where the shoulder of the character is, which in laggy situations could cause the cursor position to be at the wrong side of the ragdoll.
2019-06-04 16:52:43 +03:00
Events
/Missions
2f107db...5202af9
2019-03-18 21:42:26 +02:00
GameSession
(a207445eb) Show the traitor greeting message before the code word message (saw one streamer read the code words out loud before realizing he was a traitor and that it was secret information).
2019-06-04 16:42:38 +03:00
Items
(b4fd73057) Reset item position update interval when a client fails to pick it up due to it being accessible (should cause the position of the item to be corrected if the client failed to pick it up due to the position not matching the server position).
2019-06-04 16:42:57 +03:00
Map
(ea3b77d8a) Fixed servers not sending a hull update when the last fire source in the hull is put out. Caused the fire not to disappear client-side until the water/oxygen in the hull changes enough for a network event to be created.
2019-06-09 17:37:07 +03:00
Networking
(31379c825) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-06-13 11:44:39 +03:00
Physics
(370a5daac) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-08 13:35:02 +03:00
Screens
(b8f75ee96) Fixed level inequality errors caused by 866621c. Accessing the level start/end location properties during level generation caused the seed of RandSync.Server to be changed. Now generating a new random location uses a new MTRandom instance and doesn't touch RandSync.Server.
2019-03-31 19:12:27 +03:00
Utils
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Camera.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
DebugConsole.cs
(869ac975f) Merge branch 'master' into dev
2019-06-12 16:43:56 +03:00
GameMain.cs
(7e2b368ce) Add a null check and change the SelectedContentPackages collection readonly. Should fix the null reference mentioned in a comment of
#1513
, when starting a Dedicated Server. Does not fix the crash, though.
2019-06-09 17:41:20 +03:00
PlayerInput.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Program.cs
(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."
2019-06-04 16:02:25 +03:00