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LuaCsForBarotraumaEP
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f13a48ef52cd72cd0ca77ab1dafa87a412f882b3
LuaCsForBarotraumaEP
/
Subsurface
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Source
/
Map
History
Regalis
f13a48ef52
More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
2015-10-04 23:50:46 +03:00
..
Levels
Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
2015-10-04 14:49:05 +03:00
Lights
misc optimization & refactoring
2015-09-29 18:03:38 +03:00
Entity.cs
Progress on tutorial, misc bugfixes
2015-08-20 00:42:24 +03:00
Explosion.cs
More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
2015-10-04 23:50:46 +03:00
Gap.cs
misc optimization & refactoring
2015-09-29 18:03:38 +03:00
Hull.cs
More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
2015-10-04 23:50:46 +03:00
IDamageable.cs
Networking optimization/bugfixes (hull water volumes & wall damage are synced, more reliable inventory updates, AICharacter sync changes), proper particle collisions with walls
2015-09-25 18:56:39 +03:00
Location.cs
v0.1
2015-07-31 21:05:55 +03:00
LocationType.cs
v0.1
2015-07-31 21:05:55 +03:00
Map.cs
WIP CrashReporter, misc refactoring
2015-09-19 15:14:47 +03:00
MapEntity.cs
Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
2015-10-04 14:49:05 +03:00
MapEntityPrefab.cs
Attachable items aren't automatically attached when loading a sub in edit screen, bunch of new item sprites, Aegir Mark II, client reconnect bugfixes
2015-09-27 15:46:55 +03:00
Md5Hash.cs
Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
2015-08-31 19:57:49 +03:00
Structure.cs
More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
2015-10-04 23:50:46 +03:00
StructurePrefab.cs
Launcher error messageboxes, more easily controllable & better looking swimming, oxygen tank bugfixes, loading screen coroutine bugfix
2015-10-03 17:19:14 +03:00
Submarine.cs
More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
2015-10-04 23:50:46 +03:00
SubmarineHull.cs
More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
2015-10-04 23:50:46 +03:00
WaterRenderer.cs
WIP CrashReporter, misc refactoring
2015-09-19 15:14:47 +03:00
WayPoint.cs
misc optimization & refactoring
2015-09-29 18:03:38 +03:00